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Found 5 results

  1. Ljorius

    some thoughts

    #1: the crane looks nice, but does not come very handy. since is limitations on range. what do you think? #2: what are your experiences on gathering the rare materials? from the base i expanded to a 2nd base and from there i tried to find more, but now i have even more of the general materials. #3: gathering the researchable items, hard sisyphus work, one at a time and then size, what is your opinion on that fact? #4: the truck behaves sometimes like a rodeo horse, but you cannot jump sometimes over small rocks, also the storm shakes the truck like nuts, either the vehicle weight is to low or the gravity is working differently on certain objects.
  2. I was hosting a game on Steam. Game version is 0.2.111.0. My friend joined the world through Steam matchmaking but had problems with lag (probably due to limited bandwidth at my location or the high ping between us) and he crashed or de-synced several times. At one point when he crashed he was gathering compound from one of the renewable stacks. Even after he had shut down his game client, restarted it, and rejoined, every time I passed that location his terrain gun was visible in the world and still making gathering noises. I think, but I'm not sure, that it was also preventing the renewable resource from building up to its normal full stock level as well. Here is a pic of the terrain gun in gathering mode. I've also attached the save file if that's helpful in reproducing the bug, and there is another pic of my location with the compass relative to my main base in case the save doesn't re-load at the truck. AUTOSAVE_2_2016.12.26-17.40.39 - Bugged harvesting.sav
  3. CyclonicTuna

    Recource Aliens

    Hello fellow Astroneers! So I've been playing Astroneer non stop for the past week or so, and it got met totally hooked. I also watched the December 22nd livestream where the dev's discussed ideas and plans they have for the future of the game, among which alien life. That got me thinking. I remebered watching a documentary about alien life a long time ago, where cosmologists, physicists and biologists used known knowledge of life here on earth to speculate, and project how life might evolve on other planets. One scene that stuck with me in particular, was about the biggest possible creature to be found in the universe. It was basically an enormous bipedal giraffe which had mouths on its feet. It would walk across a literal ocean of amoebea, biting off huge chucks of the gunk, on a planet where pretty much all water had dried up, except for this gigantic ocean of micro organisms. I know, sounds awesome right? Well I think it would be awesome to populate the universe of Astroneer with similair aliens. Only instead of eating micro organisms, the massive aliens would absorb all kinds of recources that are already found on the planet such as compound, resin, oxigen, power etc. So basically grazing with their feet, by just walking across pockets of recources. Not only that, but they would then grow precious and rare recources on their massive bodies that can be extracted by the Astroneers. Basically they are giant walking pieces of planet. I think this could not only make the planets look and feel a lot more life like, but also introduce a new and fun way of gethering recources. Now ofcourse common recources would grow at the bottom where they can easily be extracted, but if you are looking for lets say precious metals such as gold and platinum, you have to find a way to climb all the way to the top of the lumbering giants. This could be done several ways. In the livestream I heard the dev's talking about jetpacks. But I think a fun way would be to have somekind attachment to for your terrain shaping device, a thether of somekind that you have to shoot upwards and hook onto the alien. Which you can then proceed to winch yourself up. Maybe a little minigame where you have to balance yourself as the alien tries to shake you off. Ofcourse I don't know if the developers like this idea, but regardless I was inspired enough to sketch a little rough drawing of what I think a creature like this could look like. However I think it would be cool to have several versions of these creatures depending on the enviroment. What I've drawn right here is basically a big 4 legged walker. But I also had they same idea for basically a big ball with tentacles sticking out on every side which, instead of walking, just rolled around very slowly absorbing all the recources it rolls over. Gameplay wise same principle though. They could also try to make these creatures procedurally generated to some degree, varying the shape of the head and the feet, and changing the colours. You can fill the rest in yourself. So what do you think? Yay or nay for my idea?
  4. Hi! The bug occurred after having mined compound for a while using a drill bit on a crane, mounted to a truck. I have no idea how to reproduce the bug, as I only saw it after it had appeared. Anyway, this is the bug: I now have one incomplete unit of compound stuck in the backpack. It cannot be selected or highlighted, in the same way that incomplete units cannot be selected when mining with a drill bit (or even on the back end of the terrain tool). The result is that this unit somehow ended up in the crafring input slot on the backpack, and i cannot remove it. As a result, nothing can be crafted from the backpack. I have tried to mine more compound manually, but the incomplete unit is still stuck. Running Astroneer on steam, windows 10. And by the way, great game, and great work so far! EDIT: typo in title
  5. As a client, when the host gathers resources they quite often are still visible to you. Sometimes you can find large holes that have been dug out but there is a full deposit of a resource floating around in the empty space. Other times as a host, I've pointed out materials to be gathered like 'do you see this malachite here?' and my friends do not see it when they're standing right next to me, but they can see me gather it into my gun. This of course is problematic when you think you have enough oxygen deposits around you to survive, but they're not actually there