Search the Community

Showing results for tags 'gateway'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. Mio

    Gateways ideas

    hello all Been thinking on how current teleportation system works and I think there are ways to improve it. For me it feels priorities have to be different: first unlock the core - this will send activation signal to all surface nodes opening for them power sockets. Then, after supplying enough power surface node will activate a portal a la "Stargate" and a console which will allow to choose a destination from the list of already activated surface gateways. In order to select surface gateways on other planet we have to put that planetary stone from the core to the space station. This way we keep the activation chain, but avoid needless teleportation after "to the core/to the station/to the core/to the planet surface". Also the portal will allow not only walking through but also driving on a vehicle maybe? Also atm all the destinations are called "bright node" - this makes serious confusion I always manage to go to Desolo instead of Novus and other way around. Maybe give them some class/number IDs at least?
  2. I am always annoyed by the fact that locations of teleportation are limited to the Gateways and have always wanted a late game teleporter. I then came up with this idea: Temporary Odd Stone Generator Description 1: Teleportation Device Description 2: resonates an Odd Stone by configuring Astronium molecules icosahedrically allowing it to create a space warping magnetic field Byte Cost: 500000-1000000 (We aren't just passing these out for free!) Crafting Method: Medium Printer Recipe: 1 Titanium Alloy, 1 Copper, 1 Astronium Input: 3 Astronium, 1 Power for 3 seconds https://www.tinkercad.com/things/2NAUoPxJ4gL-astroneer-temporary-odd-stone-generator-concept Please let me know what you think.
  3. Hudson555x

    Extra/Hidden Gateways

    Late game idea or even early game. Have two or more hidden gateways either deep in the planet or near the surface. I would keep it at two gateways though. Probably would be best randomized on different planets. Say have one on Desolo then one on Atrox. Would be a super easter egg find. Would force people further explore deep underground. Possible settings in the UI a user could permanently change to easy mode to find the gateway like nearby, teathers would glow Green or Blue indicating the gateway may be buried. Possibly have certain types of plant life near the gateway to help reveal location as well. And the way to unlock it would be a with a special zebra ball, maybe of a different colour, which could also be in different planets not with the gateways. The artwork underground is super amazing and I just don't see anyone really enjoying the depths of each planet. The reward for find the unique gateways could also get you a very special suit skin to only be used on that game save. At least I would enjoy exploring the depths of a planet to find this super hard Easter egg. Which should be damn near impossible as I wouldn't know which planet either one would be on.
  4. Summary: 1.0.4.0 - Steam - Gateway Chamber not unlocking after given more than enough power on Sylva Description: My friend and I have gotten to the point where we have the RTG. I made two of them, slapped them on the back of a large rover, and drove us to a Gateway Chamber. We plugged the rover into one of the triangle slots, the power bars were full, and the floor lowered, but nothing happened. It only made the powering up sound continuously, no odd stone was produced. Without these, we can't get inside the Gateway Engine, and cannot progress towards the end. Save file is attached, if needed. Platform: Steam Version: 1.0.4.0 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.316 CPU: Intel i5 6500 3.2GHz GPU: GTX 980Ti 16GB RAM: Kingston HyperX 2x8GB DDR3 Drive: SanDisk SD8SB8U512G1122 500GB ARIN&DANTE$2019.02.14-21.17.58.savegame
  5. Cerberus42

    Stuck inside gateway.

    PC version. Terran planet. I powered up one of the gateways (the one merged with the mountain) while standing on the platform that raises up once powered (rocks above me were out of reach). When it raised i got stuck inside of it, and my rover was close enough that i still had oxygen, and i couldn't disconnect the power because the camera was completely zoomed in. I now have to wait for a friend to be able to log in and come disconnect the power, which may not be for a few days. An option to return to your base or rover/shuttle once every 24 hours or so would prevent similar problems in the future.
  6. I suppose it doesn't depend on a system so i wont describe pc. Let me just say all is smooth and good on my xiaomi note pro. Steam version.' I was trying to activate gateway on Desolo when accidently left my rover on the center triangle of a chamber. When i powered the chamber the triangle moved up and pushed my rover so it flyes pretty high (and it was the biggest one). I thought i could make some fun with this effect which looked nice and trustworthy, so i stood up on a center and pulled the power line in The platform arisen but it didn't pushed me, instead of it i just stuck there, i can't provide any screen since all i see now is a mess. Got no way back so i guess i have to start the game over (and i had all the researches and decent bases on all the planets +(
  7. Encursed

    Gateway Bug

    On Sylva, the Gateway nearest to my base wont open. I have fully charged it, and it doesnt play the opening animation. It used to, then nothing would happen. Now it just stays at full charge. The ones on Desolo work fine, i am unsure about other planets. Please let me know if there is a fix I can do, or if I will just have to wait. Astroneer Gateway Bug.mp4
  8. ADHD-Pupper

    Desolo Gateways Broken

    Hello, I just been working on the Desolo gateways, powering up them in different ways. The first gateway I powered up using my base which was right next to it. I connected it up using extenders and ended up being fairly far away from it when connecting it and it finishing receiving power. When it received full power however the gateway didn't light up and the globe didn't appear. I can still connect power lines to it and the triangle will rise up, but it will not accept any more power going in to it. I also did the same on the other gateway on the other side of the planet and received the same problem. We also checked the core of the planet and it's locked off to us despite powering up both gateways. So kind of stuck here without being able to progress in the game despite having played on this save for 20+ hours, I don't really fancy starting again. This was done on a multiplayer save, however when I powered it up the first time on Desolo it was in solo play, there was no other client connected to the game at the time. Also while I'm here, please give the option to turn auto-save off when entering vehicles, as this can cause high frame rate issues and even potentially make the game crash multiple times while in multiplayer. Thanks
  9. I will try not to spoil the ending here, but I have to mention... I am deeply disappointed in mysteries that end with mysteries and no answers 🤬 While the ending unlocks the Skin and Colours, it does not unlock anything substantial for the player. Especially when you consider the long task of powering nodes, resourcing cores for all the planets. I gave that girl a diamond, I expect better I would therefore like to suggest items you unlock for completing such a monument task in game. Feel free to suggest your own... be it from silly to game changing. I just think it needs something more. Maybe they can be delivered as an alien pod landing at Sylva first base, or unlocks as a astronium crafting pattern in the tablet (alien hackers tada!), or the satellite has a dispenser/printer of its own. Passive: All Inactive Nodes will now power up fully and active if you stand near them A fabricator for Zebra Balls. An Alien working light that looks like a purple orb, but illuminates a larger area, doesn't require backpack power to stay on. An alien oxygenerator, that changes all the blue lines to glowing purple. A backpack carrying "Hearthstone" that when used teleports you from wherever you are to the satellite. A deployable teleport pad. Options of what they can do can vary On Use: Teleport to the Alien Satellite (this option can be deployed multiple locations if its One Way only) Return Teleport... Using any alien teleport will have an alien icon for your teleport (this would limit you to be only able to make one using the current UI by adding one icon) An Alien Engine for your shuttle. No longer requires fuel. (If I got access to free interplanetary teleportation, why not free space travel) Just felt like I needed a more substantial reward.