Search the Community
Showing results for tags 'gateway'.
Found 3 results
Silver261 posted a topic in Bug Reports, CrashesSummary: 188.8.131.52 - Steam - Gateway Chamber not unlocking after given more than enough power on Sylva Description: My friend and I have gotten to the point where we have the RTG. I made two of them, slapped them on the back of a large rover, and drove us to a Gateway Chamber. We plugged the rover into one of the triangle slots, the power bars were full, and the floor lowered, but nothing happened. It only made the powering up sound continuously, no odd stone was produced. Without these, we can't get inside the Gateway Engine, and cannot progress towards the end. Save file is attached, if needed. Platform: Steam Version: 184.108.40.206 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.316 CPU: Intel i5 6500 3.2GHz GPU: GTX 980Ti 16GB RAM: Kingston HyperX 2x8GB DDR3 Drive: SanDisk SD8SB8U512G1122 500GB ARIN&DANTE$2019.02.14-21.17.58.savegame
Hello, I just been working on the Desolo gateways, powering up them in different ways. The first gateway I powered up using my base which was right next to it. I connected it up using extenders and ended up being fairly far away from it when connecting it and it finishing receiving power. When it received full power however the gateway didn't light up and the globe didn't appear. I can still connect power lines to it and the triangle will rise up, but it will not accept any more power going in to it. I also did the same on the other gateway on the other side of the planet and received the same problem. We also checked the core of the planet and it's locked off to us despite powering up both gateways. So kind of stuck here without being able to progress in the game despite having played on this save for 20+ hours, I don't really fancy starting again. This was done on a multiplayer save, however when I powered it up the first time on Desolo it was in solo play, there was no other client connected to the game at the time. Also while I'm here, please give the option to turn auto-save off when entering vehicles, as this can cause high frame rate issues and even potentially make the game crash multiple times while in multiplayer. Thanks
Dirtyshadow posted a topic in Suggestions and IdeasI will try not to spoil the ending here, but I have to mention... I am deeply disappointed in mysteries that end with mysteries and no answers 🤬 While the ending unlocks the Skin and Colours, it does not unlock anything substantial for the player. Especially when you consider the long task of powering nodes, resourcing cores for all the planets. I gave that girl a diamond, I expect better I would therefore like to suggest items you unlock for completing such a monument task in game. Feel free to suggest your own... be it from silly to game changing. I just think it needs something more. Maybe they can be delivered as an alien pod landing at Sylva first base, or unlocks as a astronium crafting pattern in the tablet (alien hackers tada!), or the satellite has a dispenser/printer of its own. Passive: All Inactive Nodes will now power up fully and active if you stand near them A fabricator for Zebra Balls. An Alien working light that looks like a purple orb, but illuminates a larger area, doesn't require backpack power to stay on. An alien oxygenerator, that changes all the blue lines to glowing purple. A backpack carrying "Hearthstone" that when used teleports you from wherever you are to the satellite. A deployable teleport pad. Options of what they can do can vary On Use: Teleport to the Alien Satellite (this option can be deployed multiple locations if its One Way only) Return Teleport... Using any alien teleport will have an alien icon for your teleport (this would limit you to be only able to make one using the current UI by adding one icon) An Alien Engine for your shuttle. No longer requires fuel. (If I got access to free interplanetary teleportation, why not free space travel) Just felt like I needed a more substantial reward.