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About Me

  1. To iterate upon the idea presented in the title, the method for activating the overclock would be to hold the F key instead of pressing it. This suggestion is borne of my preferred method for mid-game resource extraction, which is to take a large shuttle with one auto extractor, an auto arm, a medium platform, and a large storage silo, with power sources, packagers, and resource canisters on the storage silo. With this method, a surplus of power via wind and sun is often present, and it would be pleasant to have the option to consume this excess power to boost the output of the single extr
  2. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring
  3. I am having trouble with my game play. I am running it on a Dell XPS 13, below are my device specifications, the game itself works fine but is very choppy compared to when I run it on my other devices. Is there anything I can do to help stop the choppiness of the game?
  4. I hope this is received well. I fallowed the moderator recommendations and did a search for existing threads on this. Found only one older thread which I added to. I am respectfully seeking to minimize clutter. I have read some discussions on steam about adding first person view. I did not hear this perspective much so I wanted to give voice to it. First person camera view is most important for situations where the space is too tight for the third person camera. This is most obvious when taking a vehicle with modules through a tunnel dug by a drill on the front. The l
  5. i think you should add and creative/sandbox mode to the game for people who dont like surival games but love to play this game but want it in creative or in sandbox and i love space games but for me it takes way too long
  6. Okay when we start off a new save the information about resources and planets should be locked, yes everything should be locked maybe except resin and compound since they are the most basic and important resource and they should be the only knowledge that the Astroneer should have when landing on Sylva. The astroneer slowly starts to discover resources one by one when he extracts them through his/her terrain tool. As he/she starts to discover ,the discovered items will be unlocked in their in game wiki and they can view it any time. Even about the planets the Astroneers should not have any
  7. Following Idea, what if you can lock a medium storage on a plattform, so if you missclick Shift+Click on the plattform nothing would happen. The lock buttons could be the same for rotating but you have to hold it. Sry for bad english, I'm trying my best.
  8. Hey there Astroneers, I was wondering if it would be a good idea if there would be a Terrain Tool mod addet to make perfect 90 Degree walls to the floor or the roof. I could just stand on a wall trying to get it like that and that really freaks me out. Would be great if it gets addet
  9. I feel like it would be a cool idea if you have a minimap or something BUT not at the very beginning. It would be cool if you can build a sattelite what you can send in the galaxy and then spins around the planet it was sent from and with that a module for the Astro-Suit to get the actual minimap that is connectet to the sattelite. And with that, if you got your minimap, you would be able to see the map in realtime to the actual location.
  10. It would be really nice to have some shortcuts for connecting power and similar stuff much like we used to press T for placing a tether. If anyone got suggestions pls comment them so the devs can see.
  11. Summary: Mouse cursor not showing properly Description: when in planet select or even on the planet normally i have black dots for a mouse cursor, attempted re-installing, verified local game files, and restarted both game and computer. Issue occurred when starting for the first time. its impossible to select other planets or locations to fly to. Image has circle around what is currently my mouse cursor. unable to get a good screen shot of planet select as the cursor is nearly impossible to find to start with. Platform: Steam Version / Build Number: 1.0.4.0
  12. Hi SES! This is probably just a small mistake but the symbol at the core of Glacio does not match correctly and exactly with Diamond, for players new to the game this may be hard to understand as the symbols are quite easily mixed up, but they might go and make nanocarbon alloys instead of diamond and then be dissappointed that they did all of that for nothing. Just thought I would make you aware. Thanks!
  13. Love the game. Crossplay is smooth. But for the love of space the storm are just too much. And night comes too fast. Slow day the day cycle speed and the storms please. Thank you for the great game.
  14. Hi, I have plant a seed on the gray area around my Habitat which i cannot dig up my seed sprouted and i have now a killer in my home base and cannot get rid of it. Steps to reproduce: Find a Seed Place it on the undiggable area at your home zone Try getting rid of it Expected behaviour: Seeds should not sprout on areas that are not "soft enough" for the dig tool.
  15. Hello I have got Dolby Atmos on my pc which makes things unreal, like unreal engine?? Does unreal engine do Dolby Atmos??? No? Are you guys able to do Dolby Atmos support? That would be amazing experience!
  16. With the last official update to the pre-alpha slated to come out tomorrow, and a new moon being added with T2 before they crank out 1.0, I wanted to share this, not knowing if any of the info would change. I also have not seen anyone look at this yet, so if someone has, I'd love to double check my numbers against theirs. TL;DR, I found the orbital periods (Sidereal Periods) of each planet currently in the game, their resulting Synodic Periods with each other planet, and discovered System Era likes Lucky Numbers (using the Sieve of Josephus Flavius), within error. This post does not go in
  17. I have been using the Cross play with an xbox one and my Windows laptop. I have found that reducing the quality on my laptop helps the game run smoother (due to laptop limitations). The xbox one version also has a great deal of gameplay lag even when running the game from a connected SSD. Is there any way that options within the settings on the xbox one version of the game could be introduced to ruduce gameplay quality and help lose some of the lag?
  18. Here has been lot of request of map or somekind position system. So far what i need most is just distance meter to planet core. Beacons and compass has been enought so far at surface of planet, but when go under to caves, it would help a lot if i could now the distance to planet core. Good place to meter is at compass, when you move mouse over player avatar and it opens compass, the distance number could shown at ground like directions.
  19. It would be super cool if 2 players on Xbox could do cooperative game play. And if you choose to ignore this, plz don't!
  20. I don't know how that happened but i laughed hard. It was a temporary though.
  21. I'm currently playing it on Xbox 1: All items made in the fabricator should be able to be repacked for moving from one place to another. 2: Create a trailer or container in the vehicle Bay for resource (scrap) transportation. 3: Create some kind of portable scanner for finding resources. 4: Create a teleportation device for traveling between bases in different planets. 5: An option for creating a space station with multiple docking bays for multiplayer. 6: Food and water consumption. Options for wells and greenhouses for food. Maybe these things are far-fetch
  22. In general I like the semi hand holding tutorial that also requires you to free roam and to look at all the ui highlights in order to present you with different aspects of the game. It all comes together prety well but i've go a few remarks in the "learning game mechanics" department: - how does our astroneer suddenly get the recipe for the "can" ? It magicly appears when you have enough resin after you managed to get the research power restored. But there's no iterative process involved as to what causes you to unlock the can. By auto unlocking a can when you dig up resin, players are go
  23. Hello, I am a player of version 7.00 in Alpha on Xbox one. I encountered the bug of vehicles that end up in quicksand lol. I do not know if there was a fix. But by digging a gallery and depositing dynamite on the ceiling, the vehicles above do not fall anymore! (but I suspect you're there for what too) Before fixing the problem in this way, I crafted a dozen rovers that I can not delete .. It would be interesting to find a way to remove them; or by deleting them by a simple touch. Or by creating a larger trading platform. By exchanging rovers, we recover composite, copper and
  24. Hi, I'm new! I've played for a while past days, and I would try to inspire you. Have you ever played Spore? I loved that game, and I think the "terraforming" feature of planets could be intresting. I mean the "import fauna and flora to stabilize the planet's ecosystem" thingie. You've set the game like a gold rush, and that's fine. But what if we have concequences on the ecosystem? What if we have tools that allow us to directly affect the ecosystem? What if certain equipment generate pollution or waste? Pretty much actual topic, I would say ;). That's just a thought.
  25. Much has changed as a result of the 5.0 update and I think that's not positive. I thought it was better before 5.0 because you did not press X / Y, but tapped everything individually to interact, which was sometimes annoying, but much better than just X and Y. Also, the platforms and exploration were a lot better and not to collect the points and connect cables ... this is absolutely shit and annoying