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Found 9 results

  1. Recent Crashing on a 16mb Save Game. Every time entering vehicle or shelter, before saving game shuts itself down. Sometimes can't even get into the game at all. This is what follows after a few minutes of poor fps. The top of my head itd be around 10 to 15 fps Playing on xbox one x Had no issues until this
  2. Hello Devs, Let me begin by commending you on a wonderful game. It’s original and very entertaining. I’ve owned Astroneer since it was first available on Xbox. The new additions th I the game are all most welcome and have reignited my passion for playing. I am however experiencing some issues that I hope can be easily resolved. I’ll try to be brief and thorough. 1. Game crashes. I am experiencing game crashes while entering vehicles and I believe am know why. I make extensive use of the drill and paver to navigate practically everywhere. This has led to me leaving quite a trail of leftover resources from in my wake as I go. These resources remain and are building up in amounts and persist indefinitely. I believe that the game making the effort to save each of these individual leftovers every time an enter a vehicle are causing the crashes. The crashes are becoming more and more frequent as my progress through the planets goes on. And the size of my save in terms of memory is very quickly increasing. I am really hoping that I don’t have to abandon this play through when I am so close to finishing. My suggestion is to have the game delete or at least not save any items not either attached to a structural item, your backpack, or their original environmental position. This deletion could occur each time a save is loaded or each time a logout from a save occurs. 2. Vehicle paver functionality. I am noticing that as I pave my vehicle and character gets stuck on the new ground as if there is an obstacle even though there isn’t. I have no suggestion for this but wanted to include it. It’s only an annoyance. 3. Drill Functionality As I am drilling and paving my way along I find a myself getting stuck a lot on resources ejected by the drill which end up under my vehicle and trailers. It helps a lot that I can point the ejector to the side and an think if the resources were ejected with just a bit more force they would clear the side of my vehicle much more often allowing me to maintain a straighter path. 4. Pathing while using the drill and pager. I find it difficult at times to drive my vehicle while tracking the terrain and using the drill and paver simotaniously particularly while I am towing multiple trailers behind me. By that I mean since the elevation for the paver is controlled by the camera the paver elevation is often obscured by the vehicle itself especially while tunneling underground. My suggestion for this would be to link an up and down function to the left and right bumper buttons and to move the on off function of the pager to another unused button like X or AThis way I can maneuver the third person camera without affecting the elevation and allow me to see where I am going. 5. A small request. A compass function for the vehicles would make navigation so much quicker and easier and I would thank you greatly. Just at the top of the screen perhaps. Thank you all so much for your kind attention.
  3. It would be awesome to have this game on the Nintendo switch I would buy it like I did on Xbox and PS4, it would be fun playing it while I’m working all night.
  4. Somehow I can't start my game anymore since a few updates. Well, there's the first loading screen but after that it just freezes and crashes. I hoped it would work after another update but it didn't. Why? And how can I fix this?
  5. After the last update I cannot load my world. Every timeI try to click on the save the game freeze or I click on load but it goes back. I don't know how to resolve this problem. I also tried to remove the game or verify game files but nothing to do. Someone has the same issue?
  6. BigAT70

    Cutscene Crash

    So everytime I've completed the endgame on the unidentified satellite the game goes through the cutscenes and the credits but always goes back to the dashboard when the scene is about to finish. Is that normal and when loading back in, is it supposed to go back to before you activate the satellite? This game is great and looking forward to way is going to be continually added.
  7. I have built a tunnel that goes through various caves where I want to bring up a commodity with a vehicle. Unfortunately, this is not correct, since in the tunnel occasionally spur small pieces of rock and thus the vehicle hangs fast. Also, if I sometimes mine rock for the tunnel, it'll just come back on the road. But only I see it then, no other player. In the added picture are some small pieces of red mackiert and behind the vehicle which I can not get through And the last one. When I walk through the tunnel, I've had it a few times before, the stone disappears around me and everything is empty. When I empty up in front of me and I go on, I fly through the mountain and when I land I am usually in some cave where I land immediately.
  8. Hey guys, Today I played some Astroneer and I was very excited about the new update and the full release. But I had to notice that the multiplayer function is very bad. If I play with my friend on his world, I have big performance problems. I have a good internet connection and my friend too. I play on a Xbox one X. If you can help me, please let me know it. I like this game but with this bad performance it is unplayable. Thanks :)
  9. Hello. My game keeps crashing after the update (1.0.0.4 or .5), I could play normally before that and now I play for like 2 minutes and the game just freezes. I'm playing on Steam, my specs are pretty bad but I managed to edit the configs using some custom codes just to make it run a bit smoother (NOTE: this didn't interfered with the overall performance, despite a few lag spikes because of the specs). Please, I just want to play the game. Specs: Processor: Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz (4 CPUs), ~2.4GHz Memory: 8192MB RAM Card name: Intel(R) HD Graphics 4000 Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family Display Memory: 1792 MB Dedicated Memory: 32 MB Shared Memory: 1760 MB Current Mode: 1366 x 768 (32 bit) (60Hz)