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I would like to see the ability to freely change the game mode status (creative and survival) for each individual player (like in Minecraft). My client players don't like to play in creative but I do and like to be the "admin" of the world. Therefore I would like to be able to see myself in creative but keep them in survival.
Have the choice to start a game without a base : - As soon as you leave the landing module you start to consume oxygen and the module becomes a recyclable piece of debris. - In co-op mode, we shouldn't land in the same place. We have to survive and find each other. - No respawn before have at least a rover seat ... or respawn but as an atmospheric re-entering at new location .. play without using base is relatively easy on sylva, eventually having the option to choose another planet to start. I think it could increase the experience of the game
For those of you looking for an idea or two if they do add in a more challenging mode. (Current available game play would be considered something to the tune of "Explorer mode." No creative tools but no added difficulty management.) There are some more odd Ideas that I have to go with this at the moment, but the starting idea would be that, as it stands right now, bases produce Oxygen just on their own. In this new mode. (As it stands until I can think of a more creative name, "Survival Mode") Bases no longer produce oxygen, but you can build either (if Implemented first) a farm area that produces oxygen, a new building area that produces oxygen (To the cost of two Organics, to give them more use) or you are given the option to convert organics into oxygen for a steep but fair cost. It'd make organics useful (As right now, they're only being burned en-mass as small generator fuel.) Equally, I'd love to hear ideas on a "Survival" or difficult game mode for people looking for a challenge. (Something like: Harsher weather, more active/violent plant life. Less resources around spawn area.) Let me know what you think.