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Found 11 results

  1. So I was doing some storage in my base with the extra large platform B and it goes like this. Then I find out that you can easily fill the hole it make by puting ground on the top of the platform first, like this. So if you put ground in any platform without mooving the ground on the feet of the platform that fix it completly. (not prevented to be grab by the player by the way.) I submit that here because I think it's an actual good mechanic that could be greatly exploited. Here a few ideas about how: Platform feet could be adjustable so you can easily place the patfo
  2. It would be cool to have conveyor belts that take resources to a smelter the being crafted in to gear or put in to storage. Or automatic mines oh and add more game mechanics like hunger sleep water proper clothing bathing every thing that a humans need oh and little robots that you can program to do any thing
  3. The day/night cycles seem really fast. One of the first things my friend asked when he joined me in the game was "can you slow the days down?" It would be great if there was a way to slow down the game clock (maybe a multiplier?) to make days and nights last longer.
  4. My idea is that the research should branch off, Like imagine you can't get the fuel condenser when you haven't even unlocked a shuttle. You won't be getting a wide aug for your tool when you cant even make a 8x2 storage. If this would've been implemented in 153 and the whole printer and Vehicle modules debacle wouldn't have happened.They could've just made the 3d printer in a very small pool of items that can be unlocked with your first research ball. This would allow for a more organic feel for advancing through the game and make it that your aren't entirely playing a roulette game just so yo
  5. Instead of storms being a nuisance, have the storms carry rare materials. It gives something to do while the storm is brewing (high risk high reward type thing). Perhaps make it that you need specialized equipment to get the material but not something too costly that people would just weather the storm.
  6. A tool for space research may be used as for travel planning, as for seeking of resources on other planets. It might be used to find planets with players and for space stations in deep space if there will be stations in outer space. This tool might be used at the satellites or space stations to make maps on the planets and scan them with X-ray, to find resources in it or even Wreckage with interesting artifacts. some planets might have endless storms, or be too close to its stars(like in Riddick chronicles), and before anyone will get there they need to make a general research on i
  7. To encourage multiplayer, up to 4-5 players, allow different professions at launch that would match what a futuristic space colonization experience would have. for instance: 1.) Doctor: Provides resurrect ability and eventually, if there are bio-enhancement labs or upgrades, the Doctor executing upgrades there will be at 50% material cost. Immune to poisons. 2.) Scientist: When utilizing the research lab, reduced by 50% of resources required to research. 3.) Engineer: When utilizing the printer or vehicle bay, reduced by 25% resources required. if there is an engineering lab ev
  8. I'm absolutely loving every aspect of this game, and like most of you I really think it has a lot of potential for future development. Anyway, if there's something I think that would make the game even more amazing it would be making the approach to planets last longer, so that way you'd actually feel that you're about to land on a huge planet. Even if it's Barren, which is quite smaller than Terran, it'd be cool to feel you're approaching a planet, so the trip last longer, and you could realise the dimensions and size of it. Same thing when you leave a planet, it'd be nice to watch as y
  9. I think It would be interesting if the flight system worked more like it did in kerbal space program, but still a little automated for the flight newbies... Maybe include a flight system of actually taking off and having to accelerate to orbital velocity but have most controls automated/or easy to use. Just an idea.
  10. Having infinite amounts of oxygen on a vehicle feels a bit OP. I wonder if when we get food and water maybe we could also get a way to fill up tanks with oxygen with resources. I'm thinking maybe by using water and/or organic materials. Vehicles would be able to hold huge amounts of oxygen but would eventually run out of it. That would make the game harder and more rewarding.
  11. Having infinite amounts of oxygen on a vehicle feels a bit OP. I wonder if when we get food and water maybe we could also get a way to fill up tanks with oxygen with resources. I'm thinking maybe by using water and/or organic materials. Vehicles would be able to hold huge amounts of oxygen but would eventually run out of it. That would make the game harder and more rewarding.