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Showing results for tags 'fusion'.
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A new idea I had because of the large automation update, players may be struggling for power. So to compensate, a new generator run by a new fuel, helium-3, based on the real nuclear fusion concept. This new generator would be able to handle an enormous base with no trouble and the main trade-off would be the super advanced materials needed to construct the reactor and the method of acquiring the helium-3 wouldn’t be easy to allow other generators to continue as currently designed. (The idea comes from another space game that talks about this concept)
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Note: This thread contains revised content from previous thread of mine; found here. It contained outdated information, and elements that don’t apply for the current game state (0.10.2.0 Update). Resources Sperrylite Smelter processing into Platinum Alternative trade resource Sale value of 16 Gas Hydrate Alternative source of gasses (other being condensing ambient atmosphere with Atmospheric Condenser) Found in terrain; deposit types include Hydrogen, Argon, Methane, Nitrogen, Helium, Sulfur, and Ethane Chemistry Lab uses two bundles of Hydrate = on
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Resources Sperrylite Smelter processing into Platinum Trade resource Sale value of 16 Gas Hydrate Fuel Condenser processing fills Canisters with Liquid Propane Liquid Propane produces doubled energy output in Small Generator; triple energy output in Medium Generator Isotope Smelter processing fills Canisters with Tritium (hydrogen-3) Fuel Condenser processing fills Canisters with Helion (helium-3) Modules & Equipment Atomic Battery = Tritium Canister + Copper Roughly size of canister Provides 100.0 Bars at 2.0A
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Astroneer should incorporate a fusion reactor. It should be an item that is researched in several steps and runs on an ultra rare fuel such as astronium. The advantage of a fusion reactor is with a tiny amount of fuel it would make lots of energy, for example one astronium could yield 50 times more energy than one coal. This would make the fuel source very desirable and thus highly sought after. This would also complement future economy/trade aspects of the game. Ideally the fusion reactor should not be miniaturized, having ridiculous amounts of energy available in the backup would break