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  1. Summary: 1.16.70.0 - Steam - Fuel-less Re-landing on RESETS DESOLO Description: The Short Version: Going back to Sylva after first trip to Desolo, I didn't have enough fuel, so I had to re-land my shuttle. I touch back down on Desolo, and EVERYTHING I'd done there was gone — Desolo had reset! The Long Version: My first ever playthrough, and I go to Desolo for wolframite. I leave with a small shuttle, oxygenator, and solid-fuel thruster. I decide to land by the gateway cube and make my Desolo HQ there. I land, poke around, have trouble finding a natural cave en
  2. A new idea I had because of the large automation update, players may be struggling for power. So to compensate, a new generator run by a new fuel, helium-3, based on the real nuclear fusion concept. This new generator would be able to handle an enormous base with no trouble and the main trade-off would be the super advanced materials needed to construct the reactor and the method of acquiring the helium-3 wouldn’t be easy to allow other generators to continue as currently designed. (The idea comes from another space game that talks about this concept)
  3. Allow Medium Canisters to hold Gas and hydrazine. This would help with storage and traveling and adds more use to this underrated gem of an unlock.
  4. I've been trading for ammonium like an idiot, when I could've just taken a rover with a drill and storage into a forest. Now I'm never running outta fuel; I should get some silos.
  5. I think I've made a fatal mistake. Flying to the moon with no oxygenator or additional resource (like aluminium). Plus my thruster is out of juice so I can't get back to home. Anyone find any resource on the barren moon so I can fuel a thruster or build an oxygenator so I can use tethers? I'm dreading having to start a new game. I've unlocked a few gates on my homeworld which took ages! #schoolboyerror
  6. I read on the wiki that it takes 1/2 a canister of fuel to launch from a planet (Terran) into orbit. I usually have a full tank plus two canisters with fuel when I launch. My camera was oriented to watch the shuttle, and when I launched, both canisters were emptied. It should have only been 1/2 of a canister. I haven't tried measuring the fuel usage. I think I should be able to launch-land 10 times on the tank; or 12 with the two canisters. (At least, that's what the wiki says.) So this may be a visual issue.
  7. Before going into detail about this idea I want to thank forum user franekdolas_eu for creating the awesome 3D model shown in the pictures below. franekdolas_eu was able to take my 2D concept drawings and turn them into a fully realised 3D model over the last month. If you like the work that they have done here, please drop them a message to let them know. "The best kind of community is one where its members support one another". Now, on to the concept: Overview The Fuel Tank Module (could alternatively be called the Fuel Storage Module) would be a Large Tier object
  8. As of now the seeds which drop from the Stabby-shroom are pretty useless, but since the thing are tagged as Organics we should be able to use it as fuel for the Small Generator as well. https://astroneer.gamepedia.com/Organic
  9. It could be interesting if there was a floating or flying drone the player could remotely control from a limited distance that would fly and let them see over obstacles like mountains or down in caves. It could use basic fuel like hydrazine or power. I think this would also make exploring tough terrain more efficient and give people a nice birds-eye view of an area.
  10. Zer0

    reporting bugs

    I cannot put fuel in my shuttle any more. The hydrazine canister attaches to the shuttle but will not add fuel to it. Also, the alternate function of the gun thing does not work. I can no longer add land anywhere, I can only remove it. BUMMER, PLEASE FIX. THANKS
  11. Mouse and Keyboard STEAM, Version 0.4.10215.0 of the game OS of the 2 online MP clients: Windows 7 (host) & Windows 10 I was playing online coop with a buddy before the excavation update on october 12th, everything working as intended (regarding fuel, fuel condensator and refuelling) After the excavation update, fuel just won't work, as well as the add and flatten terrain function
  12. The player loses the need to explore or find anything as soon as they have both the trade platform and fuel condenser. Need hard-to-find rare items? Just produce an unlimited amount Hydrazine fuel out of thin air and trade for all the minerals you want! My idea is that you need to make fuel out of ORGANIC RESOURCE, or something like it (sort of like a bio-fuel I guess?). If not, ditch the condenser. You can find Hydrazine to collect both on the surface and in caves anyway. It's just too unlimited to have along with a trade platform.That way, you still have to do a little something to mak
  13. I ran out of fuel on a foreign planet after exploring with my drill mounted rocketship, I managed to find some but i couldn't attach the fuel to the rocket because there were incomplete resources attached to the fuel pod with no way to detach them (that I could find). Am I missing something or is this a bug?
  14. Hi! I am pretty new to Astroneer myself but I got to the point where I want to get off my starting planet so I made a shuttle. after I made my shuttle I got as much fuel I thought I needed and a seat then I went into orbit and flew to a couple of planets (my mistake) after a couple of planets I ran out of fuel and now I am on a planet that does not have any hydrazine (which is the fuel) so my question is: is there any substitute for fuel for the shuttle? and if not is there any way I could get back to my home planet?
  15. Hello There Reader, I, Sidegamer, Have an idea for improving base physics transport. While The "Base" on a planet CAN already transport energy, I think that the base should be able to transport fuel, needed materials, and Minerals (To the smelter). Also, the tethers should give energy to vehicles that are attached to said tether. As a footnote, I believe that players should be able to "unextend" built base areas, to a half refund of the materials used. Thank You for your time, Sidegamer PS: I have included a sketch for the different animations of the material
  16. I made my way to another planet in my shuttle. I hadn't figured I would not have enough fuel to take off an return to my homeworld! While I eventually figured out how to create a platform from my shuttle, not only can I not create more that one, I picked a smelter which can't produce fuel needed for my shuttle! I think I'm stuck here and will have to start a new game??? Thoughts anyone?
  17. So there's a thread about hydrazine farming and then trading it for basically unlimited resources as long as you have power, and I had an idea to fix it. I would have posted this there, but I had a bunch more ideas, and I thought it was appropriate to start a new topic. So here's my idea for the farm fix plus more: Make the hydrazine canister a crafted item, and when mining hydrazine without one in your backpack, it will give solid hydrazine that can't be used on a spaceship or shuttle (more on that later). It should be a generally expensive item to create (the canister) so that tr
  18. I built a fuel condenser and it doesn't seem to charge off of the batteries linked from other pods I have to manually put a battery on it to charge it, but even that doesn't charge from other power sources linked to the base so I have to put it back to a linked pod to charge
  19. •make the fuel condenser need a resource to make different tiers of fuel. Like if you put organic on the condenser it will make bio fuel, hydrazine would make some other kind of better efficient fuel and add other resources that can be used to make fuel. •Add a craftable mini fuel condenser that can be put on your terrain gun to convert smaller amounts of fuel depending on what you suck up.
  20. A few thoughts on Hydrazine: Should have minimal, even zero, sale value, as it's effectively just stored energy. Still cost as a common to buy though (doubtless due to shipping, VAT and Customs Duty ) Should need the right kind of atmosphere for a condenser to work ( N2 & H20/NH3/CH4) --> H2N2 + X
  21. I play on Steam with a Mouse and Keyboard. Having a partially empty Hydrazine hooked up to the Fuel Condenser is the only way I know how to reproduce this exploit. Starting the Fuel Condenser with a partially filled bottle and removing it when filled as the second bottle fills the machine will complete before it has filled but then automatically fills the bottle the rest of the way anyways. I would have attached video but the way I recorded me and my friends session last night did not seem to record the game at all it just recorded the steam page. Good Luck.
  22. Here's an idea for the fuel condenser structure; being able to hook it up directly to a nearby shuttle or spaceship, to passively refuel over time, at the cost of energy (normal cost of hydrazine), making the process more automated.
  23. First insert a used Hytrazine can, Second power on the fuel condenser, third take the Hytrazine when you can take it(even the fuel condenser still running), fourth, you got a extra Hytrazine on the fuel condenser.
  24. Frankly, Hydrazine is worth way too much. I get to a certain point in any point of Astroneers save where I'm simply grinding away, using the fuel condenser and trading Hydrazine to get any and all resources I need, and I find myself with very little or no reason to go out and explore. I think that this needs to be balanced by doing one of two things 1. Making Hydrazine worth nothing as a trade commodity (unless a dynamic player economy is in place), or by 2. Making Hydrazine tanks/fuel containers cost Titanium to build, much like oxygen tanks, and said tanks you would be ab
  25. When the fuel condenser is started, you can grab the partially filled canister from the fuel condenser and drop it on the ground. this can be done about 10-12 times in one fill of a canister. This wouldnt really be a problem if the trade platform didnt recognize a partial canister as a full canister.