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Found 62 results

  1. Jose valdivia

    Online ps4 Framerate

    Online Astroneer on ps4 is unplayable. Very laggi please fix UNPLAYABLE 1fps please fix
  2. CodeIsBroken

    Framerate issues

    Up until that last couple of updates I had the game running atb a consistent 60fps. Now it's jumping all over the place, rarely staying at 60fps unless I'm walking around. Driving a rover is getting painful due to the dropouts. ☹
  3. Sam Sego

    Low framerate on xbox

    Hello, I didn't know where else to turn to. It wasn't so bad on version 1.0.6 but the 1.0.7 update, my game just struggles with the fps. I do not have very many tethers active and I still are only getting like 16-20 fps. Is there any way to fix this?
  4. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  5. Trying to play v1.0.13.0 is still a virtual slideshow. The framerate is still far too low for enjoyable gameplay.
  6. Orchestral Chord

    Optimization

    Hi, just looking for a bit of support with getting better framerates while in game. Currently averaging around 30-40fps which is fine for solo but when a friend wants to join frames on my end drop significantly to highs of 10 or 12. Had a few system lock-ups. Tried some of the YouTube tutorials on changing settings in files but didn't help, tried changing graphics adapter options in my NVidia control panel, no help. Is it possible to run a dedicated Peer-to-Peer server from another machine (without opening ports) in the mean time, or without buying the game on an alt and running it from another PC. Rig: - AMD FX-4300 3.8GHz (4-Core, 4-Threads) - GTX 1070Ti 8GB - 16GB DDR3 1066MHz - Astroneer running from a SATA HDD. - 2560x1440 Resolution. Many Thanks to anyone who see's this!
  7. Dear Devs, why are there no answers to the problems and technical condition of Astroneer? For many players, the game has become unplayable and many will follow if nothing changes. Your game is awesome and just perfect for calming down. The mechanics and the implementation are terrific. All no question. But the technical condition is worse than in most betas. Why is that all? Why was it released anyway? You know I am not alone and many would like to hear an information or statement and answer our questions. Even if the problem is unknown and it still lasts, this info would be sufficient and better than to mention. Many want to know how the stand is and why they can not continue playing. I personally have been releasing over 200 hours of play in 3 savegames together. I started a new game after almost every patch because I wanted to avoid mistakes in the savegame by prepatch files. You know of all the problems, please respond to this and do not bring up the trouble. Even if there are problems and these are still going on, this info is gold value. With more transparency, we would know what's going on and then experience when we can really play again and not always be disappointed. Follow every little patch in hope there is the cure is annoying. Whether you do it in your own form or we put our own questions together. Of which we choose the X most important. Nothing about features or gameplay, only "serious" issues that make the game unplayable. Please communicate with us and give honest information. Greetings.
  8. Hello. I was faced with a drop in performance after upgrading to the release version of the game. In the process of walking on foot or on a planetary cruiser, the frame rate drops terribly, frame rate drops to 6-8. I think this is due to the loading of textures, because they start to flicker. And in general, compared with early access, the stability of the game has greatly decreased. Previously, at medium-high settings, the frame rate was 40-45, and now 18-23. I follow the development from the moment of the release of the game to the early access, regularly tested all updates, looked forward to the release of the game, but did not expect that everything would affect stability and performance so much. I apologize for my English, I use google translate. Characteristics of my laptop: CPU: AMD A12 2,7 GHz, GPU: AMD Radeon R7 512 Mb (DDR4) + AMD Radeon R7 M340 4Gb (DDR3) (before driver update AMD Radeon R530), Ram: Kingstone ValueRam 2133 MHz, 8 Gb, HDD: 1 Tb.
  9. Damon Bolenbaugh

    General Bug fixes

    The Buggy (as well as othe vehicles) rear wheels glitch and i have to remove terrain to get driving, failure to send power to wheels from power generators and power storage devices, framerate drop severaly when in high foliage areas (forests, grass plains, etc.), few other bugs are found but result in loss of items (very irrietating), and small bugs (often funny but also annoying after repeating multiple times).
  10. So my friend and I have been playing Astroneer for well over a year now. Not sure where this belongs, but i am trying to report it regardless. So since the release version, the general frames for each my friend and I, on a solo session is around 90-120 frames. But when we join each other, and we have done this both ways, the host would get 30 frames, and the join-er will get around 70. The host would always be locked at 30 frames.
  11. S S

    Xbox issues

    The game has a few issues. Framerate,and crashing. It appears that when entering a vehicle, the game randomly crashes. This happened in the pre release as well. Kinda frustrating when you have to back track a bunch. Also, while carrying a research sample, on at least two occasions I was randomly launched into the air and fell to my death :( I would be a good feature if you could save from the loading selection menu.
  12. Are there plans to improve the frame rate on Xbox One? Or create a more constant FPS throughout? Depending on where I am or what I am doing, the FPS can feel unbearable at times. (I apologize if a thread on this topic has already been created, I couldn't find one)
  13. Summary -Beacons appears on space -Fps drops when I place a tether -Vehicle bay preview bug -Flying dropship -Shows resource symbol which is already collected Descriptions 1 - I traveled to another planet than my home planet and when I looked the sky I saw that my home sign and beacons(which belongs to my home planet) on space.I can see them while I'm on space. I traveled back and same things happened for my second planet. Middle of the first screenshot Top of the second screenshot Middle of the third screenshot(Between the clouds and planet) Bottom of the fourth screenshot -As you can see beacons seem like maintains the shape of the planet. 2 - I played the game many hours, almost traveled %35 of it and placed a lot of tethers around my home planet(maybe more than 400). But I don't know why, now in my home planet when I place a tether(if the tether connects to another tether)(if I place it far from other tethers by preventing it to connect another tether fps does not drops) fps drops very bad and game stucks for a second. It happens too when I break a connection between tethers. In my second planet I placed more than 100 tether, made even more things in this planet, I started traveling and came back where I start by going straight and it's still working correctly without any fps drops. On the right my home planet. On the left my second planet. 3 - There is a bug in the vehicle bay's preview(Only happens when I try to place it in that way) When I place it, vehicle bay show up like preview for a moment and places itself to the middle of the platform(Right placing but wrong preview). 4 - Dropship deployment I deployed the dropship by mistake while its on the shuttle and I can't do anything about it. I have a flying dropship . I can't move or undeploy it because of its nature. I think we shouldn't be able to deploy it while it's on a vehicle or shuttle etc. and I think it's a bug. It should be on the surface of the planet. 5 - Resource symbol bug When I collect a resource its symbol disappears naturally. But if I quit and restart the game, they appear again while there is no resource. Platform Steam Version ALPHA 0.8.0.0 Specifications Lenovo Ideapad700 Laptop OS: Windows 10 Home Single Language x64 | v. 1703 | Build 15063.1088 CPU: i7 6700HQ 2.60GHZ GPU: NVIDIA Geforce GTX950M 4GB RAM: 16 GB DDR4 2133Hz Drive: 5400Rpm HDD
  14. So basically I'm gonna explain the issues that I've had playing Astroneer on Xbox One (Not the Xbox One X). Nothing has really come up regarding the game mechanics and how it's supposed to work, but rather performance issues. After progressing a bit on my first world and starting to get some structures going, My frames start to drop, and in general I move around, pan the camera, and mine slower. This normally only occurs though when I'm looking at or standing next to said structures, or during storms. These performance issues also become amplified when playing with another player, some points the game becomes unplayable for a period of time (see video). The other thing that causes performance issues is when I pick up or place tethers that are connected or connecting to the oxygen line. This causes the game to freeze for around 5 seconds per tether, which makes exploring tedious. Everything else about the game is wonderful, I've enjoyed my time playing. Once these performance issues have been fixed, it will be a great game on the Xbox platform. Thanks! e0f2a28d-6b97-4695-a14f-086256bdbf66.mp4
  15. Since the new update, the xbox version is freezing and crashing or just incredibly slow. I've lost multiple rovers from falling through the world. After I built a base on Terran, I moved to Radiated and everything got way worse. Not sure why. Will there be a hotfix soon??
  16. Number of bugs that may or may-not be known Windows 10 PC, Steam download. Game version; (Alpha) 0.6.8.0 Backpack: from time to time if I try to Shift+click an item to put it on my backpack, the game is supposed to just say "Backpack full". However this does not happen and most of the time either throws my items across the map never to be seen again or sometimes my backpack just eats it. Particularly when I try to pick an item off my vehicle, but it happens other times as well... My most recent incident for example; I had 2 free spaces, both on my deform tool. My backpack contained 4 oxygen tanks, 2 in the aux spots and 2 in the top backpack slots, 4 canisters in the next 4 slots down (one partially filled), 1 full set of extenders, 1 piece of copper, and a boost augment active. I attempted to pick up; 2x small batteries and 1 Lithium. My deform tool accepted the 2 batteries, and my backpack showed the animation for picking up the lithium, but just ate it... Rover: from time to time when I want to use my rover to drive around, I cant get in, and I have to fight it to get in the seat. Most of the time my deform tool just equips and unequips itself repeatedly, and I have to jump on top of the vehicle to get in, yet it still sometimes persists even though the "press E" reticle appears. I believe its because of a line of sight conflict between the player and the vehicle itself, since he has to look at the seat to get in and pressing e on the rover doesn't work, you must look at the seat. (also while its not a bug, id like to add the driving mechanic is extremely difficult to use being there is no break, and pressing S just turns you around instead of slowing down and reversing half the time. the A/D keys should also just steer the wheels and not move the vehicle, as it moving the vehicle causes fidgety ultra sensitive strafing. Its also extremely annoying when you plug it in and the items on the front/back eject 20 meters away when you plug it in to charge). Research Chamber: While this only happened once, and I cant really comprehend how this happened or what was abnormal, but once I created a research chamber, placed it underground connected to and above ground power source. At the time I didnt know what the extenders were, being I couldnt research it yet, so I just chained together a line of small wind turbines to above ground and connected it to a solar source. Everything worked fine for a while, then the chamber stopped working altogether. I could start researching an item yet it acted as if it had no power, even though it clearly did. so I threw it away and created a new one that worked. later I used extenders and redid everything. even made a big underground checkpoint. Out of curiosity I pulled the old chamber back to the checkpoint and plugged it in, started researching, and it still acted as if it had no power, even though machines around it were clearly working. at that point I just buried it and forgot about it. Power Cords: Very minor but sometimes when the power input is fluctuating the arrow animation on one way cords will spasm out and flicker on and off. This fixes itself when the input is stable. Avatar: Stop pointing at it and PICK IT UP!!! Oh sorry moderators, not yelling at you. My character keeps pointing at the ground/item and wont pick it up. this is quite annoying when youre attempting to catch an item from falling Excavation: the symbol for resources will remain above the ground even after they have been excavated. Framerate: frequent reloading of the same part of a map when youre walking back and forth between places causes terrible frame stuttering. It would be helpful if there was a mip-mapping option and/or a chunk update distance. (Im using an i5-6200U with integrated 520, 8GB ddr4 ram (laptop). Not the recommended for this game but I can manage) Closing statement: I know this thread is filled with some negativity towards the game, so Id like to finish with positive feedback. This game is absolutely beautiful, extremely graphic even on low settings and unmistakably has an enormous amount of effort and time put into it. Even with these bugs it is greatly approved by me. This project has so much potential and is breath taking so far. Keep up the amazing development!
  17. Hi guys, just wondering if anyone has found a temp fix for the frame rate issue on Xbox. Playing on an X with friends on console and pc and the people on Xbox just have shocking frame rate. I know it’s in Alpha but we just love the game we need a temp solution ?.
  18. beepoisend_nr9

    Annoying frame drops

    Hello, I'm so glad I finally bought ASTRONEER and supported this developers by doing that. Now thing is, I'm having like these constand frame drops while playing, from the beginning while I arrived at the planet with my pod they began dropping. I optimized all settings (even with nvidea inspector) to performance. I've not build much in the world or gone exploring far. They aren't really "frame drops" because the game constantly plays at 60fps even when this lags are occuring. Is this a bug? Cuz my laptop can run bigger games. Is a video needed? Thnx! Seppe
  19. Obligatory "I searched, but couldn't find this in this forum." If I missed it, my apologies, I am sure I am not the first with this issue. When I am walking past structures, and that blue line that provides you with oxygen and power switches, it briefly freezes. I am not sure if it is a latency thing or a frame rate drop or what exactly, but it is a noticeable pause every time that blue line switches where it is connecting me to. The only solution I found on other/Steam forums was to remove all tethers, which I painstakingly did across the four planets I have 'bases' on, which did not resolve the problem. I am not surprised by this as it does not appear to be limited to tethers per se, it's that blue line connection in general. I can run freely over the horizon and back, but the moment I link up to a vehicle or building I get that pause that is slowly making me crazy. It isn't as bad, though still noticeable on new games. It is the worst on my longest running save, which makes me think it is linked to the size either of the empire or the save file. The long running save started on Steam, and then to be able to play multiplayer with Xbox/Win10 friends I had to repurchase on Win10, so I found a way to move my save file from Steam to the Win10 (a story for another time, not challenging, just takes some trial and error). It has colonies on Terran, Tundra, two on Exotic, and Barren is very developed with 3 bases and a network of modules/nodes that loop the planetoid and span out to connect other things. I have made every change I can think of to adjust graphics quality, including some of the modifications to Engine.ini in an attempt to prevent this little pause, without any success. Any ideas to try to keep my gameplay smooth are greatly appreciated, love the game, just need that sweet smoothness Thanks in advance!
  20. Summary: 200- XB1- Framerate, or lack thereof Description: I loaded my game last night that I saved the previous day. Was on the moon (deserted). When I saved and exited, I had no issues with framerate, it was smooth as always. However now, the framerate is like watching streaming video on a 300 baud modem. Its like maybe 5fps. Hard to move, look or do anything. This was a fresh power on of the XB1 after work. Killed the game (options, quit). Rebooted the XB1. Reloaded. Same. Did a full power down of the XB1. Reloaded. Same. Nothing seems to clear it. Unable to clear it, rebooted again but this time I loaded ESO (Elder Scrolls Online) to see if there was an issue on the xbox or with Astroneer. ESO was fluid and realtime as always. Loaded Astroneer again, and "wham" 5fps. So its not the XB1. The framerate is not consistent. At times its better but still low. I had set up for a launch to space (loaded large shuttle) the previous day. So I got to the shutter at the base and launched to space. Issue still present in space (had hoped changing planets would clear it). Took almost a full minute to rotate the camera to point to the planet. Its bad. Virtually unplayable at times, barely playable at others. I managed to get to irradiated (spiky ball planet) and establish a small base. Took hours. Decided enough was enough and went to bed. Its simply not fun playing like that. Platform: XB1 Version / Build Number: 200
  21. My frame rate on the Xbox One has dropped drastically since installing patch 196. I wouldn't classify it as "unplayable", but definitely "unenjoyable". Also much of the terrain is covered in minute graphical artifacts (small white specks). Have any other Xbox players noticed this?
  22. Now this is not necessarily a bug. Each new game you start has Crystal Clear 60FPS I'm pretty sure, but over time, with each new base installment you create, becomes less and less. Now this has improved a lot by the team already, but it only had delayed the moment that you start experiencing an average lower framerate, as low as 30 or worse. Now Multiplayer is the Real issue. When a player joins the host's game on Xbox One, the Host's framerate immediately drops to levels aforementioned. The joined player that's not the host, does not receive any framerate drop.
  23. Hello, I have been playing Co-Op with my friend on this game, where I am playing on Xbox One and he is playing on the Windows 10 version. What I noticed is that before he joins my game (him joining me, so I host on Xbox One), I get very smooth frame rate. Once I invite him (and typically promptly as I send the invite) the frame rate on my game begins to deteriorate excessively and continuously. Once he is in the game, I have probably dropped 10-15 frames at this point, and this continues until we quit the game. I have also noticed that as I play, the frame rate will continue to deteriorate, sometimes to the point where it is almost unplayable without getting totally frustrated about the lag. As far as I know, my friend has not had any issues like this, but may be because his PC is more powerful than my Xbox One, or it may also be because I am hosting (I have not tried him as a host). That is all I have--a fix to this would make my co-op experience much more enjoyable, and I really appreciate your help!
  24. Hey I experience some problems after the newest update. It seems that the framerate keeps dropping after few hours of playing. My base isn't very big, i've got 3 vehicles and i avoid to use tethers... Still fps drops to under 20 and worse. Also my game crashes everytime i played about 15 minutes. Screen freezes and i have to close the game. Thats new...never happened before the update. I would love to play the game because it makes so much fun and i was very excited for the new update since they said it would be a performance update too...but now its even worse than before and it does make it unplayable for me I really hope this will get fixed soon...i think such problems would scare new players. Greets Pestiii
  25. Okay, So I have been playing astroneer lately, and I have been receiving low frame rate casing me to lag and stutter. I have a six core proccessor running at 4.3 ghz, a video card with 8 gb of ram, as well as 8gb of ram in my pc. So I have quite of bit of headroom on the recommend specs. When I look at task manager while I am playing astroneer my processor use is only at 44% and my ram use is only at 47%. So being that I still have ram and processing power to use, why am I getting low frame rate? Is there any fix for this, or it it just not optimized very well yet? Thanks in advance.