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Found 12 results

  1. Summary: Once Astroneer is launched, the game loads until it reaches the main menu and freezes. Description: When launching the game, it loads normally. Once it begins to render 3D, the framerate takes a huge nosedive, going down to 1-2 fps, sometimes freezing completely. If graphics settings are set to lowest settings, game looks okay until starting a game, where the descent down to the planet drops the framerate to a point it just stops completely. Regardless of the settings, I can't get this game to run in any playable capacity. Platform: Steam Version / Build Number: 1.11.61.0 Specifications: OS: Windows 7 Professional 64-bit SP1 CPU: Intel i5-4670 3.4GHz GPU: MSI Radeon RX580 8GB Display: LG Ultrawide 34" (2560 x 1080) RAM: Crucial Ballistix Tactical 16GB Drive: Samsung EVO 250 (x2, one for system, one for games) Drive: Seagate Barracuda 1TB HDD I have already... updated all system/video drivers to latest verified game integrity via Steam completely uninstalled then reinstalled via Steam wiped local settings files (including old saves) moved Astroneer to SSD (from HDD) I would attach a crash log file, but this problem doesn't generate one. The game is slowing down to a point where it is freezing (music still plays however), but it never fully crashes. Others are experiencing this problem as well. https://steamcommunity.com/app/361420/discussions/1/ Please look into this. Thank you!
  2. I had a huge base before this update and everything was running fine. A little slow at times but not really noticeable. Until the update , i was emptying out my base hoping it would take away some of the lag. But i got rid of at least half my base thinking it would help but the second i started making large resource canisters it came to a massive halt. Its slow , the sound dosent match with the animations. I try a different planet still the same. I simplified all my bases to nothing , still slow. Also friends can’t join and that’s no fun. I also deleted a lot of friends because i heard that helps. I want to play with the automation update but the lag makes it unplayable. I’ve spent money on a lot of skins and have yet to enjoy them. I’m going to just wait for a update hopefully. Please tell me how your games working or tell me what else i can do friends .
  3. I started a new game and after 10 min, my game got 5 FPS with nothing else running on my PC, and it didn't lag this bad before the update. Please update me on the issue ~CreateTeen
  4. Dear Devs, why are there no answers to the problems and technical condition of Astroneer? For many players, the game has become unplayable and many will follow if nothing changes. Your game is awesome and just perfect for calming down. The mechanics and the implementation are terrific. All no question. But the technical condition is worse than in most betas. Why is that all? Why was it released anyway? You know I am not alone and many would like to hear an information or statement and answer our questions. Even if the problem is unknown and it still lasts, this info would be sufficient and better than to mention. Many want to know how the stand is and why they can not continue playing. I personally have been releasing over 200 hours of play in 3 savegames together. I started a new game after almost every patch because I wanted to avoid mistakes in the savegame by prepatch files. You know of all the problems, please respond to this and do not bring up the trouble. Even if there are problems and these are still going on, this info is gold value. With more transparency, we would know what's going on and then experience when we can really play again and not always be disappointed. Follow every little patch in hope there is the cure is annoying. Whether you do it in your own form or we put our own questions together. Of which we choose the X most important. Nothing about features or gameplay, only "serious" issues that make the game unplayable. Please communicate with us and give honest information. Greetings.
  5. I couldn't find a thread specifically about Xbox One multiplayer issues, so I'm writing here for cleanliness. Date: 09/02/2019 Platform: Xbox One Game: Astroneer v1.0.3 Summary: Frame rate and terrain issues on both host and client ends if multiplayer session. Description: Players 1 and 2 were already in a session, with P1 hosting. Player 3 (myself) joined later as a client. Upon loading I noted that the frame rate was quite jarring, with some control lagging. P1 mentioned that they were having considerable issues with frame rate too, so bad that it was affecting their eyes. We all also noticed that terrain collision was off, particularly with tethers positioning above the apparent terrain. After P1 gave up and left the session, I decided to try the solo mode. To my pleasant surprise the game ran perfectly smoothly and was very enjoyable. Additional info: I am aware of the v1.0.4 release on Steam, and hope that upon release to Xbox One (pending Microsoft approval I'm sure) this issue will be mitigated at least. I'm also aware that the current client/host layout means that host performance is expected to suffer slightly as it is performing more calculations for the service. However this then somehow also leaks into client performance. The resolution to this issues seems to lie within that domain. Thank you, The QuantumLlama
  6. I've made it down what I would call two tiers, and on the second underground tier there were more caves which led further below to a third tier underground. Whenever I even attempt to set foot in those caves the frame rate immediately drops to about 5-10fps. Further more you cannot place Tethers in this cave using 'T'. They will be removed from your backpack and just disappear, they are never placed anywhere. So I attempted to explore deeper by spawning the tethers at the opening of the cave and hand carrying them down one by one (might I say tedious). I made it to a ledge where I could see the next major open cave below, so I began trying to terraform a flat ramp using the mining gun down to it. This tuned out to be impossible due to a major gameplay/ graphical problem. When you try to terraform anything in these third tier under ground pathways/ caves, it works initially, and then after about 4-5 seconds, the terrain reforms thicker and more jagged than previously... and there's even more terrain appearing than you are able to remove. It begins to push you backwards the more you try to remove. I'll try to get photos to explain this last part. I wish I could take a video. The game runs completely smooth outside of this with no other problems noted at this time. I am playing on PC using Steam. I will note that I'm playing on a hosted game from my friend. I have yet to confirm that he is having the same issue as me but he hasn't encountered any problems as of yet.
  7. When loading textures, they start to flicker and the frame rate drops to 6-8 fps, regardless of the graphics settings. Characteristics of my laptop: CPU: AMD A-series 2.7 Ghz, GPU: AMD Radeon R7 M340 4 Gb, RAM: 8 Gb.
  8. When it storms the frame rate drops really bad
  9. Xbox One (not S or X) V 0.7.0.0 After recently updating to version 0.7.0.0 and running my one and only saved game file, the game graphics are running at what can only be described as a low frame rate. My 'Astroneer' appears to be walking and running at a much slower pace and all other graphics, including vehicle movements are also at a reduced and 'laggy' frame rate. As an experiment I decided to start a new game file and hey presto, that runs at the expected 'regular' game speed. I went back to my original game save and it is still running slow. I also tried uninstalling Astroneer completely and reinstalling but to no avail. I can only think that the update must have done something to my save file, and while I do enjoy this game, i'd rather not have to start from the beginning!!!!! Is there a fix or a patch for this?
  10. I can’t seem to play the game for more that 30-60 minutes without the frame rate dropping to unstable levels. The also fails to render properly causing the Astroneer and rover to lag when traversing the world.
  11. I want to play this game again after this new update and was going to ask about the frame rate issue after playing for multiple hours. Sounds like the same problem still exists which is too bad. I took about a 4 month hiatus and decided to play again a month or so ago. I set up bases on all but 1 planet and was unplayable by the last planet I landed on. I want to play again but seeing the frame rate degrade throughout my game is a turn off for me. Has there been any discussion about when this issue will be addressed? I know it's tough to set a timeline for something like this, but the new update looks amazing and I want to sink a bunch of time into it, but the frame rate issue is stopping me from doing so. With all that being said, even with this issue it is still by far my favorite exploration game. I have seen a lot of improvements since I purchased this a year ago and am excited for the future of this game.
  12. I got this game the night it came out a year ago and put in a good amount of time. I just got back on after a 10-9 month break from the game and I'm not too stoked on the performance of the game on Xbox. I'm glad most of the glitches of clipping through walls and falling through the floor to my death are gone and I do appreciate all of the new changes that add to gameplay, but this frame rate is killing me. It is such a turn off to have the game render 2 feet in front of my character when I run. I still love the game and know the developers are hard at work and I know the game is in pre- alpha but I still am bummed that after a year it's still a hassle to even play on a certain file for more than a dozen hours or so.