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  1. The expected 60 fps only happens at the start of the game on console (XBOX One). As soon as you build "too much" ( all 6 buildings around habitat) and start having vehicles, the fps drop severely to the point of playing a near-stop-motion effect. I am at my 4th savegame that I have to abandon due to constant fps drop as soon as the base is getting somewhere. Going to another planet DOES NOT workaround the issue, and no amount of reloading, refreshing connection or rebooting will workaround either. And all this in SINGLE player mode, I have not risked playing MP so far. Since we're paying to TEST this, I expect a more efficient and responsive debugging/patching effort to motivate the proper feedback you ask of your clients... no point in testing further when issues are not addressed, at least not until such issues are resolved to permit resuming test sequences. The fps gets unbearably too low too fast on XBOX ONE, can't test further until issue addressed properly.