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Found 21 results

  1. Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to
  2. I think all of the people that think that drinking water and food should be added are not thinking straight. Water can be added, but not for drinking. The point of astroneer is to explore and progress in space, not get mad at yourself for not taking enough water and food on a trip.
  3. Add a various amount of different creatures to the game from which you can harvest food and resources from adding new survival elements to the game by needing to eat and drink also add farming to the mix giving that same outcome but to also grow certain resources so they never will run out maybe having some seeds only obtainable on some planets maybe some creature will attack your base so you'll need to add defensive weapons to protect the player and there base.
  4. Stuff in Space is kinda hard to do without a few things. Food, Water and Sleep are all important(in the real world). I think these could be added as a sort of "hard mode". Food So you're kinda hungry and the nearest seven eleven is pretty far away. What can you do? Build yourself a greenhouse! its another base piece but it can be used to make food(no seeds or micromanagement needed, just the building, powered of course). Possibly might consume canisters of water and soil for increased production. It fills up a canister of food which can last maybe a week or two and is consumed
  5. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requir
  6. @SES_joe I have some questions about the futur of this game about the survival features : will we have some kinda of food/water/oxygen to survive ? Because this is a survival game, and the first thing we need to survive is oxygen/food and water... Btw great game, continue the good work, I bought it day1 and I love how you are making this game. 5*
  7. How about a food update, Growing our own food. A new Green Meter right above oxygen (or elsewhere) showing hunger. Grow them in dome like pods that take up as much space as a Small Storage or maybe a bigger dome that takes up as much space as the Big Storage. And maybe a new food processing machine and a machine to create water out of certain materials for the plants. the domes can have small slots to put on water canisters. And readied food can be carried around in a container of some sort taking up one backpack slot or a bigger storage for trucks (maybe as big as the huge battery
  8. 1: Tranquillisers (for when hostile lifeforms arrive) When hostile plants and animals arrives it'd be nice to be able to develop some defence against it, however it'd be a shame if the game suddenly fell into the depths of a violent bloodbath, the goal after all is to explore the cosmos and discover new life, not end it... What I think would be a nice solution therefore, would be able to use some sort of tranquilliser or stun device similar to perhaps what a modern day park ranger may use to stop an animal causing any harm. It could however take any number of forms, it could be some sort
  9. Hi developers, I really like your game, it is a great fun and I see a lot of potential in it. I have a few suggestions and ideas that I would like to share with you. RESOURCES/RESEARCH - Stackable batteries: I like to have a few big batteries and it would be nice to be able to stack them on top of each other (2-3 batteries) to save space. - Resource Sonar: It would be nice to be able to spot underground goodies from above while driving your truck. Or underground, in a near cave, when you are looking for resources. I imagine it as a little device (simil
  10. In this game we are given several dangerous plants to look out for, ones that throw poisonous gas, ones that protrude spikes, and ones that explode with acid. What this game needs is more helpful plants and even dangerous and helpful animals to give the worlds a spice of life. Giving us more caution and awe over them. These plants and animals should be made to survive specifically to their world and should have more than one meaning and ability. Farming should be implemented as well as things to help with farming. Considering that there would be more danger in the world, there should also be w
  11. Maybe a long-term feature, but add food need would give much more sense to the flora and unlock new buildings like hydroponic farms or a structure to convert organics in edible food. About the GUI, instead a visible element you could use the same method used by Iosku with his mod iNeed for skyrim, where you ear the stomach grumbling When the character is hungry
  12. multiplayer and aliens Multiplayer: My Idea was to have up to 4 people per world (the four different avatars) and people can only access that world with a special code. mostly for collaboration projects and such. aliens: aliens could be a great companion on a semi-desolate planet, maybe as pets or humaniod ones with extra tech needed for commuinication and/or a mysterious history and and even trading. I personally would like to see alien pets most, because i see you are clearly trying to take a new approach to a space game and think this would be a nice touch of something unique as
  13. Farms should be added to produce food to quench hunger.
  14. A food source should be implemented to support the concept of hunger.
  15. I think it would be great if people can research animals live on there . Or weapon if we meet dangerous animals .
  16. Hi, this is my first post. It probably won't be the best, but I won't let that stop me from trying. Let's take a look at the role of food in games, then see how it applies in a game like Astroneer. In your traditional combat oriented games, food is a health restore, either instantly returning a portion of the health bar or providing a temporary regeneration effect. Its function is keeping the player alive by using a limited resource in time of need. In MMO type games, usually, the food either provides the aforementioned effects, or it provides a temporary boon of another nature, ra
  17. Have a like a greenhouse so we can grow plants for either food or organic material.
  18. I thought that since in the Road-map it said something about hunger/thirst Then I suggest that using the plants that we got now, research it and farming (with unlocks of farming tools) Having a different "vacuum gun" that uses the containers (now fuel, power and plants/organic) that will be put into a farming machine (so filling up a full tank like with the space ships so it can start the process) So each plant has their color and such. About protection or creating a more "friendly" env, one would creative a more "advanced habitat" cost more and looks like the i
  19. As much as I enjoy this game I would like if some of these features were added into the game. 1. I would like a building mode so you could make a small base which you could build on to and go inside 2. The ability to make a space station with the building tools to have the ability to obtain certain materials from nearby planets or asteroids etc. 3. I would like the ability to have friendly mobs to follow you and feed them organic to grow a farm system 4. If there was a food meter where you would have to eat food to not starve to death.(Eating animals or crops) 5. Abili
  20. As much as I enjoy this game I would like if some of these features were added into the game. 1. I would like a building mode so you could make a small base which you could build on to and go inside 2. The ability to make a space station with the building tools to have the ability to obtain certain materials from nearby planets or asteroids etc. 3. I would like the ability to have friendly mobs to follow you and feed them organic to grow a farm system 4. If there was a food meter where you would have to eat food to not starve to death.(Eating animals or crops) 5. Abili
  21. The game needs a hunger and farming system. Farming could be done in a grow bed which you add on to your base.