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Found 6 results

  1. Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to take them for exploring. Also a farm could be added, where you would plant crops and when they grow up, you can pick them up and get a straight food ration to the equipment. Farms would also need water to work. When starting a new world, the modules would be in the starter pack. I would love to see that mode in the game. I think it will attract many more players, the casual ones, who just like exploring and building, and the players who like an extra spice to the game. Thank you for reading!
  2. I think all of the people that think that drinking water and food should be added are not thinking straight. Water can be added, but not for drinking. The point of astroneer is to explore and progress in space, not get mad at yourself for not taking enough water and food on a trip.
  3. Add a various amount of different creatures to the game from which you can harvest food and resources from adding new survival elements to the game by needing to eat and drink also add farming to the mix giving that same outcome but to also grow certain resources so they never will run out maybe having some seeds only obtainable on some planets maybe some creature will attack your base so you'll need to add defensive weapons to protect the player and there base.
  4. Stuff in Space is kinda hard to do without a few things. Food, Water and Sleep are all important(in the real world). I think these could be added as a sort of "hard mode". Food So you're kinda hungry and the nearest seven eleven is pretty far away. What can you do? Build yourself a greenhouse! its another base piece but it can be used to make food(no seeds or micromanagement needed, just the building, powered of course). Possibly might consume canisters of water and soil for increased production. It fills up a canister of food which can last maybe a week or two and is consumed over time as it is on you.(the suit automatically feeds u as needed, it sucks it up through the canister connection and tubes it straight to your mouth) Water Need something to drink too. How do u get water on a barren planet that has no bodies of water? An atmospheric condenser! It sucks hydrogen and oxygen out of the air and combines it into water which it outputs into canisters. (could make it come with a couple canisters in case u don't have that yet) Its another building, it just requires power. Or there can be another version that takes water from soil using the mineral extractor. Atmospheric condenser may also have a smaller shoulder or backpack mount version that produces a bit of water(into a canister with water in it already). The suit auto feeds the water as needed over time from the connection on the backpack. A canister of Water could last like a week also. Sleep Middle of the night and just want the sun to come up?(single player) Why not take a snooze in the Stasis chamber? Want to wait it out until there is more food and water produced by your modules? Just wait in the stasis chamber(you don't need food while in stasis). Can also be used to speed research.(input time in stasis, or until morning buttons).(there is no actual interior cell in the stasis chamber. Its basically shaped like a curvy high tech coffin just the size u can lay down in for sleeping(maybe a glass lid if u wanna get fancy). You can tab into or out of it like entering a vehicle. It could possibly work on multi player if all the people are sleeping at once and they click sleep until morning or group stasis(host decides time). Its a permanent attachment to the base(not very mobile). Its also a good place to wait out a hostile storm.
  5. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requires Satellite. Different channels allow different things to be connected 2 or 4 channels / satellite. Mods Allow players to make mods in the game. Pretty self explanatory. Hosting System Era Official Server Hosting. 24/7 multiplayer servers allow for faster Research Acid Rain Must dig underground to survive. Sitting in a seat will still slowly kill the player. Backpack Storage (Small Storage) Takes up 2 Slots and gives 4 Slots of storage. Can be applied on a rover, platform, or backpack. Liquids Water on earth. Must drink water to survive. Water can all be found in ice, looking similar to the oxygen pellets in the ground. Food Find food in plants (where organic is), or make a farm. Must eat to survive. Aliens / NPCs Have Factions / NPCs that are like Players. They carry items, you can give/take (trading), have their own habitats, and you can kill them with weapons (once and if added to the game )
  6. @SES_joe I have some questions about the futur of this game about the survival features : will we have some kinda of food/water/oxygen to survive ? Because this is a survival game, and the first thing we need to survive is oxygen/food and water... Btw great game, continue the good work, I bought it day1 and I love how you are making this game. 5*