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Found 54 results

  1. Жабка (Only sup)

    Cave jumper

    So, today when I playing astroneer with my friend we went to cave and started diging ores when I teleport on another floor of the cave and started dying. Please fix this bug, I can't playing in this game!
  2. i was playing astroneer on my xbox. i got to the moon and set up a base with a small rover i went into a deep cave and saw these ropes with a red sphere on the bottom. The sphere got caught on the back of my vehicle and pulled me into the planet. when i tried exiting the vehicle i flew 500ft into the air and when i fell it was an instant death.
  3. Platform PC (haven't tried but I'm 99% sure it works on console too), Controller/Mouse/Keyboard. Description Now, I found this glitch on Steam while playing with a controller but it also works on mouse/keyboard and for that I'm guessing that it works on console too (but not sure). Anyway, the glitch works when you have a car seat and when you are about to hop in to the car seat then if you time it just right and you click on the car seat just before your character is about to hop in the seat you will select the seat but you are inside the seat giving you the ability to fly around in the car seat. (Also when you are doing this glitch you have infinite oxygen for some reason.) While this glitch is hilarious and a harmless bug it would make other vehicles (except the shuttles) useless when you could just make a car seat, have infinite oxygen, never run out of energy and travel extremely fast. (Also when this glitch happens the map can't load as fast as you are flying causing major fps drop for all players on the server.
  4. Summary: 0.9.2.0 - Steam - Flying seats exploit Description: Now, I found this glitch on Steam while playing with a controller but it also works on mouse/keyboard and for that I'm guessing that it works on console too (but not sure). Anyway, the glitch works when you have a car seat and when you are about to hop in to the car seat then if you time it just right and you click on the car seat just before your character is about to hop in the seat you will select the seat but you are inside the seat giving you the ability to fly around in the car seat. (Also when you are doing this glitch you have infinite oxygen for some reason.) While this glitch is hilarious and a harmless bug it would make other vehicles (except the shuttles) useless when you could just make a car seat, have infinite oxygen, never run out of energy and travel extremely fast. (Also when this glitch happens the map can't load as fast as you are flying causing major fps drop for all players on the server. Platform: Steam / Windows 10 Version: 0.9.2.0 Specifications: OS: Windows 10 x64 | v. 1803 | Build 17134.112 CPU: AMD FX(tm)-6300 Six-Core Processor 3.50 GHz GPU: GeForce GTX 780 3GB RAM: Corsair Vengeance DDR3 1600MHz 8GB Drive: WDC WD20EZRX-00D8PB0
  5. Ben Pearson

    Falling up?

    I'm not exactly sure what happened. I was exploring a cave on Barren, and all of the sudden I jumped way up in to the sky, and after a minute fell to the ground and died. I was exploring a cave at the time. I was streaming at the time, and thus can provide a video as to exactly what happened, at least from my perspective. You can see that at https://youtu.be/p-y6WQYbSlE?t=48m28s
  6. Mr Night in Faded Armor

    FLYING ROVER!!!

    I'm running this game on a pc, win10 8GB ram with NVIDIA Geforce 940MX. Graphics set to low. My rover just started flying through the air on the arid planet.
  7. K3N16

    Space Exploration

    First of all kudos to all of the Sytem Era team. Astroneer is basically a LEGO set in outer space, and I love the game to bits. It would be amazing if players had the freedom to fly the shuttles. Not just take off and land, but go through the whole experience of starting the engines and taking off, manuevering, reentering the atmosphere, and landing. It might be a bit far off in the future (and not sure if it is mentioned in the roadmap) but it would just be cool to see the same caliber of exploration that is offered on land to be translated to space. The shuttles are cool, but I can’t help to ask for bigger ships with a greater range of control.
  8. So I was running back to my base fully packed and I was carrying one compound (?) (sorry I don't play it in english) externally in the air using my mouse. I then suffocate and when I returned to retrieve my items from the dead body the compound is still flying in the air. I was able to take it from there. I use a mouse/keyboard, am on the newest patch as far as I know (Early Access (Alpha) - 0.5.0.0 -> as seen in the screenshots) and I think my computer setup is not important here. If it is I can of course add it. Screenshots attached.
  9. Grant Gillespie

    Habitat flying away

    When I try to build a second base on the same planet, the habitat I printed flys away when I try stepping into it.
  10. Max Wondolowski

    Floating Rovers

    My rovers have developed a habit of floating into the air. I've had it happen with single rovers but it is far more commen when two or more are strung together.
  11. Bugs that can be seen in the video below: If you click on a chair and hit tab at the same time you can fly. If you click on a chair and hit tab while standing next to a chair on a vehicle then you are able to carry it as you drive You cannot attach any items what so ever to the front or back of a small rover except for power blocks. Research spawning must be changed. I have searched for hours in a cave and found 5-6 measly old research and traveled about 1000 meters in all directions and have found only 2 outside of said cave so it is very, very, very, very, very tedious to grow because I'm spending hours and hours a day to just find research so I can unlock some damn storage for example. You cannot click on "holograms" to place materials when they are in your gun or your utility bar. you cannot attach your car to the base structures at all, and the vehicle bay only when the hologram of the other vehicle is gone batteries on a vehicle don't fill from other batteries or power blocks power blocks do not power other batteries or buildings they are not attached to base structures lowering and raising terrain that was flattened out prior to placing them down. the name of the mineral will stay floating in the air even after all the resources have been collected land mass floating in the air that I did not create not leave when carving out a space. Sometimes when taking out your vacuum cleaner (hitting "e") your camera like offsets or jumps Y=The car shakes when it is being charged up by the base. VIDEO: https://drive.google.com/open?id=0B39pGRpR42gKNF9tdERUQkhLQ0k Bugs that went un-recorded: Tethers randomly falling over and disconnecting( never saw them fall only saw them fallen) Tethers which did not have a blue line between them but still supplied oxygen(no power was transferred between them though) One of my power blocks which I put on my car ran down to one little particle of power left then never dissolved no matter what I did When the car dies of power it doesn't coast or drift like you'd expect it just basically stops as if you are hitting the brakes To change directions you have to stop pushing what ever direction you were pushing and wait for the car to stop moving COMPLETELY before you can change otherwise it tries turning around in really bizarre ways
  12. So I started a new save file on the new patch, my inventory is completely full, and decided to try put a canister in the slot you use for inventory item creation and close the inventory. This will launch you into space, untill you reopen your inventory or remove the thing.
  13. Jonathan Rogers

    Drones

    In the game, drones would be very useful as of exploration of planets, we want to be able just to fly are self into unlimited place on all planets.
  14. Ljorius

    Flying resources

    After loading a save game i just saw this
  15. Why is this game still a complete fail after months? The team has had literal months to work on things and it feels like the game has regressed. Rover Handling I still cannot drive a rover without having it fly into the atmosphere and the time that I do get with the rover on the troposphere is spent trying to flip the rover over because its handling was implemented by a four year old. Crafting & Research Why can I no longer craft a tank or small battery on my backpack? Why was there no on screen notification saying that the way small batteries and tanks can be crafted has been changed? Does System Era know anything about game design? I can understand a lack of tutorials for pre alpha games but the communication of the games mechanics to the player is nonexistent. There at a minimum should be a visual menu that accompanies the tiers of research and what has and has not been researched in each tier. I have researched countless parts/rocks/plants and still cannot build a small tank or small battery. There was even a time on my current save (7/10/2017) that I could build small batteries and the ability has since been removed. The research system is disgustingly broken. The fact that I can get anything from a single compound to the research behind a habitat from research components is just flat out terrible game design. Spending half an hour excavating and bringing back a research part only for it to yield compound is nothing short of insulting. How come when I scroll through the vehicle bay options sometimes a large rover will show up even though I have not researched it? What can I do to actually get the large rover researched so it will show up in the vehicle bay every time and not just when the game bugs in my favor? Still cannot build a large rover/truck after hours of researching. Co-op How come when I join another host I can only see structures built on Terran? Structures built on literally every other terrestrial object (moons and other planets) can only be seen by the host. The cooperative tag should be removed from this game on the steam store because co-op in this game is disgraceful and simply cannot work if what is being built is invisible to me…how lame Review Maybe this game is a huge mess of physics and making changes is harder than I could ever imagine so not fixing things like the rover handling or seems in the map can be understood but structure visibility is another story. I do not know what could be so complex about making all structures visible for all players across the whole solar system. Is this something as simple as changing a visibility Boolean? What complex unsolvable algorithms could be behind something as simple as making a skin/texture visible to all the players? I know people are working on the game and it looks like System Era is a growing company but this game feels unchanged from its December release? Are the people working on the game too busy to finish it? What a pathetic display for game development industry as a hole. I apologize for my terrible attitude but my friends and I feel like we wasted our money on a half-baked game that will not see completion within any relevant time frame.
  16. quentin rodrigue

    Infinite Floating

  17. Hey there! Been playing this game for a while and I'm absolutely loving it by the way. I currently play on Xbox One and I encountered a bug. I had just loaded the game, and jumped in my rover to visit my favorite cave and I hit a bump and instead of gravity doing its thing, I just kept ascending. The video attached shows the beginning of the bug. The rover is now stuck in the atmosphere and will not come down. I was able to jump out (thinking I would die on impact) and somehow did not suffer any damage from the fall. Not exactly sure how you could replicate it, but it did start to happen to my second rover but I was able to jump out from the very beginning of the rover going out of control and it fell back to the ground with me. Hope this helps! Amazing game! Untitled Project.mp4
  18. Since the latest update to 182 I found that playing with other people is very difficult from a driving perspective, namely with the large rover. Issue #1 - once the large rover is researched and multiple are built, if one player exits the vehicle, it stops another player from being able to drive. Exiting and re-entering the vehicle fixes it, but it happens over an over again. Issue #2 - The large rovers flip very easily, requiring you to exit, right them and re-enter; which brings you back to issue #1. Issue #3 - Since the vehicles have been changed to not kick you out upon flipping, there have been many instances where the large rover hits a rock and goes airborne, taking you with it. The ability to tab out, doesn't work and you end up flying into space. Removing the seat resets the vehicle, and you and it fall back to the planet.
  19. HeartBeatx

    Flying using just a seat

    Hey there I have found a bug on pc where if you pick up a seat and enter it at the same time you can control the seat with your mouse as if you have picked it up but you are also sitting in it so its really easy to travel around very quickly. I have only tested this on pc and with a 1-seater seat and it works in both multi- and singleplayer It is very consistent once you get the hang of it but it might take a few tries at first -Rasmus "HeartBeatx"
  20. I think i found the cause for cars flipping on exit. It's some object or label in the backpack that is "solid" and doesn't obey the x-men-Kite-style phase through exit and hits the car on exit. Fixes... System Era: Quick might work... Just move the astroneer out to the ground some bit farer away. Add more space to come free from any objects attached in front of the car. As of now the astroneer exits to close close to the car if carrying the small generator with a plant-material-pack mounted for sure. or More work... Find the buggy object(s) or label(s) that is solid.... Players: 1. Die and get a empty backpack or 2. Empty the backpack and enter/exit any car, enter the habitat and then go out and pick up u're gear. This worked for me........could be wrong! ;-)
  21. emo kid

    Glide/flying vehicle

    a gliding or free flight would be fun to use and be useful to get around in. "Mars Explorer" had a car vehicle that was able to spread wings and glide around.
  22. JavierEMV

    Multiple Bug Report

    Hey everyone! I've been playing this game a LOT since I got it yesterday with some friends and have noticed multiple bugs in my first few hours that I wanted to point out to help the game develop as it is one of the most exciting games on steam I have played in a long time. 1.When playing with someone else as the guest, the trading pad will not accurately represent what it is you are trading for and the correct amount you will recieve. Sometimes you cannot even see the pad is there to be used again while the host can see it. It makes using the pads as a guest almost impossible, and we had to depend on the host doing all of the trading. 2. When getting into a vehicle, sometimes it will appear I have not entered yet but will technically be driving, so the vehicle will appear to be driving empty and my character will be left behind. 3. Rover mysteriously shoots up and will not come back down when driving. This has led to us losing quite a bit of resources. We were able to see it from orbit but not able to get it down. 4. When collecting resources, if you are full on resources and you collect more, the extra set (or node, or piece, don't know the term) of the resources cannot be picked up. Don't know if this is happening to anyone else but it was happening to us almost every time. Sometimes the other person, aka the one who didn't mine the resource, would be able to pick it up but it was not working every time. 5. When walking on a flat surface it would do the animation or pose of sliding when in fact it should not be. 6. Sandstorm blocks go through walls and come out of the ground. We tried to make a wall around our base to protect ourselves from sandstorms but that is pointless with the blocks just spawning in the ground or going through terrain that is above ground level. 7. People appear to be laying flat on their side and move along in this position. This we only saw from the guest's perspective, once when I hosted and once when my friend hosted. I don't know if that is the only time and situation this can happen in but that might help. The game is incredibly fun, we can't wait to see what else you guys have planned for it! Best of luck and good job so far!
  23. Summary: 119 - Steam - Rovers Flying and Frame Drops Description: Gone around for doing some other things. When I came back, the rovers just processed on my Field of View, flying around. The screenshot attached was the only I could get, because of the intense frame rate drops when this happened. I play steadily on 30FPS, but this reduced it to less than 10FPS. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modular SH564128FJ8NZRNSDG 8 GB Drive: ST1000LM024 HN-M101MBB Image attached represents slot for memory via CPU-Z application.
  24. I noticed that my vehicles disappeared after i come back from a space travel between bases, and that i have indications of them far in space. I realized thar they went flying (like zero gravity) after i landed my spaceship i saw them taking off.. Its impossible to reach most of them and even from space its impossible to see them now!! Hope it guets fix soon!
  25. Hi Devs, Bug report; co-op chair flying. I'm sure you are more than familiar with the chair flying bug...well...we found out you can co-op fly chairs. Cowking22 and I found out about the flying 1-seat chair bug. (first image in purple is me flying around, neat photo, hilarious bug) Not gonna lie, its kinda fun. Then after cruising our planet on the second lap around its circumference, I had the curious thought if you could co-op the bug. In short, yes...yes you can. Cowking22 built a 1-seat chair (chair A) I built a 1-seat chair (chair B) I stood by chair B and made sure I was in range to pick up chair A. Cowking22 stood by chair A and made sure he was in range to pick up chair B. With some very dedicated timing, I was able to sit in chair B and pick up chair A at the same time. Cowking22 could sit in chair A and pick up chair B at the same time. This resulted in cowking22 controlling my flying chair and I was able to control cowking22's flying chair resulting in a hilarious co-op chair flight. Highly inefficient, but if we both pointed our coursers in the same direction, we could fly just as fast as if you did the solo version of the bug. We wished would could take a video (don't have the software), but we each took screen shots as we rocketed around the planet wildly flinging eachother's chairs around. It's totally replicate-able. We had 3x co-op chair flights just to ensure it can be done before we decided to report it. As funny as the chair flight is, and even more hilarious a co-op chair flight is, devs need to fix this one... Devs, if you want us to show the bug, please contact me. We'd be more than happy to replicate it for you if you can't get it to work. Again, it's a timing issue of just hitting TAB while picking up your partner's chair...but it can be done.