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Found 8 results

  1. CopperyMarrow15

    Flora Idea

    I have an idea for a new type of flora for the game. It is like a big flower with 4 flaps that open up at night. Inside, there is a researchable object that emits light. The light goes out if you pick it up but it can be researched for about 2000 bytes. They grow mostly in the flatlands so they are easy to spot if you are far away. Another of their features is that they have several sacs at their base. Each has a 'Use' function that adds a small amount of oxygen to your tank. These sacs grow back after 5 minutes. If you kill them, they explode with acidic gas like an Exploder but give 3 seeds that can be planted to grow another plant. Please let me know what you think.
  2. CopperyMarrow15

    Layers of Desolo

    I was digging a hole on Desolo and heard a gasser. I did not want to progress fearing that I would open a path for it. I have reached the tougher grey soil layer. If I continue to dig down, is it possible that I would run into a cave? Are there no caves below this layer?
  3. AggressiveRS

    AI and meat flora

    Hi! I want to offer you to create a character with artificial intelligence. This character is also an astronaut like us. But he needs help. Traveling around the planet, we find this astronaut who asks us for help. We help him, and in return he works at our base. Will do easy work. For example, to extract resources and put them in a special place. Or do crafting. It is desirable that the number of assistants to the astronauts was not limited. This way we can make new friends in a single game! Just want to see the animals in the game. For example-dog, wolf. By passing theirs study, it would be cool if they could be tamed and used for their own purposes. The dog will be able to pick up resources that do not get into the backpack and carry them to the base, help to collect the soil in containers or help to find the way back home. More tamed animals can be fed to improve efficiency and even possibly level up. Thanks to this, the game can be added to the equipment that will allow to grow food on the planet. That's all. Excuse me for my poor English. ?
  4. FireStorm649

    My ideas for Hostile Flora

    My first idea for a flora is an A.I flora that disguises itself as a tree, and when you get a certain distance (say 10 metres) then it pops out the ground takes form of a tree leafy gorilla thing and starts chasing you until you reach 15 metres away from it, then it turns back into a tree. they should be able to catch up to you you need to dig hole to slow it down. It will two shot you and make sure you wont get your items back by guarding it. The weakness: old age. This thing should die of old age after about a day, but appear regularly on the surface of exotic, arid and terran. they should get blown around during storms and root down somewhere else. upon death it drops 3 pieces of organic or a piece of coal. (I've posted this in someone else's topic and I just wanted to make this as a stand alone thing. So don't call me out pls) my second idea is to have a flora that grows arid balls on its two limbs, lobbing both of them every 1.3 seconds to a range of 10 metres. They become aggro at 8 metres and their throws can shave off a little bit of dirt each throw throwing at a speed of 10 metres per second. They spawn on arid (on mass presumably this is how arid got the spiny balls) and exotic, underground and on the surface. these act the same as arid's spiny balls as they can be harvested for organics, so you shouldn't dig the plants up straight away. The balls will exist until you destroy them, unless you want a bunch of hazards lying around. The plant will drop an arid spiny ball which you can pickup and throw (best for multiplayer ) and some organics.
  5. WestoberFM

    Plants and Seeds Issue

    I first want to start off by saying that I know this is a bugs thread but I just wanna say that there should be a better way of getting rid of plants. Alright so first off, I killed a spikey flora plant by digging out below it and brought the seeds to the surface. Not thinking that they would grow where ever I placed them, I put one right next to my research center and I now have a full grown spike plant that I cannot get rid of. It's too close to my buildings for me to be able to dig it up or cover it up. (Not sure if there is a way to move stations yet). Another thing I encountered was a visual bug where when picking up a seed it would stay with me like I was carrying it but after a relog, it was gone.
  6. Shield 84

    Exotics Flora

    Xbox 1. Not sure if its supposed to but the tall slender grass stalks on Exotic act as pillers. Neither I or my large rover can move over them. Real annoying while driving. Like I said though not sure if its suppose to.
  7. Game version: Steam, (Keyboard/Mouse for control) Game is installed in "D:\Steam\steamapps\common\ASTRONEER Early Access" so there's no Windows permission issues. - Planet Exotic. Plants are white when they should be colored. (planet might not matter) - Initially they were colored, but after restarting the game they became white. Not all of them are white, I think freshly generated plants are colored. Not 100% sure of this. Steam screenshot link of the issue: How they normally look: ------------------------------------------------------------------------------------------------------------ PC specifications: Windows 10 64bit: Motherboard: Asus H81M-K CPU: i5 4440 3.1ghz (Haswell architecture) RAM: 12GB GPU: Nvidia GTX960 2GB (driver version 376.33) HDD: 1TB 7200rpm, no SSD. Always running background applications: MSI Afterburner + RivaTuner StatisticsServer (this is always FPS capping games to 60FPS; there's also a GPU temp limit to 70C) Windows Defender (no other antivirus softwares, just this)
  8. Meglomax

    Floating Flora

    [Xbox One] ISSUE: sometimes when base building I end up with flora that cannot be cleared using the Terrain tools floating above the modules on my base. I don't expect this would be a priority fix, but figured I'd report it nonetheless. Thanks!