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Showing results for tags 'fixes'.
Hello all, first of all, sorry for the book... Really good new base-building update, the potential for this game skyrocketed(no pun intended). I don't wanna be a downer here, but I don't know if it was the new base building update or a different one. Now I experience jitters most likely caused by poor rendering optimization in the game and unneeded clutter? I do realize the game is in alpha stages, but all the other updates I have played from the very beginning when the game first came out, I didn't have this issue(btw I haven't changed my pc throughout the years of playing astroneer)... With vsync off I get around 100 fps +(fps jumps around a lot which causes jitters.) I have also tried editing the engine settings in the astro folder, (that gets me around 200 to 300 fps +, sure, this is really good, but I still experience jitters when my fps *jumps around*) with vsync on I get obviously 60, but it jumps down to 58 randomly or even lower(possibly when it renders clutter) when it goes to 58 and immediately back to 60 or 61, I get a really quick lag spike, its annoying the heck outta me considering it happens almost every time it renders something. It's ruining the update for me :(, anybody know a fix? I got a gtx 1070 with an i5 core processor. it seems this is out of my control. possibly just gonna have to wait for a new bug fix for it? unless someone knows how to stabilize the fps in-game... Things Ive tried: - changing all graphics settings to low - turning off sound - tinkering in the game folder - running on windowed mode - running on fullscreen - creating a new save - deleting all my saves - reinstalling the game on steam - updating my drivers - adding Astroneer on the Nvidia control panel - resetting settings in-game - closing all unneeded applications - turning off steam fps counter - defraging my hard drive - verifying intregrity of game files... After doing all these things, I think its safe to say this is a game optimization issue, hope it is fixed soon... <3
Maybe make it so the rovers can turn better. I had some problems with this because I had to make a bigger turn on a path so i could turn. Make it to were the rover batteries don't deplete NEARLY as fast as they do now. Also so that battery charge doesn't deplete just from me moving the tires. I made a vehicle path from my original base to a mountain base and it died while i was going up. (Just a slight thing) Make it so that the rover has like a parking brake if it dies. Make it were if you place a new habitat that it will spawn a building similar to the original base and the ground becomes un-mine-able underneath it. Maybe make it so that you can disassemble a building or vehicle (if you mess it up or don't want it anymore) and maybe get half of the materials used to make it. For example: Building costs 2 resin = you get 1 resin. Building costs 2 compound and 2 aluminum = you get 1 compound and 1 aluminum. This is all for now.