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Found 10 results

  1. Hello all, first of all, sorry for the book... Really good new base-building update, the potential for this game skyrocketed(no pun intended). I don't wanna be a downer here, but I don't know if it was the new base building update or a different one. Now I experience jitters most likely caused by poor rendering optimization in the game and unneeded clutter? I do realize the game is in alpha stages, but all the other updates I have played from the very beginning when the game first came out, I didn't have this issue(btw I haven't changed my pc throughout the years of playing astroneer)... With vsync off I get around 100 fps +(fps jumps around a lot which causes jitters.) I have also tried editing the engine settings in the astro folder, (that gets me around 200 to 300 fps +, sure, this is really good, but I still experience jitters when my fps *jumps around*) with vsync on I get obviously 60, but it jumps down to 58 randomly or even lower(possibly when it renders clutter) when it goes to 58 and immediately back to 60 or 61, I get a really quick lag spike, its annoying the heck outta me considering it happens almost every time it renders something. It's ruining the update for me :(, anybody know a fix? I got a gtx 1070 with an i5 core processor. it seems this is out of my control. possibly just gonna have to wait for a new bug fix for it? unless someone knows how to stabilize the fps in-game... Things Ive tried: - changing all graphics settings to low - turning off sound - tinkering in the game folder - running on windowed mode - running on fullscreen - creating a new save - deleting all my saves - reinstalling the game on steam - updating my drivers - adding Astroneer on the Nvidia control panel - resetting settings in-game - closing all unneeded applications - turning off steam fps counter - defraging my hard drive - verifying intregrity of game files... After doing all these things, I think its safe to say this is a game optimization issue, hope it is fixed soon... <3
  2. Hydra Slayer

    Some Ideas and tweeks

    Maybe make it so the rovers can turn better. I had some problems with this because I had to make a bigger turn on a path so i could turn. Make it to were the rover batteries don't deplete NEARLY as fast as they do now. Also so that battery charge doesn't deplete just from me moving the tires. I made a vehicle path from my original base to a mountain base and it died while i was going up. (Just a slight thing) Make it so that the rover has like a parking brake if it dies. Make it were if you place a new habitat that it will spawn a building similar to the original base and the ground becomes un-mine-able underneath it. Maybe make it so that you can disassemble a building or vehicle (if you mess it up or don't want it anymore) and maybe get half of the materials used to make it. For example: Building costs 2 resin = you get 1 resin. Building costs 2 compound and 2 aluminum = you get 1 compound and 1 aluminum. This is all for now.
  3. Devan Reisig

    List of suggestions

    Let me start off by saying I've been playing this game since July of this year. This game has come such a long way, and I am happy to have been part of watching this game crawl up from something that was nearly unplayable on the console to something just amazing. 10/10 improvement arc thus far. To help with that, a list of things I've noticed, want to suggest, or otherwise want improved. 1. Vehicles. Not as bugged as before, doing great there. However still noticing an old bug in a much less drastic way: vehicles are floating randomly. Or sinking in the ground. Kinda odd. Furthermore, any word on any new vehicles? Would be nice to have something bigger or smaller to toy around with. 2. Research. Amazing design, kinda quick to achieve every blueprint though. Could use a tweak or two for that. Just throwing it out there. It added a linear playstyle to mix where you were chasing after the next bit of tech you wanted regularly. Perhaps we should add in other features to the Research tablet, such as max vehicular velocities, drill speed/range/efficiency/width, shuttle hydrazine consumption efficiency/range, or having one terrain tool modifier node to not consume power when in function or consume less power per second. Just to same some ideas. 3. Trees. We need to be able to do something with the trees. They spawn there as research nodes but you can't do anything after grabbing the research off of them(if they have it). Otherwise they're in the way only to be removed via dynamite. Break them down into organic mats perhaps? 4. A new module for the base: A small objects fabricator. To fabricate smaller items in large batches at once rather than one at a time in the back pack. Large bundles of canisters, or tethers, things of that nature. Adding to this idea, add in there the research application to where you have to research the mass production blueprints. This way, even more things to research! 5. Lastly, any way we can get some sort of personal short range jet pack of sorts? One that is burst, not sustained, to essentially double jump? Could cost hydrazine. Just throwing it out there. A small list with a lot of potential! I really wanna see this game in all it's glory get done. And I hope everyone else on this forum agrees with these suggestions. Hope to see these ideas take off!
  4. First off, i love this game. I read that the team is accepting ideas and bug fixes. I'm not sure of all the bugs reported, but i have a couple bugs/Fixes that could help the game. 1) the items you place in the front and rear of the buggy shouldnt fall off as easily as they do. I mean, i hit a bump and I need to hop out to collect and re-snap the items. Not a game breaker, but still annoying. 2)the generators eat organic resources even when power is full. That seems like a bug. Please take a look. I just bought the game a few days back, and I've seen a ton if videos on YouTube. I'm ignorant when it comes to game development, but you guys are making an awesome game. The possibilities are truly endless. I also play a lot it 7DTD. That game is in Alpha 15, about to drop Alpha16. Youe game runs so much smoother, and has far less bugs than that game does. And you're in PRE ALPHA. Congrats on making a great game, I'm excited to be along for the ride and see where you take us. Thanks for reading
  5. Willard Martin ✔️

    Features the community wants/needs

    This a thread made for those who want to voice things they'd like to be added to the game. people should freely voice their opinion whilst being humble and understanding. Post how you feel about the game and what you'd like to see as a players. additionally sate what you like about the game and possible improvements needed. you can also state which platform you're on and how ypu've found you experience so far. DO NOT give out any personal details such as your real name, location and so forth.
  6. When on multiplayer when a the second player gets off of the game and gets back on all of their stuff has exploded into the last place they were When underground and you close yourself in using the excavation too you fall through the earth and you either float back up of eventually suffocate and die Diffrent plants should have diffrent recources so that it would make exploring new planets more needed/fun On multiplayer when you save the game or research something new it only shows the main player what you have discovered or that the game was saved
  7. First of all i'm going to start by saying i love the game so far its beautiful and fun but i have some gripes. The camera first of all is almost impossible to control i find myself fighting with it constantly, when not holding anything like the mining tool or researchable things, the camera is fine it does what a camera should do in a game which is look where you point it but when holding anything it has a habbit of flying round in the direction the cursor is placed, i.e if its on the side of the screen it will spin without input. Now i dont know anything about game development so i dont know how easy or hard this is to do but simply making it so the camera moves only when you move the cursor would be perfect as opposed to having the camera chase the cursor. My second point is a short one just a toggle sprint because when playing on a console trying to sprint while holding down the left thumb stick is unbearable and genuinely hurts, please change. Lastly i would like to say about the mining tool when trying to rebuild terrain or flatten is incredibly hard to do (admittedly this is partly down to camera problems) it just doesnt do what i want it to for instance the flatten tool shouldn't raise the ground when just on one spot it should stay at the same hight it started at and bring the terrain around it to the same level and i find that raising the ground is far too quick and uncontrollable. Thank you for reading and if any others have similiar gripes or ideas for annoying little problems please post and hopefully we can be heard.
  8. DarthxGeek

    More Compound!

    Ok so I don't know if this is just me but in the past five saves I've made, I start out with a decent amount of compound, but after a while I can't find any compound for miles and honestly it's a huge problem. In games like Minecraft (sorry to make this comparison) one of the most essential materials for crafting is wood, which is made abundant near spawn, and really just surrounds the whole world. I understand the concept of scavenging and actually having to look for certain materials but i now have five save files that i can no longer play because I have no compound. Also, i never waste tethers; i place them as far apart as possible. Another thing: what's up with all the resin? If it's something wrong with my copy of the game, please tell me if there is a solution to this. Also, please tell me if you agree. I really can't play the game with such a lack of compound.
  9. Item number one: There are some areas of the map where I just fall into the ground and float around for like 30 seconds. Though it does reset my position, still happens quite frequently. Item number two: Not a whole lot of guidance as far as how to play. Not sure if that is by design or not but it is a bit confusing when you first start playing on the console version.
  10. This Post is meant to give the developers a feedback on the problems, bugs and wishes one might experience or want. - The vehicles are hard to move to a position where they actually recharge - Buildings like the smelter consume items and dont produce the product if the slots are occupied - You can't remove buildings - To reload batteries on vehicles you have to take them off the vehicle and put them on a free base socket - Posinous plants dont "vanish" after you kill them (would be a good addition imo) - A tool to view daytime maybe - Delete safegames in mainmenu - If you hold a research node and move it through a wall, then left click while its in the wall, it gets stuck there. - If items are in a storage slot make them accesible to build things instantly instead of having to take them out one by one - If you build a spaceship you can no longer use the vehiclebay where u built it - Make items that you throw on the ground disappear after a set time - Don't force respawn. It sucks in an early sandstorm. - Tooltips maybe?