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Found 5 results

  1. Summary: Game crash upon entering truck, following complete irreversible file corruption Description: At the time of the game crash, I was trying to fix the tractor bug (where it refuses to move) by exiting the vehicle and reentering. As soon as I exited the tractor, the game crashed. I restarted the game and noticed that I cannot load the save file. If you press Load, it does nothing. If you try to rename it, it does nothing. Mashmellow was kind enough to try and open the corrupted save file with Notepad++. It only consists of a single line of "NULL" (unlike normal saves). Platform: Steam Version / Build Number: 1.0.6.0 Specifications: OS: 64-bit CPU: Intel(R) Core(TM) i7-6700K @ 4.00GHz 4.00 Ghz GPU: NVIDIA GeForce GTX 970 RAM: 32.0GB Drive: Local Disk (C:) FIRST ONE$2019.02.17-20.40.46.savegame
  2. kiefac

    Saves: how do they work?

    Just a few questions about saves... I already know the location (C:/Users/<username>/AppData/Local/Astro/Saved/SaveGames) but I want to know more specifics. 1) What is inside a save file? 2) Is there any way to decrypt the pseudo-random crap in it to turn it into human-readable or otherwise useful data? 3) Why are saves so small? I would expect the full worlds to be in a save, but I guess I haven't really explored much of Terran and barely any of Barren, and only really have the low-poly, far-away-LOD models of the other once. Still, it seems like they just have the seed for the random generation and the world is built up on-the-fly as the player explores. 4) If I did decrypt a save file, would I be able to see the locations/id numbers of buildings, dropped items, etc.... and then delete them to remove buildings in a very complicated manner, or add new ones in to "hack" in free resources? 5) Why do I have 2 saves in my save folder? Is one a backup/fallback that I can use if my previous save gets corrupted or something? 6) If I cut'n'paste the files into a backup folder, could I have multiple saves that I just could flip through by switching them out? (This is one of my bigger concerns, along with 4, because I built a ridiculous amount of connectors trying to get a stuck [as in immovable object that couldn't be moved by an unstoppable force] large solar panel hooked up to my base that was miles away. I'd rather not start a whole new save but its better than having 7 FPS) and finally 7) Isn't there an issue with using the .sav file format? It has the Portal 2 icon on my system which makes me think that maybe Valve has a trademark/patent on the format. I understand if some of these can't be answered because its a trade secret or something, I was just wondering.
  3. Ok so I've been playing for a while now, but every time I exit and go to continue my game it starts a new site. How do I get it to load the existing save?
  4. You-Go

    Saved games

    Naming saved games, deleting saved games and overall management with cool animations. Having player for 20+ hours Om stating to have trouble with figuring out which save is which. The only identifier is the last played date, and sometime the newest save is not the one im looking for. I am sure this is om tour list, and meny of my posts propobly are. However, mentioning them and putting the ideas in the spotlight also gives you perspective that you are right about your ideas ^.^ Best regards
  5. As you will be able to see, the image I have attached contains the save files for three different saves I have (2 files per save). I have played one save for a fair bit longer than another, and then I created on save where I have done basically nothing and only played for < 5 minutes. I am not qualified to extrapolate much from this finding but the internet has a way of finding at least one person per community that can figure this kind of stuff out.