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  1. Disclaimer Hey, since there is a lot of traffic in the suggestion here, I'll do you guys a favor and make list for the most suggested Features and the one that has already been confirmed by the Developer. Let's keep this topic more organized, So please read this list before posting a thread here Now Available! Gallery of Feature, Fanart, and Fluffs related to Astroneer. Link (Google Drive): https://drive.google.com/open?id=0B8Yf0lwrL9OZLXkwSXcyZXZ2dlU LISTING INFORMATION Reddish For the Most Wanted suggestion, Posting a red marked suggestion may result in your thread getting locked down Ratio of 10-20 post per month, will be the red flag, further posting the same topic may result in said action Between 3 to 10 post per month won't be flagged as red, but still listed in this post. Sources used for planned features come from within roadmap: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap And remember! NO GUNS ALLOWED,YEP NO GUNS, NOPE STILL NO GUNS Asking for guns in the game will instantly get your thread locked Last Updated: December 21, 2017 HIGH PRIORITY !!! (Most of these will be in-game by the end of Q1 2018) Research System Encourage exploration to other planet Adding skill curve into the game Research Points Ability to decide which to research first Sense of progression Resource-Based Terrain or Terrain-Based Resource Chemistry Modularity Vehicle built parts by parts Modules are also built parts by parts Bases are also gonna be built parts by parts All above will be interchangeable, augment-able, and may provide many different functions Thus allowing different complex structures Includes a new type of printer (guessing it as the small printer) UI Update Making the UI elements cleaner, more diegetic and provide more information Interaction Refractor Improve the current controls for controller & keyboards Complex Encounter/Discoveries Combines a lot of mechanics to make discoveries more exciting More Aggressive Floras And Faunas (but that's a far stretch) Weather Systems & Complex Hazard Temperature (Heat vs Cold) Radiation Poisoning Meteor Showers Rains, I guess? Black Box and other narrative element MIEDIUM PRIORITY !! (Might be added after or alongside the High Priority Features, They're not working on it right now, but will have the feature ready by the end of Q2 2018) Terrain 2.0 (What is terrain 2.0?, well to simply explain it would be a feature that will substantially change the way planets generate within the game) More Integrated Biomes Better Caverns, Chasm, and Mountains Variation to Terrain Density Unique Resource Distribution Larger Planets Soil system Special Tutorial Planet Crafting Revisiting to the crafting system and recipes Broaden the crafting progression Multiplayer Imrovement Up to 8 player in a server Dedicated server Online Presistence Personal Online Profile Dedicated Servers Trading Between Player Server Browsing Player-Driven Economy Public Multiplayer Servers Player Customization Let Players choose and customize their appearance Also customize the "mark they leave", Graffiti, Footstep, Modules, not sure what else Unlockable Suits with different functionality More Features World sized Puzzle Linux Version LOW PRIORITY ! (Will be added in-game farther into the future, Preferably by the end of Q3 2018) Automation Allow modules to be programmed in a way for Large-scale, and High-cost projects Conveyors, Sorting, Elevators, anything you'd expect from a large-scale mining In-Game bug reporting mechanics More Features OSX Version New Planets New Resources New Vehicles New Modules New Augments New Stuffs Achievements OTHER ROADMAP CONTENT (not sure whether they'll be added early or later into the game) Modding Decorations (static & interactible) Farming System Farms, Biodome, Seeds? Not the one you gotta eat wait? there might be the edible kind too? dis 4 real guys? More automation Liquids on Planets Faunas (agressive) Player Home (Personal Space) Cartography, Map-making, and all of it's sorts NON-ESSENTIAL FEATURE (Doesn't make it to the Roadmap, but still have chances to be included) Making it easier to drive trough rock Geothermal Power Custom Beacon Icons Improvement on mechanics Improved Vehicle Driving Sprint Toggle (Xbox Controller) More Feature on the Augmentation More compatibility to other modules Constructing Large Module on top of a Vehicle More resource types Iron, Carbon, Astronium Variation to the terrain tool and it's function Local Splitscreen 2 panel split screen 4 panel split screen Steam Workshop (User Generated Content) Creative Mode Improving Tutorial CONFIRMED FREQUENT SUGGESTION, BUT NOT WORKED ON AT ALL (suggestion that will make into the game, but is in the lowest of all priority) Breakable Base Module, most likely by storm Power-ups and Consumables Local Splitscreen 2 panel split screen 4 panel split screen Manual Spaceship Flight A Space Station Building said station with wrecked part Jetpacks Consumes hydrazine to fly "Yes it's that specific" Grappling Hook Physical Liquid Underwater Cavern Ocean Planet Save Editing Duplicating Naming FREQUENTLY SUGGESTED (Suggested many times by user, Eitherway.. Unconfirmed by the devs) ANIMALS "Yes everybody want's an alien lifeform to be added here; hostile, passive, and friendly, form packs and stuff" Minimap, Gps, Satellite More reliable means of navigation Adding more survival elements Not adding more survival elements Fuel Condenser & Trading Post Nerf More Research Options Names for researched artifacts Tech Tree/ Research Points Large Habitat with interior and stuff Recycling Bigger Storage Silo or other form of enclosed storage Building vehicle storage on large platform, or just allow it to be built over without forcing you to put in other module More Vehicle Astrobike/ Hoverbike Giant Drill Trains, and similar minecart/rail system Hovercraft Larger Vehicle Mech & Exosuits Shape & Size options for terrain tool Shields Shortcut to move content of inventory between a storage and the player's backpack More Planet types Ocean Planet Ice, Lava, and other biome specific planet Gas Giants Some better way to differentiate copper and aluminum "Either make their color more contrast, or change one of it's model" NPC, and Lore Items Companion Creature Drone (working and stuff) Tames/pets, (dogs or apes or whatever companion animal suggested) Mining Elevator More & Bigger Power Sources A plow of some sort for vehicles to push trough rocks Modular Indoor and Enterable Habitat Terrain Tools Option Option for ramps with different angles (45º/90º) HUD improvement Weather Predicting Radar Permanent Upgrades (inventory, oxygen) Scheduled Update Robot Astroneer that consumes power instead Command Console (in-game debug mode/cheats) World Generation option: Seed, Size, and Resource difficulty An EXIT button Space Diseases Transporting POWER between bases Wind turbine to generate power during sandstorm First Person View Landing Pads ALREADY A FEATURE But suggested anyway Sprinting "Press L3 if you're on xbox" Road/Ramp Building Increasing Terrain Flattening Ground Mining Vehicle (Crane and Drill) Realistic Gravity, Physics, Solar System Rare Resources unique to each planet types Minigame/Puzzle Garage "Dev suggested you to build it yourself using terrain tool" Custom Keybinding (PC) Removing Base Element and Vehicles (use dynamite) Storm Shelter "Just get creative with your terrain too ffs" Gallery of Feature Fluffs BONUS (In case you somehow read this long thread this far) Old Dumb Astroneer Fanfiction I used to make Do note that this was made before I learned about Dialectic UI, so please do Understand.
  2. This forum feels constricted, it needs some air to breathe and expand. We should all have the ability to edit our own posts at any time, even days after the initial post, like every other forum on the 'Net. Makes no sense to lock posts after just a couple of minutes. There should be a like/upvote/reaction feature, like on every other Invision forum on the 'Net. These things can be enabled on the admin control panel. I don't understand the reasons why they haven't been...
  3. Arcannar

    The Real Martian

    Items that i would believe to make the game better (that i dont think are on the road map) to get people exploring the surface more & not deep underground (which bores me) you should have to get data disk (or the Artificial Research Items https://astroneer.gamepedia.com/Research_Item) which makes more sense (how does a plant provide bytes of information to make a shuttle?) which should be on some crash sites on the surface (i have suggested this before) have distress beacons going off to lure players to explore certain areas including other planets having a way to check which direction your home or vehicle or any other beacons are! (a Must!!!) Having higher tier items locked until you have researched the lower tiered items, this will help fix research pacing but not solve it (large rover after small rover) Have a higher cost for items printed of the medium printer & Vehicle bay Having to repair your base from storm or meteor have a power gauge on your habitat like the vehicles (because i think the new one stores power? if it does it not very clear) Having a small buggie e.g. slot for seat & one slot for like a solar panel Solar panels do not work during sand storm & the wind turbine work in a sand storm (the wind turbine never seems to generate power so i rarely use it)
  4. i really love playing this game and i want to thank you guys for everything you have done. As i have been playing this game ive had a few ideas that might help make the game feel better. Rover weight- lately when i drive the rovers they tend to flip a lot and sometimes it can be frustrating especially when i have to drive a long distance. beacons and vehicle icons- sometimes i will drive too far i wont be able to see the beacon in the distance. typically id get lost and i couldn't find my way back home. running- when im playing on xbox one i have to press left analog stick to run and i have to hold it down to continue running. so i was wondering if i was if you could implement an ability to change controls for the xbox one version.
  5. Torgado

    Games Platform

    I propose the creations of a "Games Platform" Ball Games: Put on 1 compound and get a bouncy ball. Create a flat surface and perpendicular surface for a game of Wallball. Make a 'hoop', paint it orange and play a game of Horse, or better yet, "Spike" Build a 'net/low-wall' and play some volleyball. Put on 1 organic and get a bat/club with which to smack the ball to impart more energy. Giant Beach Ball: 2 compound for a huge beach ball Boomerang: Put 2 organic in and get a boomerang. Just for fun! Pogo Stick: Put 1 aluminum in and get a pogo stick and bounce around your base. add hydrazine for a crazy, super-powered pogo-stick! Just be careful lest you become the latest winner of the Darwin Award. Rocket Flag: Put in 2 aluminum and get a small rocket. Insert a hydrazine and it launches high above the surface of the planet and releases 5 colored flags that drop randomly to the planet surface and the game begins. First person to find 3 out of 5 of the flags and inserts them onto the games platform wins a trophy. What are your games ideas?
  6. "Our next gameplay update focuses on Terrain and Terrain Analysis. A baby step towards a bigger feature. Terrain will have multiple properties to analyze, starting with color/type."
  7. Willard Martin ✔️

    Features the community wants/needs

    This a thread made for those who want to voice things they'd like to be added to the game. people should freely voice their opinion whilst being humble and understanding. Post how you feel about the game and what you'd like to see as a players. additionally sate what you like about the game and possible improvements needed. you can also state which platform you're on and how ypu've found you experience so far. DO NOT give out any personal details such as your real name, location and so forth.
  8. MrCaliber

    Equipment for Player?

    I just thought it would be cool if you added some kind of way to add special equipment to your astronaut which would give different perks like climbing gear would help you climb up terrain, jetpack would help you jump highter, etc. Would this take away the whole terrain tool purpose or would this be really cool?
  9. I've been putting together a document detailing some of the features I'd like to see implemented/fleshed out for both near and far-future updates. https://docs.google.com/document/d/10H0Ugr6eBaprVS47GXBRecQgcad4lMLupQjOPaJLvE8/edit?usp=sharing I turned commenting off in the document so that any discussion happens here. Let me know your thoughts! Cheers!
  10. Hi, My suggestion is to implement characters adding different features for each one, making every characters unique. For example there can be a character with one or two more slots in its backpack, another character can run faster, also in the storm, another can store more energy or oxygen and so on. These simple improvements will make a normal character our personal character. I hope it will help to develop new ideas. Davo.
  11. Please do not add any kind of guns. And for that matter dont add a PvP element. If thats what people want in a game then i say they are playing the wrong game. I hope you all share the same sentiment.
  12. This is a great game and the EA build is quite stable on my PC, which is great. I like EA games that start off at almost a Demo quality and are fairly polished. Here is a list of the items I’d like to see included in the future, along with some glitches/annoyances that could use some fixing/tweaking: 1) Movement glitch (feature?) where occasionally while running down a steep cave, you will start to slide and pick up speed, sometimes causing you to go out of control. Using jump usually stops it. 2) I’ve had my truck overturn and it took me quite some time trying to right it. I would like it to be a little more stable while driving and easier to get it back on its wheels. 3) Getting lost sucks, even with beacons planted, you can get lost if you drive off too far and lose your sense of direction. Add a buildable “radar” module for a vehicle or the suit addon? 4) Building more than one shuttle from a single vehicle platform while playing co-op, both shuttles will glitch on top of each other. Create a buildable launch platform that you can move your ship to. 5) Recover building materials (a la “salvage”) for items no longer wanted or needed. 6) Moving built structures. 7) Add clear habitable domes (glass consumable, smelt from silica) of varying sizes for more protection from the elements. Add agriculture inside the dome? 8) More suit upgrades (a tech that allows you to move away from tethers), but may only work on certain planets, thus keeping the need for tethers. 9) WATER! That seems to be one of humans biggest, next to oxygen, hurdles for space travel…figure out how to add this into the game that makes sense. 10) Other storm affects other than just big blocks flying through the air…add solar flares, tornadoes, lightning storms, acid rain, etc..with the appropriate suit/habitat upgrades. 11) Damage and items wearing out over time and/or use, include the ability to have to maintain/repair items over time (it is survival game after all). 12) Different types of dangerous flora (not just gaseous or exploding) and add dangerous fauna (land and air creatures). 13) Base defenses (turrets) from wildlife? 14) Flyable vehicle (can’t leave the planet)? 15) Rare elements for trading, gold, silver, platinum, gems, etc… 16) Spacewalk (jetpack or tethers) for asteroid mining (rare elements only found in space). Note: I did read the Roadmap blog, so I am aware (and agree with) of the duplication here. ;-)
  13. Im far from my computer so I can't play Astroneer right now, I'm really curious on what the new features were other than the ones listed in the Patch notes
  14. What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make this building, or find more people to trade with. To go more in depth, these NPCs should be capable of learning what buildings you want by showing them things you've previously built or scanned from exploration: so perhaps you could call this some sort of blueprint mechanic. But this would be hard to do without some actual building mechanics which leads in to my next topic... Building mechanics are a must have! If you're looking for a specific style of building, perhaps the Terraria building mechanics with a 3D twist would fit pretty nicely. With the ability to flatten terrain, you can place floors and then walls and finally a ceiling with materials that you have collected or crafted. Before you place an item, it shows a preview. If you really want to get fancy, you could add some sculpting mechanics, not like the terrain tool, but perhaps more precise and smarter so you won't end up making holes in your building. And finally furniture or other kinds of decorations/utilities such as lights, seats, tables, etc. Sounds like a lot but I guess pre-built buildings would sound like a more practical solution and is bare minimum satisfying. I personally would be happy with that. And finally networking. This would be a great incentive to exploration because you can find new settlements with NPCs to trade with your own. With this, you can draw in resources, grow an economy, and bring the planet or maybe even the solar system to life. But how can one go about doing this? Well, I'm glad you asked! Setting up trade routes could be a breeze. First, the player would have to sign some sort of contract with the head NPC of another settlement. Then, you would have to craft signs that point and direct other settlements towards your own within a given time frame and that follows guidelines such as flat-wide roads and a sufficient inventory otherwise the trade is off and your settlement rep would go down thus discouraging other NPCs to trade with you. But what if your rep is too low? Don't worry, you could do tasks for these other settlements such as hunting and gathering certain resources or sending messages to other places. You could also increase your reputation by maintaining your own healthy settlement. The more happy NPCs, the higher your rep. You could also create even more settlements and throw them in to the mix. Just imagine looking down on your planet and watching everything come to life. But these are only end goals. I understand how hard it would be to actually add these features. Plus I'm not really sure if this would fit in to the style/theme of the game. In fact, I'm not entirely sure on what the whole idea is besides resource gathering and going to another planet. I hope this post gave you guys a good idea. Constructive criticism would be much appreciated. Thanks for reading!
  15. This is just an idea, but what if there was more than one galaxy in astroneer? THINK ABOUT IT! It could lead to new tech for us to discover, new planets (obviously...), new climates, It's a whole different standard in general when you reach a new galaxy! Who knows... ...It could even lead to secrets even WE don't even know about...
  16. MarcoValeKaz

    Changing language

    Hello, I'm slightly annoyed by the fact that the game automatically chose the language for me and I cant change it back to english, at least not in a way that is obvious. Its really annoying when games are badly translated to Portuguese, or even worse, they are translated to brazilian Portuguese, (which is the case) and I can't change it to english so, please keep that in mind for the next update! Awesome game non-the-less Cheers.
  17. Murakamo

    Suggestions for 2017

    A wonderful game by System Era, really beautiful and intuitive that certainly caters to the casual gamer with promise that certainly has more appeal in the future. Just my 2 cents worth in terms of new features/add-ons. I'll avoid including kinda expected features such as the thermal vents 1. GPS Pretty sure its been mentioned multiple times but really really need to put this here. Its easy to get lost especially when getting carried away exploring the vast world and certainly it makes for an interesting experience at times but when trying to ship stuff back to base it can get really really frustrating at times. Perhaps there could be an advanced craftable GPS item we can tag on objects i.e. Truck/Habitat and would take the form of a floating arrow with a distance feature. Maybe make it a one-off crafting item to increase the challenge? Multiple arrows would be way too confusing anyway. A HUD function could also measure the day/night cycle or wind for more information that we can have optimal placement for wind vanes or panels as I've found them to be a bit irregular, particularly the wind so it makes it more difficult to build specialized bases (Mountain Top) or (Underground) 2. Hover More a personal desire to see it in space sims but a hover would certainly help with fast travelling. Currently between the truck and rover, there is little difference in terms of smooth drive. Truck still flips easily or gets caught on the rocks VERY often. My suggestion would be to increase the smoothness of driving the truck (less affected by terrain levels?) or to include a hover bike. a 2 slot with integrated seat? Slots could be configured to only support backpack items (mini generator/solar generator/wind vane/res etc.) for a more realistic vehicle (unless.... large hover tank dream??) Well, until we have a mech at least.... damn my love for Gundam keeps popping up. 3. Character Items What really draws me is the neat backpack design, with the equipment slots. But to me there is a little lack in complex customization especially with the design as cool as it is. I think it could really benefit from an RPG styled character customization for crafting items - Helmet, Suit, Backpack. Perhaps we could have more unique character modifications to suit certainly playstyles. Personally i would like to see a Scientist, Soldier, Explorer, Trader (well if we have NPCs or have bigger multiplayer) as basic classes? Scientist backpack could feature more slots for mini-drill, mobile research scanner? While Explorer's could perhaps have more slots for O2 tank, Batteries and equipment slots to survive longer w/o base or vehicle support. Soldier and Trader would tie into the later points.... A jetpack function would help greatly in avoiding death by unexpected slides or just to traverse the terrain more easily. Probably can be a mid-tier item? 4. Environment Don't get me wrong, environment is beautifully crafted and has good variety, well perhaps a little difficult on any terrain other than terran since resin and compound is a bitch to acquire outside of trading on other planets. But there is a little lack in variety, at least in terms of survival since just turtling into the vehicle/base/shuttle is enough for the most part. I would certainly advocate a more hostile environment - NPC space bugs? Hostile astronauts/aliens that could damage the base and have to be fought off would increase the challenge and also place a greater emphasis on the class system i mentioned earlier. The Soldier could feature a rifle (as opposed to the basic 'gun' for the other classes) and be better equipped to fend off/attack hostile enemies/bases which can then be looted for resources etc. The current wind storms may also be more 'damaging' to the base and would have to be repaired to restore functionality. 5. Building Optimization At least from what i see in the other space sims i have played/seen/experienced, most space builders tend to have a giant dome structure with an airlock to make survival realistic. With all the buildings placed externally, base building is rather messy at times especially when circumstances might dictate less than ideal building placement. Personally i don't mind running/walking a longer distance since its more real so maybe there could be a build-able habitat dome form which we can branch out from through an airlock system i.e. connectors would be tunnels and any placeable items such as solar panels can be on top. Also it would be nice if the vehicle bays can be more factory like - an indoor system with opening doors when the vehicle is removed? A Garage would be appreciated to park extra vehicles. As part of the features, maybe we have the buildings up-gradable - habitat dome can only accommodate 3 connections at Tier 1, 5 at Tier 2 and 8 at Tier 3, depending on the number of available structures. With the factory only able to produce rover @ Tier 1 but with more vehicles craftable at Tier 2 onwards (after blueprint is acquired of course). This would increase the challenge as players would have to think more on building options and customizing it to suit their play style rather than just expanding with 10 fuel converters and 4 trade ports with a ridiculous amount of power for infinite res. Ability to name buildings would be great so it becomes easier to customize a base or for easier labeling 6. Survival From what i gather, the game hits a sweet spot for exploration but lacks a certain level of challenge that might become more evident as the game develops. One way i would suggest is to include more survival type requirements. Subnautica for one, does a pretty good job as it can toggle between the modes, offering both the casual and hardcore players ideal gaming experiences they would be attracted to. So other than O2 maybe a hunger/thirst feature might be integrated (although this would certainly require new res and buildings so all the best System Era!) In conclusion, Astronner certainly has a massive amount of promise and attraction for all levels of gamers. Certainly it would need more work to keep the interest of more hardcore gamers or those seeing an in-depth, challenging experience but I do see the eventual development in that direction. Expanding the universe, character/base options require a massive amount of work and feedback so kudos to everyone who's been contributing to this awesome game and a shout out to System Era for a good job thus far! Hopefully 2017 would be full of awesome surprises for us!
  18. Here are a few ideas I have to enhance the player experience. I will be adding to this thread as I discover new things. First off, the multiplayer issues are very overwhelming and need to be in the top 5 fix list for the next patch. Features // Feel free to add anything you think would be cool to see as well! Bugs // Feel free to add any details/fixes if you have the same bugs!
  19. Hello System era, I would like to make a quick observation regarding a unique feature that could develop into a nifty idea. for future building implementation (if any is being considered) the glitch in which you continuously stay in sliding animation for brief periods of time has actually opened up a unique playstyle that could potentially be useful for various designs. If anyone can remember the hidden level in Peaches' castle on super Mario 64, then we all can recall the very large slide that accounted the level. Short and simple: a single-level/multi-layer slide with the ability to process both players and resources on a multi-level (first,second, third floor, etc.) base system would be a pretty unique way to distribute and transport valuable goods and materials. it could also be a fun way to develop cool little sub-routes if people dig deep into the soil! I am currently attempting to dig a spiral hole to which a player can gradually slide down to the bottom. I truthfully do not know if the sliding animation itself IS a bug at times, but the mechanic can be pretty useful if used properly! overall though, amazing playstyle the game has in general, awesome job with this one!
  20. Maniacbearman9

    Improvements to make.

    Everytime I go to the menu it changes my graphics settings. I would like some kind of tutorial to be added to help figure out what everything does (tethers, how to upgrade your base, etc.) It would also be nice to know what you can craft beforehand kind of like a crafting table if you will so i don't have to figure out how to make my rover driveable. Also, i think animals or aliens should be put in to make the game feel more dangerous. the only way i have died is running out of oxygen, falling, and a sandstorm. Multiplayer mode would be cool (like an option in the main menu to connect to random peoples open parties. A map would be extremely useful. especially if you could mark a location and type what is there ie:resin here, compund here, base here. Customization of suits and objects. would be cool if you could fine tune the craft tool. ill be mining a material and then i want to fix the ground but it always messes up and looks like crap (might just be I am awful.)
  21. Hello, here two ideas to improve weather conditions and some consequences that could elaborate the gameplay: 1. Stronger and more danger storms divided by type (fire, water, wind, radiation, sand) that could damage several parts of the base, new resources and new tools to fix the various damages (storm can be effective also on trucks and starships which allow the possibility to craft new itmes such as electric shields) 2 The possibility to create a base in which the astroneer(s) can walk and stay safe (oxygen) during nights and during the storms. These new features could allow the creation of multilevel bases.
  22. Hello, so at first i want to say that my english isnt the best. So, I want to list some ideas you could at later in the game More planets + Moons It would be very cool if there would be more planets and more moons. Especially more moons that are orbiting around the planets. Example for a planet: Like a Gas giant or some sort of oceanic planet or ice planet. The same for moons. Planemos (Double star solar systems) To make the game more realistic, would it be cool to add planemos in the game. That means that are 2 stars in the solar system. Star Traveling Feature that you can travel to another star. More Items, ores, vehicles etc.. You could at better or comepletely new items like vehicles, ores and stuff like that. Buildings to store items I know there are already stocks to put your items in. But its better to have even a bigger storage to put your items in. Espiacally if you dont know where to put your items if your small storage is full. Collisions with asteroids on planets and moons / Yeah that are my ideas.
  23. Rumaruka

    My ideas

    Ideas: Need a device that scans the world and displays information about the number of oxygen if the planet is inhabited, the weather conditions Add "flight effects" that is, for example, when landing on "Earth" ship hot. When I started talking about the habitability of planets, why not add a sentient beings, who will have their own policies, laws and attitudes towards astronaut The economy itself is a good thing and if it will be possible to carry out trades with an alien Also, if you can buy the resources, then why not take the services of mercenary (assistants)? Of course do not forget about balance and bug fixes. =)
  24. 1. Give us the option to choose where we spawn. I have a base and a spaceship on the same planet, and it always spawns me at the ship which is further away from my base ( i landed the ship on my starting planet, but also didnt want to make another vehicle spawner to make additional trucks or rovers. The ship always takes up the vehicle spawner. 2. Let us put parts of our base on different elevations. I have built my base inside of a crater,and would like to put small outcroppings attached to my base at the top of the crater to collect sunlight, because it is very shady in the crater. Also, i think it would provide an added level of fidelity and creative options for base building. 3. Multiplayer options need fleshing out: A)Need to have options to invite, join, or kick someone from your game. B) Would like option to view ping of people involved in the game 4. More hosting options. I would like to be able to add more than four players to my game if possible with my connection.(if this is an issue with your servers, please give us option to host our own servers, and toolset to do so) 6.Tons more to research. More planets. More galaxies. more variety in flora . More variety in terrain. Need like 20x more of everything. I dont want to run out of things to do in this game ( i realize its pre alpha, fine with that) 7. Add Fauna ( but maybe , possibly make them useful, like for hauling, and or grazing on the grass for you so that you can collect fuel for your organic generator , also possible for transportation, and assisting in mining , etc, think ark, but around your game and mechanics) 8. Smaller vehicles, so that we could take them into a cave, with ease. 9. Jetpacks.(maybe have the thrusters be something u attach where your solar panels or wind turbines go on your backpack) 10. Eventual contact with intelligent alien races, with possible gameplay attached, or special research assignments attached. 11. Shock absorption shoes to increase likelihood of survival from falls, (but that could very easily be covered by jetpack. ) 12. More character customization ( possibly goofy decals for front of astronauts helmets, like make it a huge eyeball inside the glass or something goofy like that) Btw, Excellent game. I absolutely adore this game. Just make sure you guys keep adding tons and tons to it, because i want to spend as much time in this game as possible. Hopefully years. :-) Also, optimizations please
  25. Hello fellow Astroneer's! I wanted to request a few features. I do apologize for if they've already been suggested. I had far too little time to search through each thread. Upon exiting game to desktop, prompt users with a "Are you sure?" I've only done it once, but mistakenly closed the game and wasn't able to save. Thus losing out on a bit of progress I had made. Add a double-click on items feature, which allows you to pick the item up. Having to click and drag around various items can be tedious. Lastly, I'm certain this has been suggested. Please add additional video options, to tone down a few settings,.