Search the Community

Showing results for tags 'features'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 12 results

  1. Disclaimer Hey, since there is a lot of traffic in the suggestion here, I'll do you guys a favor and make list for the most suggested Features and the one that has already been confirmed by the Developer. Let's keep this topic more organized, So please read this list before posting a thread here Now Available! Gallery of Feature, Fanart, and Fluffs related to Astroneer. Link (Google Drive): https://drive.google.com/open?id=0B8Yf0lwrL9OZLXkwSXcyZXZ2dlU LISTING INFORMATION Reddish For the Most Wanted suggestion, Posting a red marked suggestion may result in your thread getting locked down Ratio of 10-20 post per month, will be the red flag, further posting the same topic may result in said action Between 3 to 10 post per month won't be flagged as red, but still listed in this post. Sources used for planned features come from within roadmap: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap And remember! NO GUNS ALLOWED,YEP NO GUNS, NOPE STILL NO GUNS Asking for guns in the game will instantly get your thread locked Last Updated: December 21, 2017 HIGH PRIORITY !!! (Most of these will be in-game by the end of Q1 2018) Research System Encourage exploration to other planet Adding skill curve into the game Research Points Ability to decide which to research first Sense of progression Resource-Based Terrain or Terrain-Based Resource Chemistry Modularity Vehicle built parts by parts Modules are also built parts by parts Bases are also gonna be built parts by parts All above will be interchangeable, augment-able, and may provide many different functions Thus allowing different complex structures Includes a new type of printer (guessing it as the small printer) UI Update Making the UI elements cleaner, more diegetic and provide more information Interaction Refractor Improve the current controls for controller & keyboards Complex Encounter/Discoveries Combines a lot of mechanics to make discoveries more exciting More Aggressive Floras And Faunas (but that's a far stretch) Weather Systems & Complex Hazard Temperature (Heat vs Cold) Radiation Poisoning Meteor Showers Rains, I guess? Black Box and other narrative element MIEDIUM PRIORITY !! (Might be added after or alongside the High Priority Features, They're not working on it right now, but will have the feature ready by the end of Q2 2018) Terrain 2.0 (What is terrain 2.0?, well to simply explain it would be a feature that will substantially change the way planets generate within the game) More Integrated Biomes Better Caverns, Chasm, and Mountains Variation to Terrain Density Unique Resource Distribution Larger Planets Soil system Special Tutorial Planet Crafting Revisiting to the crafting system and recipes Broaden the crafting progression Multiplayer Imrovement Up to 8 player in a server Dedicated server Online Presistence Personal Online Profile Dedicated Servers Trading Between Player Server Browsing Player-Driven Economy Public Multiplayer Servers Player Customization Let Players choose and customize their appearance Also customize the "mark they leave", Graffiti, Footstep, Modules, not sure what else Unlockable Suits with different functionality More Features World sized Puzzle Linux Version LOW PRIORITY ! (Will be added in-game farther into the future, Preferably by the end of Q3 2018) Automation Allow modules to be programmed in a way for Large-scale, and High-cost projects Conveyors, Sorting, Elevators, anything you'd expect from a large-scale mining In-Game bug reporting mechanics More Features OSX Version New Planets New Resources New Vehicles New Modules New Augments New Stuffs Achievements OTHER ROADMAP CONTENT (not sure whether they'll be added early or later into the game) Modding Decorations (static & interactible) Farming System Farms, Biodome, Seeds? Not the one you gotta eat wait? there might be the edible kind too? dis 4 real guys? More automation Liquids on Planets Faunas (agressive) Player Home (Personal Space) Cartography, Map-making, and all of it's sorts NON-ESSENTIAL FEATURE (Doesn't make it to the Roadmap, but still have chances to be included) Making it easier to drive trough rock Geothermal Power Custom Beacon Icons Improvement on mechanics Improved Vehicle Driving Sprint Toggle (Xbox Controller) More Feature on the Augmentation More compatibility to other modules Constructing Large Module on top of a Vehicle More resource types Iron, Carbon, Astronium Variation to the terrain tool and it's function Local Splitscreen 2 panel split screen 4 panel split screen Steam Workshop (User Generated Content) Creative Mode Improving Tutorial CONFIRMED FREQUENT SUGGESTION, BUT NOT WORKED ON AT ALL (suggestion that will make into the game, but is in the lowest of all priority) Breakable Base Module, most likely by storm Power-ups and Consumables Local Splitscreen 2 panel split screen 4 panel split screen Manual Spaceship Flight A Space Station Building said station with wrecked part Jetpacks Consumes hydrazine to fly "Yes it's that specific" Grappling Hook Physical Liquid Underwater Cavern Ocean Planet Save Editing Duplicating Naming FREQUENTLY SUGGESTED (Suggested many times by user, Eitherway.. Unconfirmed by the devs) ANIMALS "Yes everybody want's an alien lifeform to be added here; hostile, passive, and friendly, form packs and stuff" Minimap, Gps, Satellite More reliable means of navigation Adding more survival elements Not adding more survival elements Fuel Condenser & Trading Post Nerf More Research Options Names for researched artifacts Tech Tree/ Research Points Large Habitat with interior and stuff Recycling Bigger Storage Silo or other form of enclosed storage Building vehicle storage on large platform, or just allow it to be built over without forcing you to put in other module More Vehicle Astrobike/ Hoverbike Giant Drill Trains, and similar minecart/rail system Hovercraft Larger Vehicle Mech & Exosuits Shape & Size options for terrain tool Shields Shortcut to move content of inventory between a storage and the player's backpack More Planet types Ocean Planet Ice, Lava, and other biome specific planet Gas Giants Some better way to differentiate copper and aluminum "Either make their color more contrast, or change one of it's model" NPC, and Lore Items Companion Creature Drone (working and stuff) Tames/pets, (dogs or apes or whatever companion animal suggested) Mining Elevator More & Bigger Power Sources A plow of some sort for vehicles to push trough rocks Modular Indoor and Enterable Habitat Terrain Tools Option Option for ramps with different angles (45º/90º) HUD improvement Weather Predicting Radar Permanent Upgrades (inventory, oxygen) Scheduled Update Robot Astroneer that consumes power instead Command Console (in-game debug mode/cheats) World Generation option: Seed, Size, and Resource difficulty An EXIT button Space Diseases Transporting POWER between bases Wind turbine to generate power during sandstorm First Person View Landing Pads ALREADY A FEATURE But suggested anyway Sprinting "Press L3 if you're on xbox" Road/Ramp Building Increasing Terrain Flattening Ground Mining Vehicle (Crane and Drill) Realistic Gravity, Physics, Solar System Rare Resources unique to each planet types Minigame/Puzzle Garage "Dev suggested you to build it yourself using terrain tool" Custom Keybinding (PC) Removing Base Element and Vehicles (use dynamite) Storm Shelter "Just get creative with your terrain too ffs" Gallery of Feature Fluffs BONUS (In case you somehow read this long thread this far) Old Dumb Astroneer Fanfiction I used to make Do note that this was made before I learned about Dialectic UI, so please do Understand.
  2. I saw recently that the road map for astroneer was updated. I believe it used to include player housing, farms, water on planets. I don't see these anymore. Have they been removed from the targeted functionality?
  3. This forum feels constricted, it needs some air to breathe and expand. We should all have the ability to edit our own posts at any time, even days after the initial post, like every other forum on the 'Net. Makes no sense to lock posts after just a couple of minutes. There should be a like/upvote/reaction feature, like on every other Invision forum on the 'Net. These things can be enabled on the admin control panel. I don't understand the reasons why they haven't been...
  4. Items that i would believe to make the game better (that i dont think are on the road map) to get people exploring the surface more & not deep underground (which bores me) you should have to get data disk (or the Artificial Research Items https://astroneer.gamepedia.com/Research_Item) which makes more sense (how does a plant provide bytes of information to make a shuttle?) which should be on some crash sites on the surface (i have suggested this before) have distress beacons going off to lure players to explore certain areas including other planets having a way to check which direction your home or vehicle or any other beacons are! (a Must!!!) Having higher tier items locked until you have researched the lower tiered items, this will help fix research pacing but not solve it (large rover after small rover) Have a higher cost for items printed of the medium printer & Vehicle bay Having to repair your base from storm or meteor have a power gauge on your habitat like the vehicles (because i think the new one stores power? if it does it not very clear) Having a small buggie e.g. slot for seat & one slot for like a solar panel Solar panels do not work during sand storm & the wind turbine work in a sand storm (the wind turbine never seems to generate power so i rarely use it)
  5. i really love playing this game and i want to thank you guys for everything you have done. As i have been playing this game ive had a few ideas that might help make the game feel better. Rover weight- lately when i drive the rovers they tend to flip a lot and sometimes it can be frustrating especially when i have to drive a long distance. beacons and vehicle icons- sometimes i will drive too far i wont be able to see the beacon in the distance. typically id get lost and i couldn't find my way back home. running- when im playing on xbox one i have to press left analog stick to run and i have to hold it down to continue running. so i was wondering if i was if you could implement an ability to change controls for the xbox one version.
  6. I propose the creations of a "Games Platform" Ball Games: Put on 1 compound and get a bouncy ball. Create a flat surface and perpendicular surface for a game of Wallball. Make a 'hoop', paint it orange and play a game of Horse, or better yet, "Spike" Build a 'net/low-wall' and play some volleyball. Put on 1 organic and get a bat/club with which to smack the ball to impart more energy. Giant Beach Ball: 2 compound for a huge beach ball Boomerang: Put 2 organic in and get a boomerang. Just for fun! Pogo Stick: Put 1 aluminum in and get a pogo stick and bounce around your base. add hydrazine for a crazy, super-powered pogo-stick! Just be careful lest you become the latest winner of the Darwin Award. Rocket Flag: Put in 2 aluminum and get a small rocket. Insert a hydrazine and it launches high above the surface of the planet and releases 5 colored flags that drop randomly to the planet surface and the game begins. First person to find 3 out of 5 of the flags and inserts them onto the games platform wins a trophy. What are your games ideas?
  7. "Our next gameplay update focuses on Terrain and Terrain Analysis. A baby step towards a bigger feature. Terrain will have multiple properties to analyze, starting with color/type."
  8. This a thread made for those who want to voice things they'd like to be added to the game. people should freely voice their opinion whilst being humble and understanding. Post how you feel about the game and what you'd like to see as a players. additionally sate what you like about the game and possible improvements needed. you can also state which platform you're on and how ypu've found you experience so far. DO NOT give out any personal details such as your real name, location and so forth.
  9. I just thought it would be cool if you added some kind of way to add special equipment to your astronaut which would give different perks like climbing gear would help you climb up terrain, jetpack would help you jump highter, etc. Would this take away the whole terrain tool purpose or would this be really cool?
  10. Hi, My suggestion is to implement characters adding different features for each one, making every characters unique. For example there can be a character with one or two more slots in its backpack, another character can run faster, also in the storm, another can store more energy or oxygen and so on. These simple improvements will make a normal character our personal character. I hope it will help to develop new ideas. Davo.
  11. Please do not add any kind of guns. And for that matter dont add a PvP element. If thats what people want in a game then i say they are playing the wrong game. I hope you all share the same sentiment.
  12. This is a great game and the EA build is quite stable on my PC, which is great. I like EA games that start off at almost a Demo quality and are fairly polished. Here is a list of the items I’d like to see included in the future, along with some glitches/annoyances that could use some fixing/tweaking: 1) Movement glitch (feature?) where occasionally while running down a steep cave, you will start to slide and pick up speed, sometimes causing you to go out of control. Using jump usually stops it. 2) I’ve had my truck overturn and it took me quite some time trying to right it. I would like it to be a little more stable while driving and easier to get it back on its wheels. 3) Getting lost sucks, even with beacons planted, you can get lost if you drive off too far and lose your sense of direction. Add a buildable “radar” module for a vehicle or the suit addon? 4) Building more than one shuttle from a single vehicle platform while playing co-op, both shuttles will glitch on top of each other. Create a buildable launch platform that you can move your ship to. 5) Recover building materials (a la “salvage”) for items no longer wanted or needed. 6) Moving built structures. 7) Add clear habitable domes (glass consumable, smelt from silica) of varying sizes for more protection from the elements. Add agriculture inside the dome? 8) More suit upgrades (a tech that allows you to move away from tethers), but may only work on certain planets, thus keeping the need for tethers. 9) WATER! That seems to be one of humans biggest, next to oxygen, hurdles for space travel…figure out how to add this into the game that makes sense. 10) Other storm affects other than just big blocks flying through the air…add solar flares, tornadoes, lightning storms, acid rain, etc..with the appropriate suit/habitat upgrades. 11) Damage and items wearing out over time and/or use, include the ability to have to maintain/repair items over time (it is survival game after all). 12) Different types of dangerous flora (not just gaseous or exploding) and add dangerous fauna (land and air creatures). 13) Base defenses (turrets) from wildlife? 14) Flyable vehicle (can’t leave the planet)? 15) Rare elements for trading, gold, silver, platinum, gems, etc… 16) Spacewalk (jetpack or tethers) for asteroid mining (rare elements only found in space). Note: I did read the Roadmap blog, so I am aware (and agree with) of the duplication here. ;-)