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About Me

Found 19 results

  1. It would be extremely handy to have a part ingame that can act as an angle bracket for small and medium parts, this part ideally would provide power and oxygen just like other parts, and have an in and an out connection 90 degrees apart from each other. This would be especially handy for automation items, rover attachments and lights
  2. Hello Astrooner Team, i have 3 Monitors and your game starts always on monitor one. Not even on the Home Monitor. I would like to get a select Monitor button in game. Greetings from germany Leo
  3. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring so I can connect all of them together which would allow me, with the press of a SINGLE button, launch them all and enjoy it. Without it, I need to walk up to them, press a button, have time to distance myself and not enjoy it, because I can't be fast enough to activate them all and enjoy it from far away. If only there was wiring, so I could do some cool lighting setup which, on the press of a button, could light up in some way. Combined with logic gate, I could make a calculator, a computer, all of that in Astroneer. ONLY if there was WIRING. Please @astroneergame , add wiring. This was copy-pasted from my Twitter. So sorry for all the mentions. Wiring is the main suggestion here, but of course, this means that more things need to come with it to make wiring truly good. Here are the suggestions I can think off the top of my head. Not as detailed & explained as my take on wiring above, but enough to get the idea: • Logic gates: Logic gates would allow people to make some really neat circuit which could be combined with a lot of stuff. These mostly goes along with the other suggestion below • Colored lighting (At this point, colored tether too): It's christmas all over again ! Except this time, you can choose the color and activate it with wiring ! Along with logic gates, do all sort of crazy stuff. But what if ? • Sensor: Sensor for night/day, sensor for "is machine activated/working?", sensor for player, sensor for vehicle, sensor for "item in storage", sensor for everything ! Now, you can make your colored halloween light go on only at night ! Hmmm, this make me think. • Vehicle de-loader !: Now, me and my friend sometime (A lot of time actually) goes on "planetary expedition" with a rover setup that allow us to store A LOT of stuff. So much so that when full, it can take us from 30m to 1h to unload it and store it correctly. Imagine this. You come back to your base with the vehicle and you just position it at the side or under or whatever systemera give us and it unload automatically ! Now, if we can only get... • Conveyor ! Or something that can organize item on storage (I'm thinking Buildcraft mod in Minecraft): Now this. Combined with the vehicle de-loader, would allow us to just have your vehicle deload and the conveyor will organize it between the setting you put on the storage or the machine you decide ! No more time lost because you need to make your storage all organized ! Gosh, so much time saved. • Piston ! Or some forms of it: Now I'm daydreaming, but if SystemEra can pull this off, maybe I'll not be daydreaming afterall. Some forms of machinery that allow us to move stuff. Or to make stuff disapear. So you can combine the previously mentionned player sensor to do something like a door to your base... or some kind of trap, if you are that type of player. Just make sure if you do a trap that you collect the stuff dropped by the victim with the conveyor Do you have any other idea to add ? Don't hesitate ! I'm sure if we say the immense potential this have for Astroneer, SystemEra will give it to us ! So continue to give idea to show them how good it's gonna be if they implement this ! Also, don't forget. Stay safe Astroneer ! Firework field is there if you want to see it: Sorry for the double post. But apparently, we can't edit post after we posted it. So I need to re-create it again. Hope you understand, mods. Thanks !
  4. I was trying to get a semi-automatic medium storage maker using the soil centrifuge after seeing that resources could automatically fill printer slots. However when I put 4 small printers (1 in each slot) on the same platform as the soil centrifuge, it for some reason decides not to distribute the resin into the slots. I've uploaded a short video to Imgur that shows what I'm talking about.
  5. My idea on how to further the rovers is simple. The graphics are gorgeous, the design is flawless but the handling and terrain navigation is not what I would expect to see out of such an enormous vehicle, even for the little guy. My "solution" or "improvement" that I would like to see is to make the rovers, especially the large rover, move slower. In addition the controls (forwards, reverse, turn) would be fixed to the vehicle cardinal direction and not the cameras. The same issue I found with Call of Duty WWII campaign, when you assume control of the tank. It does not handle as expected, rather you have to perform witchcraft to maneuver the vehicle to go in the direction you desire. The next one would be with the grip of the vehicles. With the vehicles weight and the fancy sand tires, I fully expected to be able to pull the vehicle along the alien surface with ease and to be able to climb hills easily. It is not so easy. You also don't drive the vehicle. It feels like your'e ice-skating around the map with no sense of control or direction. TL;DR - Make the rovers feel heavier, give them better grip/stability, and make it feel more like a vehicle than ice skating. Sincerely, Smitty Werbenjagermanjensen
  6. Okay, in light of the research tree/development ... presently you can build a spaceship (assuming you have the blueprints/resources) and instead of building/attaching a seat, or triple seat, you can attach a Habitat ... you can fly the spaceship from a Habitat. The "cheat" aspect here that leads me to suggest blocking piloting from a habitat on a spaceship ... presently you can attach two large storage modules to a spaceship main deck, attach the habitat to one node pair on one of the storage modules and then fill up the rest of the nodes with a HUGE number of resources. It is to easy to establish a new base on another planet by being able to pilot a spaceship from a Habitat. Perhaps limiting the spacship piloting to a single seat or triple, that has to be placed on the spaceship main deck directly, would ... well seem more like what one would expect if a spaceship were engineered. The controls for flight are limited to a direct-attach (though it could be removed on arrival) seat. So the "feature" would be; piloting of the habitat is only piloting if the Habitat is not connected to a spaceship i.e. original entry from a spacestation only. If you keep the Piloting of the Spaceship from the Habitat ... habitat un-docking from a spaceship in orbit, leaves the spaceship in orbit (with whatever resources are attached to the spaceship) and the Habitat can then be used to re-enter the current orbited planet. Just a thought.
  7. I build my first spaceship and decide to travel to Tundra. There was no vehicle bay obviously and my spaceship land "somewhere". I start build and expand my base and decided to come back to Terran (left unfinished business). I was surprised my attachment is flying with me, hose became longer and longer and finally thorn apart (first photo). Came back from my orbit, as it was just a test and I landed back. Still haven't build vehicle bay and spaceship has landed in the same place. Fine... After this test, I build vehicle bay, fly to orbit of the current planed and came back. I landed in the same place, despite of existing vehicle bay. (second photo) - but, when I came back to Terran, spaceship has landed on the top of my shuttle. Dear developers, please introduce landing bay or anything similar. My question (third photo) - I planned coming back to Terran and I thought it will be straightforward but I noticed only planet in a range of white circle are accessible, but some planets are not accessible at all, and for some planets I waited quite long time, till they appear in my range. I know, it may be more realistic, but I felt a little be bored.
  8. First off I just want to say that the two things I love most about your game is its zen nature and the feeling of discovery from your research feature. My idea is something that builds upon what you have already brilliantly crafted and hopefully will increase the longevity in gameplay while preserving these two aspects. I have noticed that as you play through and explore new planets the threat level to your person increases via environmental hardship. My idea expands upon this threat level increase while utilizing features that already exist in game. The idea is this: diseases and ailments that hinder your health and performance but that can be cured through research. I LOVE the research feature. It is the most satisfying aspect of your game. However, at a certain point you have discovered all the things you can construct through researching and it ceases being utilized. What if you move out to the next satellite in the system and start feeling the effects of the sun or get slowed by a bacteria in the air? You can continue to use the research feature but instead of using it to construct a new ship type you use it on the plant life to find cures to debilitating ailments suffered in a new environments. Here is my idea - Using research to find cures for ailments that you encounter as you venture out past Terran. A standard has already been implemented where the difficulty level increases slightly as you move out among satellite planets. My idea adds flavor to the difficulty while utilizing features that already exist. They can also be impacted by environmental circumstances. Sun sickness: A type of dehydration which weakens the astroneers health level and makes them more susceptible to taking damage. Instead of a "fatigue bar" being added to the UI a simple triggered animation of the astroneer having to put his/her hands on their knees and "catch their breath" for a few seconds would suffice. (A very arid planet would have this ailment.) Moon Sickness: Being exposed to an increased rate of rotation would cause the astroneer to become motion sick which would cause a "dizzy spell" which could be again handled mechanically with a simple animation.(This could happen on a planet with a high rate of rotation). Star Sickness: Spending too much time away from sunlight will cause the astroneer to become lethargic or sleepy. The astroneer would become drowsy and tired which would slow their movement by taking away their ability to sprint.(This would be found on planets with thick atmosphere or periods of prolonged spelunking). Poison Bite/Sting: Poisoning from a plant sting or animal bite will cause the astroneer to suffer a muscular ailment which slows their movement. This would force the astroneer to have to take their time to perform actions ei. "Stop and smell the deadly spike plants" so to speak.(This could be found on any planet). Andromeda Strain: An airborne bacteria would cause increased damage and fatigue, only this time it can be staved off by sprinting. The Astroneer slows down and suffers fatigue and increased damage until he/she finds a cure.(This could be found on any planet) Oxygen Snatchers: The astroneer is exposed to spores that carry a bacteria which causes a type of Bradypnea. This would slow down the astroneers respiratory rate. Mechanically this would double the amount of oxygen the astroneer consumes. (This would be found on a planet with higher than average amount of plantlife). All of these ailments would be remedied by researching plantlife to find their cures. I know tracking plants was re engineered to increase performance but I was thinking that larger plants or clusters of plants could become the nodes that can be researched versus all plant life. Another option would be rare plants that are spawned sparingly. Love the game. Keep up the good work and I hope you like the idea!
  9. It is super frustrating to have your vehicle drift while trying to use the crane/drill. A way to anchor a vehicle while the drill is in use would be awesome.
  10. These are my top 10 features and suggestions. Most of which I did not see on the astroneer website. 1.Fix for the vehicles ending up in clouds or in the ground 2.More liquids than just water (which should be implemented). Ex. Acid rain/puddles that can make holes in the crust and damage your base 3.More weather effects individual to each planet like hail/snow storms for Tundra or acid rain for an acid planet 4.Very little or no power for wind vanes on Barren since it is so small it would probably not have any atmosphere. Also it would create an interesting obstacle for building a base there 5.More diversity for planets in general and new planets with new variations including differences in rotation and orbit. Also new planet biomes including lava, acid and different gas levels causing your oxygen to go down slower or faster 6.More elements including iron (but not iron ore) 7. More precise terraforming for better building + deforming 8. Randomly generated comets + asteroids that are landable, respectively very small, and have different elements 9. A rare but still possible chance of meteor showers 10. Spacesuits that protect from things like acid allowing the player to travel safer on planets where acid is everywhere. There could be other spacesuits that protect against lava or help the player to travel underwater better
  11. Hi, I want to suggest some ideas for improving the game. Making the home marker visible through the environment What I mean: You're not able to see the markers through the ground (for example: I'm very far away from my home and I'm in a hole but I can't see the marker, so I have to get to somewhere where I can see the marker Pausing the game while being in the menu screen What I mean: The game still runs in singleplayer if you are in the menu screen (with the options like quit, controls, etc.). I think it'd be good if the game paused while you're in this menu f
  12. I saw this idea when watching a lets play of Astroneer to where you put in Organic like a couple pieces and it will turn into coal being that they are both carbon based and that coal is basically only gotten from research because it is so rare
  13. Just started playing on version and noticed that while driving around in my trucks, they no longer collide with tethers. Is this an intended change that wasn't mentioned in the patch notes? Awesome job on this game so far, System Era! An incredible game you folks are building! Can't wait to see what else you come up with!
  14. Many games are drifting away from couch coop (split-screen coop) and it would be really amazing if Astroneer could breath life back into couch coop. Playing with friends on one system while in one room on a TV is really an amazing feeling. Multi-controller support and couch coop would be great additions and would keep the game enjoyable. Thank you.
  15. When I'm trying to unload or load up the storage pods, I usually pop them off of my vehicle and carry them over to where they're being loaded/unloaded and currently the only way to access or see what's on the other side is actually walk around them. It would be a nice little feature if we could press a key while we are holding one in the air and have it flip either 90° increments on 180° increments. It's not a huge feature, but it would make dealing with your materials a lot less clunky.
  16. This game is awesome, thank you so much for putting together such a well thought out and feature rich game! Really excited to see all the features you guys have planned post alpha. Feature Request: We'd love to hear not only your idea, but why you feel its an improvement or the right step for us to take. Basically try and let us in to your thought process behind the idea. As a user I would love to have local co-op, because then I could play with my wife without the need for multiple Xboxes. Also, we don't mind purchasing multiple licenses, so long as we can play on the same console locally.
  17. Any chance that Astroneer will get a LAN feature to play with friends over the same network in future releases?
  18. 1-First:Improve the graphics settings.Because i'm seeing some lagg and i want this game to run perfectly.So please add more options to the graphics section. 2-Second:Make the planet spawn lakes.So you could create ice or a freeze gun idk.It would be cool to have somthing different from dirt in the game.And it would make it more cooler is if you could fish in the lake,and it gives you a random resource.And even cooler, a poisonous lake that gives you,well...poison effect. 3-Third:Add a new machine that crafts tools like a driller or other tools.And make it so a driller will be good at mining resources, a shovel to dig. and you can put them on your bag.And delete the tool that you have in the bag .It's boring to know that you can have anything from the start of the game.And make a machine that upgrades your driller or other tool so you can mine rarer resources or do better with the selected tool 4-Fourth:Add a health bar so you know how much hp you have.And put it in a corner so you can see it everytime.And move the Oxygen bar and Energy bar from your backpack to the same spot that you put the health bar so you see it as well. !!The game is super awsome and i can't see other features that are that important to the game so please read this!!
  19. First:Improve the graphic setting Second:Make the planet spawn lakes or something so you can use the water to craft some things or use it to drink or fishing.But that's not all, you could add another one that's green and it has some kind of a diseas or something poisonous. Third:Add a new machine that crafts tools like a driller or something.And make it like in minecraft like a driller will be good a mining resources, a shovel or shomething to dig. and you can put them on your bag.And delete the tool that you have.Is too op and makes the game boring because it can do anything from the start.And it's boring to know that you can have Anything form the start of the game.And make some driller upgrades so you could mine rare resources Fourth:Add a health bar so you know how much health you have.And put it in a corner so you see it everytime.And move the Oxygen bar and Energy bar in same spot that you put the health bar so you see it. !!The game is super awsome and i can't see other features that are that important to the game so please read this!!