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  1. It would be extremely handy to have a part ingame that can act as an angle bracket for small and medium parts, this part ideally would provide power and oxygen just like other parts, and have an in and an out connection 90 degrees apart from each other. This would be especially handy for automation items, rover attachments and lights
  2. Hello Astrooner Team, i have 3 Monitors and your game starts always on monitor one. Not even on the Home Monitor. I would like to get a select Monitor button in game. Greetings from germany Leo
  3. I must say it frankly. This game as an enormous potential. I say that because I think it's missing ONE thing that would make this game truly amazing. It's missing the one thing that make me not want to come back and enjoy it fully... wiring @astroneergame. The foundation for wiring is there, @astroneergame , it's there. So much potential is wasted because no form of wiring is there. The ring platform where you go in it and it activate ? Cool, but useless because it's only there. If only there was wiring so I can connect it to other. See this firework field (WIP) ? If only there was some wiring
  4. I was trying to get a semi-automatic medium storage maker using the soil centrifuge after seeing that resources could automatically fill printer slots. However when I put 4 small printers (1 in each slot) on the same platform as the soil centrifuge, it for some reason decides not to distribute the resin into the slots. I've uploaded a short video to Imgur that shows what I'm talking about. https://imgur.com/a/hYtDAdz
  5. My idea on how to further the rovers is simple. The graphics are gorgeous, the design is flawless but the handling and terrain navigation is not what I would expect to see out of such an enormous vehicle, even for the little guy. My "solution" or "improvement" that I would like to see is to make the rovers, especially the large rover, move slower. In addition the controls (forwards, reverse, turn) would be fixed to the vehicle cardinal direction and not the cameras. The same issue I found with Call of Duty WWII campaign, when you assume control of the tank. It does not handle as expe
  6. Okay, in light of the research tree/development ... presently you can build a spaceship (assuming you have the blueprints/resources) and instead of building/attaching a seat, or triple seat, you can attach a Habitat ... you can fly the spaceship from a Habitat. The "cheat" aspect here that leads me to suggest blocking piloting from a habitat on a spaceship ... presently you can attach two large storage modules to a spaceship main deck, attach the habitat to one node pair on one of the storage modules and then fill up the rest of the nodes with a HUGE number of resources. It is to easy to
  7. I build my first spaceship and decide to travel to Tundra. There was no vehicle bay obviously and my spaceship land "somewhere". I start build and expand my base and decided to come back to Terran (left unfinished business). I was surprised my attachment is flying with me, hose became longer and longer and finally thorn apart (first photo). Came back from my orbit, as it was just a test and I landed back. Still haven't build vehicle bay and spaceship has landed in the same place. Fine... After this test, I build vehicle bay, fly to orbit of the current planed and came back. I landed in th
  8. First off I just want to say that the two things I love most about your game is its zen nature and the feeling of discovery from your research feature. My idea is something that builds upon what you have already brilliantly crafted and hopefully will increase the longevity in gameplay while preserving these two aspects. I have noticed that as you play through and explore new planets the threat level to your person increases via environmental hardship. My idea expands upon this threat level increase while utilizing features that already exist in game. The idea is this: diseases and ailmen
  9. It is super frustrating to have your vehicle drift while trying to use the crane/drill. A way to anchor a vehicle while the drill is in use would be awesome.
  10. These are my top 10 features and suggestions. Most of which I did not see on the astroneer website. 1.Fix for the vehicles ending up in clouds or in the ground 2.More liquids than just water (which should be implemented). Ex. Acid rain/puddles that can make holes in the crust and damage your base 3.More weather effects individual to each planet like hail/snow storms for Tundra or acid rain for an acid planet 4.Very little or no power for wind vanes on Barren since it is so small it would probably not have any atmosphere. Also it would create an interesting obstacle for bu
  11. Hi, I want to suggest some ideas for improving the game. Making the home marker visible through the environment What I mean: You're not able to see the markers through the ground (for example: I'm very far away from my home and I'm in a hole but I can't see the marker, so I have to get to somewhere where I can see the marker Pausing the game while being in the menu screen What I mean: The game still runs in singleplayer if you are in the menu screen (with the options like quit, controls, etc.). I think it'd be good if the game paused wh
  12. I saw this idea when watching a lets play of Astroneer to where you put in Organic like a couple pieces and it will turn into coal being that they are both carbon based and that coal is basically only gotten from research because it is so rare
  13. Just started playing on version 0.2.117.0 and noticed that while driving around in my trucks, they no longer collide with tethers. Is this an intended change that wasn't mentioned in the patch notes? Awesome job on this game so far, System Era! An incredible game you folks are building! Can't wait to see what else you come up with!
  14. Many games are drifting away from couch coop (split-screen coop) and it would be really amazing if Astroneer could breath life back into couch coop. Playing with friends on one system while in one room on a TV is really an amazing feeling. Multi-controller support and couch coop would be great additions and would keep the game enjoyable. Thank you.
  15. When I'm trying to unload or load up the storage pods, I usually pop them off of my vehicle and carry them over to where they're being loaded/unloaded and currently the only way to access or see what's on the other side is actually walk around them. It would be a nice little feature if we could press a key while we are holding one in the air and have it flip either 90° increments on 180° increments. It's not a huge feature, but it would make dealing with your materials a lot less clunky.
  16. Understanding that this game is unique and that the core concept is to survive against the environment. I have been thinking about how one could increase the threat level of survivability without adding 'combat' per se. In that let me explain. Concept: You land on a planet, once you have landed a 'Area of effect' meter is established. This meter expands when you expand your base (or area of effect/footprint on the planet). Once your bases AOE hits a certain threshold the local life starts to become more aggressive. This could range from the spawn rate/location of spawn increasing over tim
  17. This game is awesome, thank you so much for putting together such a well thought out and feature rich game! Really excited to see all the features you guys have planned post alpha. Feature Request: We'd love to hear not only your idea, but why you feel its an improvement or the right step for us to take. Basically try and let us in to your thought process behind the idea. As a user I would love to have local co-op, because then I could play with my wife without the need for multiple Xboxes. Also, we don't mind purchasing multiple licenses, so long as we can play on the same
  18. Any chance that Astroneer will get a LAN feature to play with friends over the same network in future releases?
  19. 1-First:Improve the graphics settings.Because i'm seeing some lagg and i want this game to run perfectly.So please add more options to the graphics section. 2-Second:Make the planet spawn lakes.So you could create ice or a freeze gun idk.It would be cool to have somthing different from dirt in the game.And it would make it more cooler is if you could fish in the lake,and it gives you a random resource.And even cooler, a poisonous lake that gives you,well...poison effect. 3-Third:Add a new machine that crafts tools like a driller or other tools.And make it so a driller will be good at
  20. First:Improve the graphic setting Second:Make the planet spawn lakes or something so you can use the water to craft some things or use it to drink or fishing.But that's not all, you could add another one that's green and it has some kind of a diseas or something poisonous. Third:Add a new machine that crafts tools like a driller or something.And make it like in minecraft like a driller will be good a mining resources, a shovel or shomething to dig. and you can put them on your bag.And delete the tool that you have.Is too op and makes the game boring because it can do anything from th
  21. TL:DR -- Research that you already know should say so... Change name from "Unknown Research" to "loot pod" or "Known Research" or whatever works best {insert name here} So basically, All of the research pods, (or whatever they are called) say unknown research. But we all know that's a lie... Just like the cake I was promised. I would like to be able to identify whether something is going to be loot or really something I will learn. Cuz let's face it after a while we all start to choke on Lithium and Titanium. When what we really want is to learn to make a spaceship or truck
  22. I think common resources should be stackable when mounted on vehicles. Compound is as useful as it is plentiful, and you never know when you might need some tethers or beacons. Even if you could only stack two it'd still be a massive convenience without being too overpowered either.
  23. Hi there, i have some ideas for the game: Printer Change: CHANGE for existing printer usage of 4-6 input rescources make it possible to use the input slots like this: 2 slot items + other 2 slots with the storage addon flat on the table to use 2slot items + 8x 1slot rescources add possibility to use the 2 slots infront as additional input slots or make printer use up to 4 items and show 2slot items in the front 2 slots for building the following items building and placeing of 3slot items Conduit Change: Cha
  24. The idea is that when you pick a landing spot from orbit, your shuttle flies down and hovers over the area, where you can click on the ground to land your shuttle there. This would allow you to land your shutte with more accuracy, and solve multiple problems, such as: Accidently landing vehicles inside each other, such as when in multiplayer, a player lands back at base on top of a rover being constructed in the vehicle bay. Landing so your shuttle dumps you inside a rock or terrain object, making it impossible to move around. Trying to pick which landing site to use at an away
  25. Is there any chance of increasing the bag space for what we can hold? Its a bit difficult to go exploring in a cave system and find some cool stuff, then have to turn around every 5 minutes to load up t he truck or return to base to unload your bag because it is full. Also, any chance of some larger storage units for the bases?