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Found 13 results

  1. GoldenOuroboros

    Data Pods/Chests

    Loved the tutorial, thought it would be cool later on if the Data Pods/Chests had not only the need for power but also a key combination of resources to gain access. Higher the rarity of the resource the higher the schematic that it would unlock. Thanks!! ~Goldy
  2. dr.phibes

    A view from a hill!

    Hello fellow explorers! I did my first real bit of mountain climbing and I looked out over the landscape for the first time from this perspective. It was outstanding. So, I read/watched too much sci-fi while I was growing-up and it just reminded me of all those moments and I wondered who else had a breathtaking view they wanted to share. However, I would like to try and make it a little bit more than that. If you have just one picture that is special in some way, that made it more than just a scene in a video game, then share it, but you must also include the reason! It was just a thought...
  3. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  5. Hello there! I've been playing Astroneer for quite a while, had my share of experiences, both frustrating and exciting ones, and multiple times (like most of us do while playing an early access game) I've wondered how the game could be improved for some situations, applications, etc. Astroneer is mostly about exploring. Sure, there is base building, ressources collecting, but in order to do these activities, you first need to EXPLORE! And, unfortunately, in my opinion, the game doesn't (yet) give you the proper tools to efficiently explore, at least not like a bloody future spacetronauts would do! How many times did we had to turn our backs to a cave so deep building a ramp would take forever, how many times did we really wanted to reach that item we saw down below but were too lazy to tether down a path towards it, etc. So I present you my very simple idea to, honestly, greatly improve the exploring experience: Rappel. Boom, right? I'm no coder or game developper, but I strongly believe this could be implemented at some point. We have an ability to anchor small objects to the surface (extenders) so why not think of a tool, build-able from the backpack after a low bytes cost reasearch - and for common ressource like... organic? - that would pretty much work like an anchor point for a rope. You'd place it on the edge of a cliff, cave entrance, etc, and use it as a purely vertical way of mooving around, then pick it back up... A small "vaulting, climbing" animation would be needed of course, but at least we would be able to do so much more, and so much faster. The lenght of the rope would be limited, but it would be enough to decend safely into a hard-to-access cave, crater, hole of any sort. And remember these hanging plants that grabs onto you or objects and pull them up towards them? How about going back up the rope use the same work-around? Anyway, this post is already too long for such a small idea, but I think it's a rather essential one, especially for an exploration game. There is no way to efficiently progress vertically through the terrain (yet, who knows, jetpacks incoming??) and I think a simple rappel mechanic would be fantastic... - Grappling Hook? Gun upgrades that lets you shoot a hook at a relative distance and hang like Tarzan to fly over a gap? - Ladders that could be packed and deployed wherever you want? - Hell, an elevator system?? Have a nice one, thank you for your time.
  6. Can the respawn location be changed to your last save location instead of the last spaceship location? This game is about exploration and it is counter intuitive to spend hours going out and exploring a planet only to die and go pack to your start location. I love playing this game but it's kind of a buzz kill when that happens. Thanks and keep up the great work!
  7. Hello all, while exploring my first moon, i found a very very very deep cave (almost 2h exploring) with this ive read about zebra balls being dev tools so i wasnt so shocked to find one of these hanging around, but right next to it in the same room, i found some satellite debris and a sputnik 1 glued to the ceiling it was making a very strange noise almost like a very bad radio transmission and had some red lights to it... ill try to bring it back to base with a crane but its going to be a lot of work and digging to pass a truck through the tunnels >.<
  8. Basically, game need to provide player a reason to actually leave your first planet and land on another one, except just for checking them out for the first time. Currently, you have no reason to leave terran start planet - it has all resources (well, maybe except titanium and lithium in natural form, however I had so much of them from wrecks and researchables, that I didn't feel any need in them), and other planets basically have less, especially compound and resin. Researchables (what's the common name for them among Astroneer community, btw? Artefacts?) are providing same resources and blueprints, actually I researched all the blueprints pretty fast on my first planet in both starts. So they need tiers. Surely you have your own ideas about new particular content like blueprints or resources, but idea is to implement a straight rules for them: - "Fruit" organic researchables - lowest tier, because can be found on trees, basically can provide simple resources or blueprints which logically can came out of researching alien fruit - like filters or something organic-related, like solar oxygen farm perhaps; - Spikey organic researchables - second tier, a little bit more harder to get since you must usually excavate them from poisonous fungus, can give better resources like alumium or copper ore and better organic-related blueprints, like anti-poison filters; - Crystalic researchables - third tier, kinda look similar to "alien fruit" thingy, but I believe it's model is actually different? Anyway, can be found in deserts submerged into some kind of rock monuments, can give good metals and good blueprints for new large and small modules; - Stone cube researchables - fourth tier, usually can be found half-buried in sands, feels like artefacts from ancient alien civilization, so maybe good blueprints will fit it; - Cargo containers or some kind of modules from wreckages - highest tier, since it's basically human's stuff, that contain best reward such as vehicle blueprints and other top stuff. Idea here is simple - don't expect to get more than super basic blueprints and few compound/resin stacks from organic blueprints, if you'll find module near wreckage - then it's your main treasure, providing you best blueprints. I also feel that you should find a solution for the moment when you research all blueprints, since researchables can't suggest you anything good at this moment. Other than that, I feel that planets themselves should be tiered properly to create player's interest in exploring them all one by one, for that they can have passive environmental hazard like high or low temperature and player will need to upgrade his suit first, before he'll be able to go there. Yeah, basically as in Starbound. Obviously, if you can't visit planet without upgrades, that should mean that it holds much better loot/secrets to find. For example, lethal radiation levels on, ehm, radiated planet, obviouslt, which you can't visit until you'll get some sort of radiation protection. Passive temperature danger for tundra and arid planets as well. No doubts you're full of ideas how to fill other types of content, but overall, tiering should be given high priority, since it'll make players spend much more time in game, that is obviously good for ratings and sales
  9. Exploring new planets with buildings on them. Sometimes meeting up with galatic astroneers. They are idle and that holds quests or other features like trading, story or repairing. Trades would be something like "2 copper for 5 fuel" then they might start taking off when completed (and fades into the distance) or stay active with their trading? Sometimes they could give you a random blueprint if lucky or hits the same as before (means the more you have less chance for something that could give you a super rare one). + more?
  10. F3nixBL00D

    Found a zebra striped ball

    I have not found a use for it yet. It rolled right into me while I was exploring a cave. The ball moves around alot even if there is no wind.
  11. I will list my bug history, but i must say first of all, I love this game. In multiplayer experience: 1- Only the host can see upgrades titles after research facility makes a research. 2- Only the host can see beacons from the shuttle while in space. 3- When exploring near the host of the game, if he quits a vehicle my vehicle stop working, like if he thinks that i quit too. 4- Several times exploring even on flat terrain , the car drops you out automatically and then the rover take off and goes like crazy stopping in mid air, and you have to make a mountain trying to get it back, so it fall down. 5- When I die been the guest in multiplayer game, my pod landed every time in the nearest cave down of the main base. 6- While being the guest when a storm kills me near a base the game bugs and even I am alive, it shows me on the floor like I am still dead, and the screen all RED, like if the rocks are still hitting me. 7-When die in single player I don’t lose everything that is in my bag pack, things like the battery or solar panels in the auxiliary cells still remains when respawn.
  12. My friend and I had launched a new save data, and found this inside a cave. What is this supposed to be? It's not able to be researched. Any ideas?
  13. So i already posted this is help, because i was not sure it was a bug but after some answers we concluded that this actually is a bug. Link to the post: http://forum.systemera.net/topic/2989-cant-create-module-out-of-shuttle/ In short: I was not able to create a module out of my shuttle on a different planet. If i need to include some files, i can but i am not sure which files (and where to exactly find them).