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Showing results for tags 'exploring'.
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Looking back, this isn't so much a fully developed idea as it is an inspiration for things to come. Here it is: being able to put satellites into orbit. First off, this would add a new aspect to the game, of space travel, perhaps occasionally the satellites get damaged and you have to do dangerous spacewalks to repair them. As for what the satellites can do? I don't know. Maybe they allow you to get a birds-eye view of the planet and can mark different crashed spaceships for you to salvage. Maybe it will point out points of interest on the world, like ruins or exo dynamic triangle thingamabobs. Perhaps you can stock up the satellite with resources, that way if you ever get lost on a planet it can drop the resources back down to you and you can resupply and stuff. Maybe it can do whatever. I'm really just putting this idea out there so that I can hear from other people as to what else satellites could do. Hope this helps! Keep up the good work, System Era!
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Loved the tutorial, thought it would be cool later on if the Data Pods/Chests had not only the need for power but also a key combination of resources to gain access. Higher the rarity of the resource the higher the schematic that it would unlock. Thanks!! ~Goldy
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- data pod
- data chest
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Hello fellow explorers! I did my first real bit of mountain climbing and I looked out over the landscape for the first time from this perspective. It was outstanding. So, I read/watched too much sci-fi while I was growing-up and it just reminded me of all those moments and I wondered who else had a breathtaking view they wanted to share. However, I would like to try and make it a little bit more than that. If you have just one picture that is special in some way, that made it more than just a scene in a video game, then share it, but you must also include the reason! It was just a thought...
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(sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
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(sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
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Hello there! I've been playing Astroneer for quite a while, had my share of experiences, both frustrating and exciting ones, and multiple times (like most of us do while playing an early access game) I've wondered how the game could be improved for some situations, applications, etc. Astroneer is mostly about exploring. Sure, there is base building, ressources collecting, but in order to do these activities, you first need to EXPLORE! And, unfortunately, in my opinion, the game doesn't (yet) give you the proper tools to efficiently explore, at least not like a bloody future spacetronauts would do! How many times did we had to turn our backs to a cave so deep building a ramp would take forever, how many times did we really wanted to reach that item we saw down below but were too lazy to tether down a path towards it, etc. So I present you my very simple idea to, honestly, greatly improve the exploring experience: Rappel. Boom, right? I'm no coder or game developper, but I strongly believe this could be implemented at some point. We have an ability to anchor small objects to the surface (extenders) so why not think of a tool, build-able from the backpack after a low bytes cost reasearch - and for common ressource like... organic? - that would pretty much work like an anchor point for a rope. You'd place it on the edge of a cliff, cave entrance, etc, and use it as a purely vertical way of mooving around, then pick it back up... A small "vaulting, climbing" animation would be needed of course, but at least we would be able to do so much more, and so much faster. The lenght of the rope would be limited, but it would be enough to decend safely into a hard-to-access cave, crater, hole of any sort. And remember these hanging plants that grabs onto you or objects and pull them up towards them? How about going back up the rope use the same work-around? Anyway, this post is already too long for such a small idea, but I think it's a rather essential one, especially for an exploration game. There is no way to efficiently progress vertically through the terrain (yet, who knows, jetpacks incoming??) and I think a simple rappel mechanic would be fantastic... - Grappling Hook? Gun upgrades that lets you shoot a hook at a relative distance and hang like Tarzan to fly over a gap? - Ladders that could be packed and deployed wherever you want? - Hell, an elevator system?? Have a nice one, thank you for your time.
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- exploring
- progression
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