Search the Community

Showing results for tags 'explore'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 7 results

  1. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  2. Well, the title explains it really, the ability to change the tether colours. I get lost quite quickly when exploring underground and during the Christmas event i found the different coloured tethers very useful, sure it was a pain to cycle through the colours each time before placing one but it made my cave exploring way more manageable. I don't mind if they cost more resource or if they need special research as long as they are usable in game. And of course, we know they can do it, because they already have. On a last note, custom coloured work lights might also be a great tool !
  3. the title says it. maybe the problem is that everything you saw once stays loaded and anything you've ever dropped stays where it was. So after you visit one or two more spots on your planet or another planet it's almost not playable. e.g. you need about 15sec till you sit in your rover or habitat after you pressed that button
  4. The last update fixed a few issues I had, and that's great! I have had 1 issue from the start. The point of the game is to explore, go to new areas, and new planets. The push for this is research, and also materials. I have noticed in the past that after you've gotten all the research from a type, you get materials instead. This negates the reason for going to other places as you would have TONS of extra stuff by the time you've gotten all your research done. With this last update, and there being so many types of research now, you have to explore more to get new research and unlock more recipes, but the downfall is, those old types of research are now giving you building supplies, which in turn, you don't have to go out and get, which means no other reasons to go explore your world and other worlds other than new research. If the already used types of research gave us disposable things though, we wouldn't have a surplus of materials, and thus would help in the need for the player to go out to other places or other planets to get those materials. I think it would be better if we got things that got used up, like power cells or filters, from the used up types of research. Things that can help in our exploration, but get used up so we still have the drive to go out and get materials and new research. If balance is still an issue with too much disposable stuff, you could always balance how long that stuff lasts. Just an idea for ya.
  5. Hi! I am pretty new to Astroneer myself but I got to the point where I want to get off my starting planet so I made a shuttle. after I made my shuttle I got as much fuel I thought I needed and a seat then I went into orbit and flew to a couple of planets (my mistake) after a couple of planets I ran out of fuel and now I am on a planet that does not have any hydrazine (which is the fuel) so my question is: is there any substitute for fuel for the shuttle? and if not is there any way I could get back to my home planet?
  6. Okay, brace yourself because when I was working today, a whole bunch of ideas came to my mind, so sorry if it doesn't make sense, but I'll try to make it sound perfect. I play Astroneer on the Xbox One, and I love the planets you can travel to. So, I was thinking there could be planets that are like Saturn and Jupiter. Even planets with rings around it that you can actually land on and the ring is around the planet, and you can see it just like the image below. Another thing is to build telescopes so you can see other planets or suns or stars from where you are. Like, I was thinking you can see a meteor shower from normal view, and if you build a telescope, you can zoom into it and it would be beautiful things that you can see closer. Some of the debris could even fall onto the planet you are on, or maybe on another planet that you saw it fall on with the telescope! That would be soooo cool!! Another thing would be Worldly Events! On Nintendo's Kirby Air Ride, when you played the city mode, things would happen while you collected stuff. I think that should happen too! Like when there is a meteor shower, it could be coming to you and you gotta take cover. It's kinda like the storm, but this would be a lot more dangerous. Obviously, that might be too extreme for this kind of game, but there could also be tornadoes or earthquakes. I think earthquakes would be the best of all those choices because then the ground would break apart and you could explore much easier, much more would be covered, but it would be scary because you never know where the earth would split, even on your base! I felt like this idea needed its own spot, but I think Supernovas should be a thing. Like, not in the galaxy you're in, or wherever you are, but the telescope you build can zoom so far to other places that you can actually witness the sun explode. Then, there are black holes and all that, but that's for another time, lol. One more before the last idea, I think there should be notifications from the computer or you base that pops up a picture or some text or something that lets you know what and when the worldly event happens. It could have a timer as well too to give us some time to prepare, but an estimated time, because it's obviously supposed to be a surprise event. It could even let us know when a supernova is going to happen. One last idea, and I really hope this one works for the game as well. It's about the moon, or Barren or whatever, but I hope there is a full moon, new moon, solar eclipse, lunar eclipse, red moon, quarter moon, waning, waxing, yellow moon, harvest moon all that, while you are on Terra or whatever other planet has moons. That would be so cool if that could happen somehow. There should also be a DAY COUNTER to see how long you have survived on these planets as well. If you think there are dumb ideas here, let me know so I can think of other things, but if you agree, let's talk about more stuff. These ideas really blossomed with me.
  7. I have reviewed the Road Map as it is today, and I can see Exploration+Survival has the item "Exploration Motivations" in it. Does this include exploring other players' saves/worlds in order to help increase % of the world explored in various ways? How likely would I explore and plunder everything there is to find in the world I am in? It probably would take me a very long time to accomplish this task. This time can be reduced with a large number of players. I am wondering about how Saves will interact between players in the future. After the planet's surface has been touched on and explored to nearly 100%, maybe you can earn a special token for it. It might vary by planetary sizes we travel to. Maybe it will happen very often with large number of players joining that save. When a planet reaches this status of being "well explored" it could lead to: Planets can be plundered and then abandoned. We will take everything we have developed with us, or face the dilemma of leaving artifacts behind forever. Same type of planets if explored thoroughly & frequently enough will lead us to experience the same variety of Complex Encounters/Discoveries (shown in Road Map). Loots/drops are likely limited on each planet explored. In the long run, will there be a chance to run out of planets to explore for a Save? Will we need to launch a new Save or can we "connect" to other players' save like some kind of player created constellation?