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  1. If there was a way to travel between solar systems I think it could be really cool. I just tought about it but I think U need complex resources and materials to build a space station orbiting the star of the current system and when the preps are done u can jump in to an other system and after your arrival your base could act like a temporary Base flying around the orbit.(or u could have add a sotry bit like u need to repoair your starting ship etc. etc.) and lets say you are generating random start system using an algorithm it could have been a lot of fun. ( and even the starting map coul
  2. I hate battle royale games with passion but if I could have a compass in Astroneer, similar to those in Fortnite, PUBG or CoD: Warzone, I would die a happy man.
  3. I have an idea for a Navigation Tool that I think could help with exploring and finding your bases if you get lost. So I attached my "sketch" if you can call it one, lol, of the Navigation Tool. It's hard to understand from the picture. Basically, the tool will list the planets you've landed on and show the location of your beacons. Simple, but a bonus feature to it I thought of was that it could tell when the sun will reach the side you're on.You would simply just rotate the planet and see which side is lit up. Now obviously it would be hard to render a full/half rendered planet defined
  4. I don't know if this was thought of already by System Era or anyone else. But it would be awesome to have a new system to travel too! In the end scene when you've activated all the core nodes and a portal opens. The tablet shows a line connecting to something new, as well as something previously discovered. That makes me think it's a new system and the path to it was just discovered. You could introduce new metals and other elements in the new system as well as have an updated catalog upon finding things in the system. I know it's a stretch and I'm not the smartest on coding, scripting a
  5. Maybe there could be a medium oxygen canister,same size a medium canister same shape ,but it holds oxygen. It would have the same functionality as the medium canister,you know like take some oxygen canisters and you can put them on the ports and it will fill and take oxygen from it plus if there is any oxygen in a nearby tether it will take oxygen and fill itself that way too. it could also supply oxygen to tethers too
  6. Its kind of a bummer that once you unlock all nodes, that's it. Like, play the game, and done. How about some endless, openworld, exploration expansion. It would be really fun for some open-world multiplayer galaxies, trading system and economy, and special augments. New planets appear as more and more people join the world, and asteroid field events can resupply people with soil and resources to build their planet with. In this galaxy, you can own, buy, sell, create, and reset planets, once you have the resources. Asteroid fields that appear have a chance to contain rare backpack mods for inc
  7. This may be an opinionated post, but it’s a common opinion on this aspect of the game. You guys have got to do something to make us want to explore more of the planet other than just to look for the surface nodes. So far, every time I land on a new planet, after spending about an hour on it, I’ve already seen it all. I could go all the way around the planet and just be seeing the same formations and terrain the whole time, and this allows for so many opportunities to improve this. People have suggested map making (I think it’s somewhere on the roadmap too), which would give incentive to explor
  8. Contrary to what the title might lead you to believe, no, I'm not suggesting more insane resource distribution, I'm suggesting that it be fixed. This is currently what is happening: I find one deposit of laterite or quartz or whatever, giving me 20-30 nuggets. Welp, that's enough for the entire rest of the game. I guess I can ignore every single subsequent aluminium deposit I find, and they're far from rare. Same for hematite. Same for titanium. Same for wolframite, etc. etc. Do you get the picture? You're spawning TOO MANY RESOURCES. It is TOO EASY to get amounts that allow players to build e
  9. Hi all!! I playing on XB1 and have 2 savegames. One on co-op and the other solo. Well. I can't find iron. I descend coves to the hell and nothing.... only zinc and aluminium. Where can I find this??? Thanks ^^ Answers in spanish too are welcome Have a nice planet!!!!
  10. Okay so in the e3 video we see some crazy lookin structure but i was recently inspired by it. Okay so what if there were temples you could find with traps and weird plants (that try to kill you of course) and at the end you can find valuable resources or a pod perfect for researching. Also noise machines could be added that you can throw to trigger traps or distract the plants
  11. Watched the EVGA stream today and that just made something click, will it possible to discover randomly shaped planets, one of the reasons I like Astroneer is the quirky randomness you can discover, though currently if you travel out in to the galaxy it's fairly normal. Would be interesting if you can stumble across square shaped worlds, torus or even a flat ring where you walk around the inside.
  12. Not much else to it. I found a small golden satellite that looks like the one that went to take pictures of pluto, and It had a research pod on it. nothing else sadly. also my thruster despawned off of my truck. weird.
  13. OK first of all, I had been playing a completely different game day in and day out, away from Astroneer, waiting for some nice update. One morning I had a dream before I woke up where I was walking along some astroneer-like landscape. Here are the differences, and why those differences would make this a better game. Atmosphere, Resources, Landscape Texture. The atmosphere of the planet in my dream was a more natural one, which brings me to the suggestion that the atmosphere on some planets is made a bit denser. The texture of the landscape and the first person view really gave me a s
  14. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  15. It could be interesting if there was a floating or flying drone the player could remotely control from a limited distance that would fly and let them see over obstacles like mountains or down in caves. It could use basic fuel like hydrazine or power. I think this would also make exploring tough terrain more efficient and give people a nice birds-eye view of an area.
  16. Hovercraft - new vehicle They could fly at about 1 astroneer hight. They could be very fast but slide on turns. (drift) They should rather be for exploration or fast journeys between the bases. They should slow down, if too much cargo is onboard They shurely should to be resistant to small and medium holes I think that there could be two versions: -small - two fans (or some sci-fi things) and 4 dots (for example 1 seat and 1 unknown) -medium - four fans and 6 to 8 dots Maybe seats should be builded in for more aerodynamic look (the oryginal seats are
  17. What if, tethers had some kind of flow inside from the source. I mean some kind of darken areas could travel inside from the source of the oxygen (from base, through branchings to the player), preventing getting lost.
  18. It is an idea for future versions. You could make some kind of small air vehicle so that once you reach a certain level of development in the game it will be easier to move without having to use the cars / trucks. I attached an image of an idea that would look good
  19. Ok, I really, really, love Astroneer. This game scratches nearly every itch I have in gaming. It's diverse, open, easy to play in short spurts or in long sessions. The art is charmingly simple yet also breathtakingly beautiful. The game mechanics are great and maturing rapidly. I enjoy watching it develop and the dev group is great - transparent and approachable. However, there's one thing that I'm starving for in this game. I know you've heard this a hundred times, and I'm sure you are already working on it, but please keep reading and let me make my case for what I need and what I think
  20. Summary: 0.5.0.0 - Steam - Other End of Rover has been Eaten by the Terrain Description: I just parked the rover for awhile coz I'm scavenging the wreckage nearby. And later on the terrain just eat the other end of the rover, when i tried to flip it (Press TAB) the Rover Train just went up high and then disappear and I can't find it nowhere, and I died due to the suffocation because the Rover is gone. Platform: Steam Windows 10 PC Version / Build Number: 0.5.0.0 Specifications: OS: Windows 10 Pro x64 | v. 1703 | Build 15063.786 CPU: Intel i3 416
  21. I would really like to see road building as a thing. Maybe have a researched attachment in front of the vehicle, that flattens terrain. Being able to create a network of smooth roads would open up exploration hugely, as well being a lot of fun in itself.
  22. In the game, drones would be very useful as of exploration of planets, we want to be able just to fly are self into unlimited place on all planets.
  23. This is a shortened list of ideas I've had for Astroneer (the original list was twice as large). If anyone wants to hear an explanation or my thought process, ask about a specific idea in the list. [Gameplay concepts] Craftable thrusters Solar array repair/crafting Organic pyrolysis for coal Rockets use oxygen/nitrous Tanks used for all liquids and gases "Oxygen" item replaced with ice Limited base oxygen Repair/repurposing of satellites [Base modules] Item retriever (pulls items from around base, arrow-based selection) Module upgrades (speed, secondary product, e
  24. Are some research items only unlockable if you go to another planet and research ''rare'' blocks? I spent alot of time hunting the Dynamite blueprint and after 10h i finally unlocked it on the icey planet [I forgot its name]. I also went to other planets and started farming research blocks to research them in a huge amount at once. I got the idea that you can only unlock all blueprints if you go to every single planet and farm about 100 research blocks with the chance of atleast 1 new blueprint. I am now spending my time farming aluminum and hydrazine to ''nuke'' the moon while waiting f
  25. So as I was wandering around in Astroneer, y'know as you do, I thought to myself, "Hey, what if I had to deal with problems on each planet?" The idea sprung on me while I was booting up a new game and rushing instantly to a Radiated planet. Environmental Hazards I know that we have sandstorms, or whatever it is you'd like to call them, but what if there were more hazards or detrimental weather? Perhaps they vary from planet to planet, for instance on the moon you'd have meteorites, on an exotic planet you'd have maybe a swarm of carnivorous space wasps or something of the sort. I'm