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This is a really rare item you can make using rare items such as astronium, or a new anti-gravity ore. When placed down you can select up to a certain range with a slider to collect and it will pick up all the items (that the player has made, such as platforms, machines, etc.. but not research items, dirt, etc...) and shrink them down to a "package" size (small amounts would be carried on your backpack, medium amounts in your hand, and large on a vehicle) to carry to another place, such as a new base, and if its something that cant be packaged or moved (like a habitat) then it won't pick it up. you can also make different sizes of these, such as a backpack size (maybe a tiny range?) or Tier 1 - 3 (ranging from a small range to an enormous range).
A late game Tier-1 module made of Nano-Carbon Alloy. Place in widget slot, insert 1 of your desired raw resource, and press the widget key bind. This will consume 5 U of power from the backpack, and send out a pulse that will highlight the desired resource through terrain, up to a set distance. If it needs to be harder to use, it could also consume the inserted resource, but personally I think the power cost and print cost should be sufficient to make it a late-game item.
So unlike some I'm actually a fan of the oxygen / power system, however one thing I'm not as big a fan of is carrying around platforms to use to refill oxygen while I'm cave diving. I know I can run tethers or drive vehicles, but both of those have their own problems as well. (running out energy, space vs view, lag from lots of tethers, abundant basic resource use, etc.) I would like to see a personal generator of sorts, late game specific item, that uses a small constant trickle of energy (but wasn't that a problem with the other ways to go cave diving?) and allows travel anywhere without real restrictions. This could even be a backpack style upgrade that could be used to visit other planets with harsher atmosphere or underwater exploration. The cost would be huge, talking something like 20-30,000 bytes, and yes it uses a constant trickle of energy but easily overcome if you keep a solar panel or wind turbine in the top slots. As I said it would probably have a primary purpose of exploring more hostile environments, but it could make traveling easier if say you died a distance from your respawning. You would have the upgraded backpack still so you could go after your body without building a vehicle or Platform, just need a solar panel. Slower than a vehicle but easier to maneuver rough terrain. For added cost each form of hostile environment could require its own additional attachment.