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Found 8 results

  1. Anyone have a hankering for a space-age industrial revolution? I do! So, I've compiled a big list of items to help bring Astroneer to the next level of infrastructure. Enjoy! 1. Rocket Drone The Rocket Drone is an interplanetary ship that can deliver Materials and other items between planets. When launched, they will fly to in-range vehicle bays or enter planetary orbit. When in orbit, they can be told by the nearest Controller Platform on the planet they are orbiting to fly elsewhere, as long as it has fuel. It has the capability to release Orbital Satellites. 2. Orbital Satellite The Orbital Satellite is a planetary scanner. Once in orbit of a planet, it collects data and sends it back to the nearest player base. This data can be used to pinpoint spaceship wrecks or indicate where mineral-rich areas are. When in orbit, the owning player will have a passive income of 75-250 Bytes, depending on the size of the planet. The Orbital Satellite must be built out of several expensive components and launched via Rocket Drone or Shuttle. To upgrade and refuel the Orbital Satellite, enter planetary orbit and dock with it. The Satellite has two augment slots and one fuel port. The Orbital Satellite's Augments can improve its abilities such as make its data more accurate 3. Control Platform This new base platform module partners with the Satellite Data Array Platform to control and instruct Rocket Drones and Orbital Satellites. When activated by the player, the Solar Map is shown and 2 Autonomous spacecraft such as Orbital Satellites or Rocket Drones are displayed. This can be expanded up to 8 spacecraft via the Satellite Data Array. This Platform can be used without a Satellite Data Array Platform or Dish, but actions require longer to communicate to spacecraft. 4. Satellite Data Array Platform/Dish/Server This device is an infrastructure staple In order for improved performance of all network-related items. The Platform adds +60% Network capacity to any connected Control Platforms (+4 Spacecraft Tracking). SDA Dishes add +15% Network Capacity and if mounted to the player's backpack, enables a surface mini-map if at least one Orbital Satellite is in orbit and able to make a Line-Of-Sight to the player's dish. Servers are 2-slot base-attachable items that come from the large Printer. They add storage capacity for Orbital Satellite data, which can then be deciphered and show where wrecks or high-mineral content is. This is essentially a variant of the research/bytes system. 5. Geodomes and Habitats Geodomes are base extensions that allow you to take shelter from storms and work in peace. Big enough for 2 fully-built base platforms, they would essentially look like this. The GeoDome Habitats are built from placing 1 compound and 1 titanium on a base extension. They have 4 internal 2-slot attachment points to put items like Medium Batteries or Storage on. 6. Reinforced Tether Pylons Reinforced tethers are large, tall structures that have the capability to also transmit power and items. Printed in sets of four from a base platform printer, these pylons have 6X the range of normal tethers and have 4 attachment points, allowing them to become solar-equipped or even windmills. They are set into the ground like Habitats. Rovers and Trucks are able to connect to Reinforced Tether Pylons to charge or transmit items. 7. Transmission Tubes Transmission tubes are a new item that can connect bases and move resources. They can be strung on or under the ground, or hung off of Reinforced Tether Pylons to stay out of the way of Rovers. They even move Research 8. Hydrazine Tank and Hydrazine Hose A Large hydrazine tank which can be printed. It occupies 2 slots and has a capacity of 25 Hydrazine Canisters. If mounted to a Hydrazine generating device, it will fill off of its labor. The Tank also has a hose that will try to auto-connect to nearby shuttles, much like base parts attach to Rovers and Trucks. That's all I have for now, folks. I realize that some of these may be under sub-categories of the roadmap, but my star ideas are 1-5 in my opinion.
  2. This IDEA does not need images or pictures to explain. = MODULE MANAGEMENT = I encountered an issue, where my modules once expanded began to pinch one another in, and one even spawned under a full platform where it could barely be reached. My suggestion would be perhaps, OPEN BACK BACK to trigger a MODIFY MODULE reticle, maybe with combined keypress (example left and right trigger, while targeting a module, perhaps highlights RED to warn you, you are modifying your platform). Then an option to MOVE the MODULE out of the way for better placement, or deconstruct It, for a return of materials. I love the game! I have several more suggestions and idea's that could add a massive expansion option, and perhaps lure more people to bring their friends in for the fun! The idea and concept, as well as the delivery is amazing and has kept me going in 12 hour stints! Oh my!
  3. ner0417

    Building Expansions

    So while I built my 2nd base (the 1st one was a mess and so the 2nd was me attempting to make a more efficient base), the sprawl became pretty bothersome. To use so much resin to continue building your base outwards made it somewhat of an eyesore. It would be nice if you could place, taller, rectangular bricks on top of the nodes of your base to allow you to place generators, solar panels, etc. onto a taller building-like structure. These would look similar to storage, but would be cube-like, or rectangular, and would allow you to put several things on each side of it. This way, instead of having 6 nodes connected together to house my solar panel grid, I could have 1 or 2 nodes with expanders on them to make my power grid more condensed. Thanks for reading!
  4. What do you think about the space to expand. At least 5 systems with hostile life forms. They move in packs, looking for food (which is you). And for the defense necessary to build a turret of titanium or iron. In a pinch, you can hide in a residential unit. Sorry for my English, I write through the Google Translator =) Also, some may be neutral. Or even friendly. But the best hostile, not enough action. The game is very good, do not want to, she died Thank you for the opportunity to speak))
  5. mortinusu

    Cannot make a new base?

    Hi! I am unable to make a new base with my shuttle? I flew to one area and quickly messed u and made a machine with one connection (useless), so I flew to numerous other areas and I now cannot build a base. Are shuttles one time only builders? Or should I be able to make new bases all over, and continue to launch away from them? Thanks!
  6. Astroneer_Talemir

    How do I build a second base?

    I've got a pretty decent size base built, but I want to explore other planets and expand my reach as far into the cosmos as I can. If I take a shuttle to another planet and begin to build off of it, will I be able to take off again? Or is there something else I need to research to begin building a new base on another planet?
  7. I would enjoy seeing larger storage racks similar to those you can build on vehicles, but as a base building. With these you could then create larger batteries, solar panels, and the like. Not needed, but It would be awesome to have more tiers of base items to build! (Unless I just haven't found the recipes yet...)
  8. WhiSKeYAmiGO

    Idea - Space Station

    I would love to see something where it could make it easier for you to expand your locations and have multiple locations on multiple planets you can bounce back and forth from using a space station as your overall hub to transport to and from. I'm thinking the concept would work a lot like the base building in subnautica but in space instead and allow you to move around outside the base to enhance it (obviously thinking way future forward as it would require new mechanics but even just having it as a place to store resources would be super helpful to warp back and forth from initially). Would allow gamers to expand their experience and potentially open it up for resource diversity, alien lifeforms to be discovered, new and further base building, etc. Anyway, that's my thought...probably already on this forum somewhere but putting it down anyway.