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Found 6 results

  1. I had an idea about automating the Exo Request Platform and made a video about it: https://youtu.be/cInFrhD4ggo
  2. Summary: 1.17.88.0 - Steam - CHEER event bugs Description: There are a few bugs with the ongoing CHEER event: 1) For at least 3 days now, the timer has been saying the remaining time is <1days 2) I have already sent up CHEER items worth 2000 units after completing the goals for cosmetic items, but have not received a Care Package for that, nor can it be claimed from the third tab in the EXO Request Platform interface. The three Care Packages earned while completing the goals for the cosmetic items did come through without any problems. This might be solved by sending up another 2000 units worth of CHEER items, as I seem to remember having a similar problem during the BOO event earlier this year, but I would rather like to see it fixed. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.17.88.0 Specifications: OS: Windows 10 Home x64 | v. 1909 | Build 18363.1256 CPU: Intel i7-7700HQ 2.80GHz GPU: NVIDIA GeForce GTX 1050 Ti (laptop edition) RAM: A-DATA 2x8 DDR4 2400Hz Drive: HGST Travelstar 7K1000 1TB
  3. I printed a new EXO Request Platform on Atrox, but when I examine it, it says it's inactive, and the screen reads "Event progress is disabled". How can I participate in BOO?
  4. iPouk

    Salvage chic

    Hello, So i have all achivements except "Salvage chic" and ofc the one that requiers all others achivements. So i built the exo request platform made the composit, aluminum, and aluminum aloy parts. I did not unlock the achivement "Salvage chic". Now the plateform asks me for 50 astronium. I sent 50 astronium , it asks me 50 astronium again, so i sent them again, i'm stuck there sending astronium over and over again. i use the auto extractor to reach that amount of astronium but it's slow and it seems to be endless. Am I doing anything wrong or is there a bug there? Thanks for your answer
  5. Playing on a brand new Dedicated server. Exo Request Platform has no rocket and has been in a "waiting" status since we started the server. I have tried packaging it, creating a new platform, restarting the server, nothing has worked so far. I have attached a screenshot as reference.
  6. I was up early and came up with the idea for reintroducing the Exo Request Platform (ERP) outside of just events. It is somewhat hinted in the game that this module is meant for quests and i have some suggestions for it. - Using bytes players can unlock different levels of quests ranging from common > rare > epic > legendary > event > seasonal at different byte costs. Each new quest will cost a specific amount of bytes and is randomized from a pool. You can only embark on 1 quest at a time but you can choose the difficulty. while event and seasonal quests will persist throughout their featured duration. - common quests can be something where players will package or deliver backpack crafted items or tier 2 items - rare quests can be something like use the radar to find a specific non scrapable/indestructible object in the world and attach a radar to it. but requires completing the first radar feature in the planet (this would involve adding the radar widget to some of those indestructible objects) or maybe adding a repair tool that can be used to repair salvage or simply repackaging specific salvage to be delivered via the rocket. - epic quests can involve performing or delivering certain tier 3 or 4 objects to the gateway chambers and others this would involve adding some what for them to consume these objects - legendary quests can be something that requires the player to generate a certain amount of power to launch the ERP rocket. The above quests can be abandoned at any time, like cancelling research. - event quest can remain the same as they are now and are only available during certain events the devs feel necessary eg. Halloween, Christmas, charities, etc. - Seasonal quests is something i would like to see added to the game where you can start a New Seasonal Adventure and the season will last say 3-4 months where players have a limited time to unlock some Seasonal exclusive rewards cosmetic and other features during the season. however the seasonal file will be deleted or become non-seasonal after this period. These quests will only be available on a seasonal file and can range anywhere from completing the game or completing x number of deliveries eg. 50 common, 20 rare, 10 epic, 5 legendary missions to unlock the seasonal reward. Now those are just some suggestions as to what the quests can entail with multiple variations for each level as the developers see fit. as for rewards for each tier of quests its up to devs but my suggestion would work around -common - other materials, or items eg. trade 4 medium platforms A for 2 malachite or 3 scraps or 1 medium platform B -rare - can reward with a fixed version of salvage or some harder to obtain resources. so returning 3 salvage medium generators will reward with 1 working medium generator or materials crafted from chemistry lab epic - these quests can reward with rarer items like an RTG or canisters of gasses like hydrogen. legendary - quests can be something that can reward with in game currency used in the cash shop when that's implemented or for rewarding players with items a tier above the input. eg. deliver 4 tier 3 objects to get 1 tier 4 object Seasonal quests are meant to be long term undertakings since they will be required to start a new seasonal file per season. This is a relatively long post but I really enjoy this game and would really like to see it grow. These are just some ideas I have and hope to post more in the future. The TL:DR version Use bytes to unlock quests in the ERP that reward players with resources or items of equal or greater quality.