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Found 9 results

  1. Currently doing the "Automated Mass Production Protocol" event. Loading aluminium on the Exo Request platform tells me that 1 bar is worth 1 point towards the total of 240 points for the corresponding stage of the event. This can't be correct, right? 240 bars of aluminium is devastating to collect on a 1.0-era save file. I shudder at the idea that the third stage of the event (aluminium alloy, 240 points required) will be the same. The only thing worse than having to produce 240 stacks of aluminium alloy would be having to produce 240 stacks of nanocarbon alloy. Oh yes, and slow painful death too. But at least the latter occurs only once in a lifetime. These bars just have to yield more points.
  2. Summary: Halloween Event Reward Bug Description: I was sending up the item required for the pumpkin shelter blueprint, while the item was still delivering my friend joined in the session. When the rocket returned I did not receive any notification reward for the blueprint, I checked on the large printer and Tab catalogue, both of them doesn't have it. The EXO request platform doesn't have the event quest for me after that as well, I doesn't have the option to build it on my friend's session either. So I went back and used the backup save file to redo the process again and now i got the option to build the pumpkin shelter, but only in that particular save file. I further tested it by starting a new save and it did not prompt up it was available/researched for me on the screen like my friend had, It is not showing up in Tab catalogue either in that new save. Question is, how do i get the pumpkin shelter blueprint now? Who do i need to contact to get this issue solved? Platform: Steam Version / Build Number: 1.16.70.0
  3. Summary: 1.16.70.0 - Steam - Halloween Event Bugged No Reward Description: Game is not registering sending last 16 Squasholine. Cannot receive reward or progress with event. Never entered creative mode. All materials gathered/created legitimately. Have been playing exclusively on a co-op game with my partner. Partner is the server host. Host counted as completing first event tier. Both Host and I were logged in and sent the rocket of Squasholine that should have completed the tier for both players. My game said I was still 16 Squasholine behind. Crafted 16 more Squasholine, display showed 16 on rocket, and sent rocket. 500 bytes deducted showed for Host, did not show for me. Display still shows I am short 16 Squasholine, no reward received. Would really like to continue this event. Platform: Steam Version / Build Number: 1.16.70.0 Specifications: OS: Windows 10 Pro - 10.0.18363 CPU: AMD FX 4170 Quad Core 4.20Ghz GPU: Nvidia GeForce GTX 1660 RAM: 16GB Hodge-podge Drive: 1TB WDC ATA Device
  4. My last 23 noxothane doesn't register, i haven't been into creative on that save so i did it legitemately but i'm missing out on the reward Can you resolve this on your end and grant me the last points? As can be seen in the video everything is done legitimately. For further info see my previous post:
  5. Hello there, I've just recently came back to the game (last time I've played Astroneer was ~2017/18) and found out that there were some sweet customizations to be unlocked by playing etc. Will there ever exist a possibility for me to unlock palettes like sunset/sunrise, despite not playing during summer 2019?
  6. Summary: 1.11 - PS4 - Salvage initiative not saving progress Description: When doing the salvage initiative multiple times I have saved and logged out and came back to progress at 0. I have put several hours and about 12495 or more points into the salvage event. I have duplicated off my main file for testing. There were time where I would load in at 0 and times i would load in at 495. During the initial salvage run on sylva I accrued roughly 5-7k points. I saved via tractor then saved and quit to title menu option. Came back to 0 points. Later on I moved to Glacio to farm research and to try the salvage initiative again. Open salvage and it showed 495 points out of nowhere. Roughly 8750 points later I saved on the tractor, saved on the small shuttle, flew to sylva and saved at the base, and finally save quit title. now im logging in and only see 4950 points Platform: PS4 Version / Build Number: 1.11
  7. During the salvage initiative event you are supposed to be able to put medium debris bundles and the displaced cargo on the exo rocket, but it is not allowing me to. Without that function the displaced cargo is useless and I have to blow everything up into small debris that are worth less recovery points. Please fix soon.
  8. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  9. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes