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Showing results for tags 'enviroment'.
Not sure what direction the game is taking. Like many new developers, they seem to take their cue from core players. Also like many new developers, they begin changing the very things that made it Unique and enjoyable to the core players. I would offer this penny wisdom. When you hear that your core players want things to be "harder" or "more challenging" you are making it that way for everyone, including brand new players. Many of the same players who ask for the difficulty and challenges will later ask for “quality of life" items. In terms of development hours, you are making it ha
So as I was wandering around in Astroneer, y'know as you do, I thought to myself, "Hey, what if I had to deal with problems on each planet?" The idea sprung on me while I was booting up a new game and rushing instantly to a Radiated planet. Environmental Hazards I know that we have sandstorms, or whatever it is you'd like to call them, but what if there were more hazards or detrimental weather? Perhaps they vary from planet to planet, for instance on the moon you'd have meteorites, on an exotic planet you'd have maybe a swarm of carnivorous space wasps or something of the sort. I'm
Now a Solar Eclipse in RL is the Equivalent of a Full Night in Astroneer, it is Darker, but not really a "Night". What is Currently is: What it should look like (not exactly like this): Early Game Tether also shouldn't Provide that much Light... there could be a sort of End-Game Tether Item, which has More Connection Range and a Bigger Light Radius. I also feel like Planets (except Moons) should have a Visible Atmosphere, so that you can't see the Stars and Planets so Clearly from the Surface during Day, and Only Dimmed during Night. A Good Exampl