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About Me

Found 10 results

  1. This happens a lot when I get in and out of rovers of all types; scout buggies, tractors, large buggies. Sometimes when I get back in, the engine seems "dead." As in, there is battery power but the rover acts like there isn't any and won't go. If I save, quit, and reload the save, it works again.
  2. There is an engine error on the ship. Please note that I attached the YouTube video link. The video is over 24mb and I only have to link to YouTube.
  3. first let me say gg and keep up the good work. this is just a topic to take a more in depth look at the plans for the upcoming overall for terrain mapping and the like and where the dev team is at this time. i feel like the game right now is limited by a few factors but i think one in it self is the game engine or some bad code somewhere idk i dont make games so i wanted to ask what takes the most draw from my hardware while playing the game. my instincts tell me its the render distance/speed the game needs to constantly keep track of a ton of objects that are within the physics range so
  4. Hi. There is a problem. Play the game for 3 minutes and at one point a black screen and only hear the sounds of the game, then a minute later the sound disappears, thus can't do anything with the keyboard, do not minimize the game not close, helps only hard reset. If you look at the program monitor, you can see that the card works at 99%. All other information in texts files Report.wer DxDiag.txt
  5. I've noticed that the game uses about 3 Gigabytes of RAM and no more. Seeing how most PC players are going to be running a 64 bit system with at least 8 Gigabytes of RAM, I am positive that tweaking the game/engine to allow more than 3 GB of RAM would prove to be a HUGE performance increase on at least the PC platform. I myself have 32 GB of RAM and I would LOVE to see this game use more than a measly 3 GB.
  6. Today i found this deep inside the cave. Maybe you know or have idea where can i use it or how. In english its "engine maneuvering" When i put fuel on this its bruning it.
  7. i experience this problem, when i played with two friends. we did not special thing. please, help me.
  8. Not sure how feasible this is, but I had an idea for both an aesthetic change (obviously personal opinion), and a possible optimization/stabilization. I don't know how performance-intensive the planets in the sky are, but I could swear I read somewhere here or on Reddit about them causing problems when visible. I was thinking maybe lowering the poly-count of distant planet renders by a significant amount. Right now, planets in the sky look kind of weird. They're, in my opinion, really quite ridiculous looking. I personally love low-poly art, and I generally like the art style of the ga
  9. Clearly visible on the tree. Will this quality remains the same, or maybe you planing any improvements?
  10. Hey System Era, I was wondering, why don't you use Unity 5 instead of Unity 4 as I understand. After updating the engine in Kerbal Space Program it gave the game an enormous performance boost. That could help Astroneer as well.