Search the Community

Showing results for tags 'engine'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 10 results

  1. This happens a lot when I get in and out of rovers of all types; scout buggies, tractors, large buggies. Sometimes when I get back in, the engine seems "dead." As in, there is battery power but the rover acts like there isn't any and won't go. If I save, quit, and reload the save, it works again.
  2. There is an engine error on the ship. Please note that I attached the YouTube video link. https://youtu.be/rlOKnsDifKY The video is over 24mb and I only have to link to YouTube.
  3. first let me say gg and keep up the good work. this is just a topic to take a more in depth look at the plans for the upcoming overall for terrain mapping and the like and where the dev team is at this time. i feel like the game right now is limited by a few factors but i think one in it self is the game engine or some bad code somewhere idk i dont make games so i wanted to ask what takes the most draw from my hardware while playing the game. my instincts tell me its the render distance/speed the game needs to constantly keep track of a ton of objects that are within the physics range so while i think adding new stuff to the game is a cool idea to have the objects be a limited in size due to the physics render distance is kind sad as this limits the size and scope of the game moving forward as you always have to consider the physics range. i think in order for the game to grow into a better version of it self it needs to get out of its tiny planters pot and get a larger pot with a bigger area to move around in. if the creative side of your dev team is being limited by the limits or restrictions of the engine then i think you have to decide now rather then later if your going to switch over to a more accommodating setup for the scope of what they want the game to be if you wait then you just have to do more work later porting things over that you made to add content and the like. uprooting a plant can be dangerous if its stayed in the pot to long it can go into shock when it gets moved to a bigger area you also have to make sure that you have the dirt to replant your game in the larger container however the benefit is. if the plant feels ok in the new pot it has new areas to spread into and can grow taller and bloom larger with deeper roots in the community as long as you keep putting in the effort to water it each day. its time to take a real look at what you have what you want to get what you can get and whats the best way to optimise it all to fit together as you implement new items. ask the creative side of the team if the walls are preventing the plant from growing.?‍♂️? ?️gl and go team
  4. Hi. There is a problem. Play the game for 3 minutes and at one point a black screen and only hear the sounds of the game, then a minute later the sound disappears, thus can't do anything with the keyboard, do not minimize the game not close, helps only hard reset. If you look at the program monitor, you can see that the card works at 99%. All other information in texts files Report.wer DxDiag.txt
  5. I've noticed that the game uses about 3 Gigabytes of RAM and no more. Seeing how most PC players are going to be running a 64 bit system with at least 8 Gigabytes of RAM, I am positive that tweaking the game/engine to allow more than 3 GB of RAM would prove to be a HUGE performance increase on at least the PC platform. I myself have 32 GB of RAM and I would LOVE to see this game use more than a measly 3 GB.
  6. Frugo

    I found engine

    Today i found this deep inside the cave. Maybe you know or have idea where can i use it or how. In english its "engine maneuvering" When i put fuel on this its bruning it.
  7. i experience this problem, when i played with two friends. we did not special thing. please, help me.
  8. Not sure how feasible this is, but I had an idea for both an aesthetic change (obviously personal opinion), and a possible optimization/stabilization. I don't know how performance-intensive the planets in the sky are, but I could swear I read somewhere here or on Reddit about them causing problems when visible. I was thinking maybe lowering the poly-count of distant planet renders by a significant amount. Right now, planets in the sky look kind of weird. They're, in my opinion, really quite ridiculous looking. I personally love low-poly art, and I generally like the art style of the game, but the distant planets really don't look like planets. Like... if I had never seen or heard of this game and was shown a picture of a distant planet, I probably wouldn't realize it was a planet until you told me. Now, obviously this is sort of a difficult topic as aesthetics/game-art will always be 100% up to the devs. It's their artwork we're enjoying. But I still wanted to bring it up since it would come hand-in-hand with what would most likely be a major performance increase. I'd like to see planets that look more like the one in the forum's background image (right behind the logo): The poly count on that one is MUCH lower than the ones in game. I think this would both be an aesthetic improvement, and due to the lower poly count, also a performance improvement. Here's a good example of what we currently see in-game (and what I really, really, don't like the look of): As a bonus, the planet in the forum background image is a lot more mysterious looking than the ones in the above gameplay screenshot. Cheers!
  9. Clearly visible on the tree. Will this quality remains the same, or maybe you planing any improvements?
  10. toomuch77

    Unity 5.x

    Hey System Era, I was wondering, why don't you use Unity 5 instead of Unity 4 as I understand. After updating the engine in Kerbal Space Program it gave the game an enormous performance boost. That could help Astroneer as well.