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Found 16 results

  1. I saw someone talking about it on discord and I might have an idea how it might look in the game. The splitters might be something like cubes with four power sockets around them. On the bottom is a slot like other modules have. If the splitter is set on the floor it gets a base like other small modules (wind turbine, solar panel) but if it is placed on a base it can take power from the bottom slot and may distribute them through the four power sockets and vice versa. The splitters can be stacked to build something like a splitter tower or vertical power strip. The switch might look like a splitter with only two power sockets on opposite sites and the top slot is exchanged (for the fun) like a huge illuminated power switch. Turned on power may pass this module, if turned off no power will pass. But now, as a bonus, comes the funky part: If a switch is placed on top of a splitter(tower) it controls all modules below it. Attention: But if a splitter is placed on top of the switch it turns into a simple true/false logic switch. If the module(splitter) on top of the switch is powered the switch itself turns on and allows power passing. Currently there's no use for such a logic switch but who knows what comes.
  2. As stated, if I place Auto extractor on a large rover with 2 RTGs, the rover starts to deplete its battery in motion as if Auto extractor was using all the energy from the RTGs, which makes such config useless. I either have to package the Auto extractor or drive a little, remove it from the rover, let it charge and drive a little more.
  3. I would personally love if the turbines would turn if you were driving a vehicle, if it worked like a spedometer. the way this works is using the logic of how turbines spin when wind passes, when your driving a vehicle it should make wind pass through the turbines creating energy. P.S. thanks for reading
  4. Btw we have a solar array, wich is extremely useful on planets like calidor. But what if we turn 180 degrees and look to glacio, on a planet like glacio we need electricity production based on wind, and having tons of medium wind turbines is not just anti aesthetic, it's an enormous waste of material AND SPACE. Thanks for your attention
  5. Seriously, why is this not a feature? When you dig soil without a canister, the soil can be seen and heard being incinerated through on outlet on the back. This should produce a small amount of power (1U/s?) from the thermal energy that it generates. It would be great for separate oxygenator networks where even being tethered does not recharge your backpack battery. And it is easy to implement.
  6. It would be a 1-space item, made with a nanocarbon alloy, or a new item (who knows) and it would generate from nothing 0.2 energy bar per second, a low rate but infinite energy. I think it's a good item and it would be very good for the endgame, you could put one of these and a portable oxygenator and make a very nice oxygen and energy supply. Because of the rate it wouldn't be that OP, because the oxygenator uses more so you couldn't have a permanent oxygen supply.
  7. I was thinking that it would be great to include in the game a way to create like a huge solar panel like the image, that is always looking at the sun and stuff, also make it harder to build, maybe make it require astronium or something like that, that way the astronium now has an use, same idea with a huge wind generator and huge fuel generator, maybe like the classic wind tubine, and something machine like for the fuel generator, also, like, for the small generator you need biofuel, the medium needs coal, and the big need some kind of refined fuel to work. maybe some air vehicles to move inside the planet? Also maybe make that the centrifugal dirt thing will give you more of some kind of resourses depending on which planet you are, like for example the dirt of earth gives you a bonus of compound, the moon gives you extra idk, extra resin, just an idea.
  8. Summary: Vehicles don't drain energy in multiplayer Description: In multiplayer mode, vehicles used by a player not hosting the game don't drain energy. Bug in game since version 0.9.0 from my experience. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Pro x64 - version 17134 CPU: Intel i7-6700K 4.00GHz GPU: GeForce GTX 980 Ti RAM: G.Skill RipJaws 5 DDR4 3000 MHz CL14 - 4x8Go Drive: Seagate Barracuda 7200.14 SATA 6Gb/s 3 To (ST3000DM001-1ER166)
  9. So, I dragged a fallen solar panel, those big ones, to my base. And now I have huge amount of power. But, there are anyway you can use them. I have a condenser running, but the fuel are un-tradeble now. I was visioning this kind of system: Player can build like a platform which act like a space gas station. NPC can drop there and have their ship refueled, repaired and maybe other stuffs. Player get reward from fulfill NPC's need. Like, rare stuffs, or byte points. Like that. Hows this sound?
  10. Hello! I have some small ideas for the game that are really cool. 1. Wind Turbines should be at full capacity during a storm. Seems illogical to me to not have any wind during a storm.. right? 2. Interstellar travel. travel to other stars, discover new types of planets and you will be able to choose your star with.. 3. The Observatory you could build an observatory to observe other solar systems, and gain knowledge about them so how do we use the knowledge about other solar systems??.. 4. The Spaceship (idk find a cool name) When building it, it will be placed in orbit of your current planet, and when you wish to go to another solar system, go on to the spaceship and choose your observed solar system. (much like the shuttle but with the observatory) you can always go back if you wish. 5. Add Types of Sun Add red giants, add white dwarfs, add all the stars you could ever know. 6. Add Space Stations It will be nice to add space stations and observe other planets of the current solar system. and find out diffirent things about that planet! (Hostility, Storms , Minerals , and other stuff such as....) 7. Soil Density this will get annoying on some planets, the soil could be denser, harder to mine, you get more soil, but you mine slower. 8. Space Elevator it could be cool to build a space elevator to space stations. and could be a must for the spaceship. 9. Asteroid Belts and Comets. There should be asteroid belts with asteroids (duuh) with different minerals, colors, and density. Comets could be rare, temporary , with juicy, rare minerals. 10. Add Large Solars and Winds
  11. Hey! Is is normal, that the big rover drains energy even when standing alone, not in use... It's more than a big wind turbine can support. BR, Jan
  12. There is a certain type of mushroom in the game which produces two seeds when it dies. Currently the seeds can be used to grow even more mushrooms, which is useless. My suggestions/ideas are: 1. Make the seeds be researchable, it will bring motivation to grow the plants and consume the seeds for researching the bytes. 2. Treat the seeds as an organic item. The small energy generator, which consumes organic, should be able to consume a seed as well. Another reason to grow the mushrooms. 3. Fully grown mushrooms should produce energy spots around them. Collecting the energy will be another motivation for the farming. 4. Allow to trade the seeds using the trade platform. Another trading resource is always valuable, especially when the trade platform will be nerfed. P.S. I have searched entire forum with Google, but could not find this ideas anywhere. Also I have read the pinned posts, and I hope my input is valuable.
  13. Today i build my first "Medium Wind Turbine" ever. But i saw a just bug... (it IS producing energy) It's totally new save at version 0.7.0.0
  14. For the last 2 months i've had issues where the energy doesn't transfer from my base at all, or anywhere around the base. I have unplugged the devices, uninstalled, verified and re plugged everything back and nothing. I also found this error, where i would get out of the vehicle and it would fly away I hope this leads to further development, i love this game and i really wanna get back to playing it; keep up the good work and please fix this bug! bandicam 2018-04-21 21-35-52-685Trim.mp4 bandicam 2018-04-21 21-35-52-685Trim.mp4
  15. I accidentally printed something with (A) button, and then quickly tried to stop it again with (A) button. This worked, in a sense. I got my Compound back in full and nothing it being printed. But the printing sound is still on and the 2 bars of energy I lost aren't regenerating. I then tried printing something else. It printed, the printing sound stopped, but now my backpack energy isn't regenerating at all. Videos here: https://account.xbox.com/en-au/Profile?GamerTag=WizardSleeve555
  16. 0.6.2 - Steam - Base energy stopped permanently All platform connecting cables stopped flowing electricity. Astroneer can't recharge his backpack. All platforms have maximum energy output even when emptied and/or disconnected. Reconnecting cables doesn't change anything. Restarting game doesn't help. (Screenshot Included) Steam 0.6.2 OS: Windows 10 Home 64-bit x64 | 1709 | Build 14393.693 CPU: Intel i7-6700K 4GHz GPU: NVIDIA GeForce GTX 1070 16GB RAM: 16 GB (DIMM DDR4, 2400 MHz) Drive: ADATA SP550 250GB