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  1. I had a really cool idea that I think would make for a great addition to the game. An elevator to lift your Astroneer in and out of the caves. Say that you dug a really deep hole to the center of the planet and you need to bring some resources back up and you don't have a path or vehicle, you can place an elevator at your base and dig a hole straight down and it could lift you or some cargo up or down. This would make building an underground base or just exploration very easy. The elevator could be controlled by your character to stop and start whenever, or you could put some materials in it and send it straight up or straight down all the way. What are your thoughts?
  2. Hi, first time posting here but have played for over a year. Enjoying 8.0. These are not new ideas; rather ideas rehashed with some twists. COMPONENTS - I like the idea that there should components, but for T3 (tier 3) and even some T2 items. They could have names or for Alpha/simplicity-sake, Component A-F, etc. Moreover, have them need to be crafted at a craft-able workbench... My idea for the workbench is that it resembles half of the medium rover storage plus a habitat-type enclosure. The storage half would allow medium (8-slot) storages to be attached whereby allowing the astroneer to make Components based on what is currently attached. **see below for automation-linking thoughts** It would need to be attached to a platform or a medium/large rover to function (craftable at medium fabricator?). Also, an astroneer could "enter" the workbench during a storm and craft components then. Perhaps its own ui? I think having "structures" that require multiple components made up of smaller crafted pieces rather than 2 or 4 pieces of copper, etc. will make some more end game parts of the game more strategic to get to. ELEVATOR - that is made from stackable (T3) evelator modules. They would piece together (only) vertically and only be used for astroneer transport (as opposed materials transport). It would require power and would be oxygenated. Perhaps it would only deploy on a true flat surface and one could dig down from inside? Perhaps a special platform for the first/surface module? Elevator becomes a permanent structure and can't be disassembled once placed. WEATHER DISHES - having a weather dish that tracks weather patterns, but has slots for 1 weather augments per dish. I.e., it will only track the weather system/hazard that you program it to track. The output is a timer for how long before pattern "touches down". A 2nd augment slot could recieve the Alignment Mod to tell if weather system/ hazard will pass directly overhead. HAZARD PLANET - could be a hard to reach planet with a heavy fog/mist (to reduce visibility) with only "end-game" resources, like what Linkman81 mentioned in a previous post about piece-ing together objects for rare modules/etc. This planet would not be overly hazardous, but an astroneer could not build on this planet. Only tethers could attached to the surface (but no compound is available anywhere on the planet, so supplies would have to be brought with). SMALL ROVER attached to LARGE SHUTTLE - for initial exploration of new planets.
  3. A while ago, another person suggested adding a zip-line to improve mobility on hills. It fits in with some other parts of the game such as tethers and sliding down hillsides and could be a help with caverns and mountains, so I agree that it would be a good add, but I think going further and making a whole set of tools using overhead cables would be even better. For starters, cables themselves - a set of poles built in a batch like tethers or extenders that can attach to a surface and be linked together over a distance. Maybe built using resin or aluminium, to differentiate from tethers and extenders. The poles would be sort of an upside-down-L-shape, and just tall enough that the astroneer could jump up and grab the cable to slide down. Cable poles could attach to terrain or single sockets on platforms and vehicles, which would allow cable cars to transfer items. Next, a small motor that could clamp onto the cable and use a small amount of power to drive along it. This could clamp onto the backpack, or carry a small item. The motor would come out on an L-shaped pole, normally keeping the astroneer or socket looking a bit balanced, but able to swivel them out of the way if the cable got too vertical to act like an elevator (holding the cargo/astroneer to one side). Again, this could be made of aluminium, and be charged up at each destination when in automatic mode. Finally, a larger cable-car platform with a medium/two-socket connector, able to automatically transfer items over a long distance. This could have connectors on the cable attachment to turn it into an overhead train, attach cockpits to transport astroneers, and hook up to a generator of some sort for long-distance travel as well as being handy for use as an elevator or getting around rough terrain. The cable poles wouldn't need to be very high since the terrain tool could easily make them taller. Yes, I watched Sky Commanders too much as a kid.