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About Me

Found 16 results

  1. I play astroneer in the xbox x with a xbox controller. I was trying to explode some of glacio wildlife (the one that throws bombs) that appears in groups of three, using some dynamite. Sadly, the dynamite explosion only affects the terrain, not damaging the wild life, and even so, the lifeforms dont explode when their terrain attachment is "excavated" by dynamite explosion. This is a bug/improvement that would increase game fun in single and multiplayer experience.
  2. I have played Astroneer quite a bit for now and while it is great fun to play i noticed that there are several factors that make long term playing feel rather grindy and repetative. I could go the easy way and say it's just the lack of content to spend that much time on the game but i realized that there is actually enough stuff in the game already but it simply is balaced badly - as a consequence a lot of items become obsolete. Mining: The crane: a great feature but ultimately makes no sense to ever build. it gives no advantage to drilling speed of hard rocks over the terrain tool - since it now has drill mods and can use a boost mod on top of that. it also has less range and is immobile while the player can change position easily with the terrain tool. given all the mods that the terrain tool can use and therefore how overpowered it has become difficult to bring the crane back to the game. i wished the devs would make a hard-mode where it's significantly nerfed just so a buffed crane (increased range, allow to use mods) would be the ultimate late game terraforming tool. however the crate would need one important new feature: it should additionally work like a vehicle cockpit so one can drill and drive at the same time. Another cool potential feature could be to give the crane a new attachment to use it as a manlift! when Astroneer was released i was really happy when i realized they introduced different terrain resistances/hardness. but in reality i could research the drill mods relatively quickly and then this new mechanic became completely irrelevant - especially because by the time i had to dig through hard rocks i already was equipped for it. i have to admit for a non-creative playthrough i really dislike the drill mods for the terrain tool and i do not see much ways to fix it. Well, perhaps the least they could do is to massively increase their research costs, especially for the higher tiers. maybe even make the research entirely hidden at the start of the game and make it only researchable trough finding it in a EXO research aids in the right biomes. perhaps another fix could to add a drawback by making it to require some fuel to drill through hard rocks - considering its not even really drilling but remotely sucking up the terrain (i.e. one could argue it needs to be soften up the rocks with something first). and there is also dynamite. it exists but has no reason to - from a gameplay perspective. for one, it cannot be used for mining (it just destroys resources) - and even if it didn't it would be again far inferior to the terrain tool. that's a pity because it would be fun if the game made it such that this would be the preferred way to mine some resources to add more variety to resource acquisition. Then however it would need to be made easier available as the resources required (sulfur) to craft explosives are too difficult to really bother.
  3. Ok so, a while ago I posted a thread about not being able to shred platforms and FlyingCrowbar came to the conclusion that only partially or fully damaged platforms can be shredded. I have a bunch of platforms I don't need or want right now so this is my solution: Instead of making all platforms shreddable(but that is welcome too), maybe we could blow up platforms with dynamite to damage them and that would automatically allow us to shred them
  4. Decided to finally unlock and farm a bunch of dynamite as it was pretty chill and it let me talk to chat. Few hours later I ended up with a fully stacked rover, which we then unleashed on a mountain lul
  5. in short. I noticed that when I found wreckage of habitats and damaged platforms they were marked as debris so I tried blowing them up with dynamite and found that I only got 1 piece of debris from the explosion, and that's if I was lucky. I think it would be a good idea to have items marked as debris and wrecked to break apart into several debris chunks when they are blown up by dynamite. This would allow players to actually shred the exploded pieces for scrap. The amount of pieces from an explosion can vary depending on the size of the item you are blowing up. If it's an abandoned habitat you could get a lot of debris chunks, whearas if it's just a platform then maybe you could only get 3 or something. Just a thought.
  6. Hello I'm making this post because I just destroyed the shell of a pit worm but it just keep floating in the air, according to the gamepedia you can not do this but I used dynamite and this happened, so please me them killable by destroying the soil underneath even tho you need to use dynamite in order to do so.
  7. Hi there. I played around with the new planet a bit, and I really tried to blow it up. (There you see SES, you give us a whole planet to play with and creative mode, and what do we do? We dig to the center or try to blow it up.) I didnt dare place more than 9 racks with explosives becasue the terrain started to glitch on me. And the result was dissapointing although it was fun too. The hole is big- maybe this is the biggest explosion in Astroneer ever- but the hole is just big enough that you cant see over it without walking. But this concludes that it isnt possible to blow up even the smallest planets. I used Extra large platforms, that allowed me to stack 8x10 items. I choosed to stack them with 1 dynamite and 7 hydrazine per medium storage. Times 9 it totals on 721 explosive items- 90 dynamite and 630 hydrazine…+1 dynamite to set it off. It took me over 2 hours with the cheating module, so this will never happen in survival. The pc will die on you before getting even close to placing enough explosives. Im surprised that the pc had no lag at all _showing_ the explosion, it was BANG and that was it. In minecraft it gets super laggy when you try to blow up huge stacks of TNT or nukes. CONCLUSION: CAN WE EVER BLOW UP A PLANET IN ASTRONEER? WITH TODAYS TOOLS: SADLY NO.
  8. And then I spent 10 minutes to get it out ASTRONEER (Game Preview) 09.09.2018 22_46_38 (2).mp4
  9. Some people might know that cave dynamite (dynamite found in caves not crafted) can be transported easily by sticking it to a research item. I know the devs might not have intended it to do that, but I think it should be kept in the game, albeit nerfed a lot. As of now you can stick it to all of the research items and stick as many on there as you want. However, it might be better if you could only stick it to one of the rarer types, so if you're the person who likes to keep dynamite around to blow stuff up, you can store a lot of it, but at the cost of potential bytes.
  10. Summary: - Steam - Dynamite merges with the launchpad Description: I wanted to delete the starting launch pad in which you receive your starting modules, but upon placing dynamite on it, it acted as part of the launchpad. Hovering my cursor over dynamite, and even dynamite connected to the connected dynamite gave me the option to examine only. Restarting the game causes them to act as normal. Version/Build: Specs: OS: Windows 10 Pro Insider Preview x64 | v.1803 | Build 17677.1000 CPU: Intel i5 4690k 3.50GHz GPU:Nvidia GeForce GTX 960 4Gb RAM:2x4gb DDR3 Drive: TOSHIBA MK2565GSX
  11. I play on Steam, mouse and keyboard, and I found this bug with dynamite, messed around a bit, and found that none of my other items can stick to me. I'm guessing it's because dynamite has the stickiness part about it, so if placed "on an object" (me) it wont fall off. This is totally cool for sticking on cave walls, but I'm guessing it's not supposed to stick to me. I stuck them to me by opening my inventory, then simply selecting the dynamite and clicking on my character. I noticed the dynamite only stuck when the compass showed up, so that's why I presume it will only stick on my hitbox. Also, the dynamite becomes seemingly attached to me, clipping through solid objects, like walls, and it cannot be detonated or removed. Only after the inventory is opened again will the dynamite become interactive once more. After discovering this, I saved, closed out of Astroneer and came back, and the bug persisted. This would be great if your inventory was full of dynamite and you're still mining in a cave. I still haven't researched dynamite, so this dynamite was all found either on dead astronauts in caves or laying on the ground in caves. (I also found that when they spawned on the ground in caves they seemed like they couldn't be picked up, perhaps deceiving the player into thinking that they can only be detonated, but after mining underneath them they can be picked up.)
  12. Heres another idea from me and a friend about a new device inspired by the recycler charge from Prey. It could replace the dynamite system because its pretty useless; I don't Know if anyone is using dynamite on astroneer but not for exploration and resource gathering i guess. So the concept is: -A little device craftable in the backpack , using one rare ressource (thought about Aluminium) or one extrarare ressource -Designed like a metalic little ball, the device can be placed on any structure like the dynamite and activated in the same way -When activated and after a short time, the device create a "air blast" (not an explosion like the dynamite) which is instantly remove all matter inside the radius of the device "blast". The new feature is that all resource in the "air blast" radius , like for example a compound deposit , would automatically be transformed into stacks of resources. -Be taken in the "air blast" radius would result in instant death. -Like the dynamite, the device is destroyed in the process. -The research cost for this device should be high, at least like the dynamite (ATM 3600 bites) , but it could also be more (between 5000-6000 bites) This device would be more efficient than dynamite, and more in the spirit of Astroneer, with no Weapons and Guns.
  13. Controller Xbox One I loaded my save after updating to 0.6.2 to try and see if I could blow up a large storage on my large shuttle due to it not being able to take off with a habitat. When placing dynamite I found myself unable to activate my dynamite neither on on the large shuttle nor the ground. It only brings out my terraform tool. I have tried reloading multiple times, while each time it produces the same effect.
  14. Hi, I bought this game recently but I've watched a lot of YouTube video about this game (My favorites are Z1 and Draegast) and it makes me really want to play this game. Then I bought it while it on sale. And the I also like the devs vlogs because I'm interested with game studios ,so watching your vlog is like a... you know... Make me even more interested into game development. So just straight to my idea. First I have to say that Dynamite/TNT and space junk is a relatively common things in game, especially now we can found space junk with TNT attached to it! Then I thought of something what if it could be a little bit valuable thing not just a trash... And my idea is to add a new resource lets call it "Scrap". What is "Scrap"?? Well basically it's a thing that we can get by blowing up Crashes with TNT. Because it's make sense right?? Blowing metal then you got scrap not just disappear. And from the "Scrap" you can maybe convert or smelt or craft that to something else. Ex. Aluminium, Copper, Titanium, or maybe a new metal resource like "Iron" that you can only get by blowing junk. I'd like to make some illustration but I'm to busy with my job and I cant even make this thread look more nice cause I don't have time to make this thread I think just it for this idea if anybody can improve my idea I would appreciate it so much. Thank you guys so much for reading this messy and bad english thread to the and. Its my first thread soo... Yeah, hope you like my idea... Have a nice day!!
  15. So I was taking some dynamite into my base. I accidentally blew it up. It created a large hole in my base that could easily be fixed. The issue was that it got rid of the connectors in my base that let power flow. Now my much progressed game is ruined. If there is some fix please help.
  16. Hi, I'm Adam and I'm new here. I have a few simple ideas which in my opinion will make Astroneer more enjoyable. My first Idea is about dynamite. To detonate one dynamite is quite simple. You press "detonate" icon and run. The countdown is long enough so you can blow up things without blowing up yourself. [image 1] But when you want to make a bigger explosion... you will propably die. [image 2] My solution is to make a cord with which you could detonate dynamite from safe distance. Similary to tethers, our astronaut will be making a path with them and once one end is conected to the dynamite, the other end will show the "detonate" icon. [image 3] They could be made from copper and one pack could contain six pieces. This could make using dynamite more practical and also less destructive to the areas whitch you don't really want to blow up (now to achieve a similar effect you have to make a chain of small explosions that lead to the bigger one). Let me know what you guys think.