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Found 13 results

  1. Yeah, we have a Trade Platform and EXO Request Platform. But it is using a space lander, right? So I thinking about "How about using drone?" thing. That's my idea: Here is a this module's features: (The units of power follow the units used in the official wiki.) Delivery Platform is using unmanned aerial vehicle(UAV). This module's is delivery a materials purpose. It can be attached on Tier 3 Platform. There is exist it's own network. This module has powered it's own solar panel and supply power to drone without wired(Wireless powered
  2. Hello my friends! First of all I want to tell you that I see in this game a huge potential. This forced me to spend some of my time to write few of my ideas. I would like to see in the comments what you think about them. English is not my native language, so please forgive me for any mistakes. @SES_Adam I think that you should to take a look at this. List of ideas Crystal Currency Astroneer not expose yourself for no reason. He explores the planet for economic purposes. For the game should be added currency (for example crystals able to mine) for which you would buy schemes.
  3. I know that this something already to be confirmed to be added in the future. But I'd like to show a different perspective to the idea of automation in Astroneer. "Astro-Bud" is here for your automating purposes (Astro-Bud) ( I know he doesn't look great, but hey, I made this in 20 minutes, don't judge...(Same goes for the name ...)) He is a robot that you can teach to do an action and he'll perform action. This can include using crafting at the printer, smelting resources around your base, transferring Hydrozine to your shuttle/spaceship and re-arranging items on your veh
  4. The idea of permanent suite upgrades as mentioned in the collect-thread would add a bit of rpg flavor and I think without overloading the game this would be a very nice and fitting feature. Oh and a big shoutout for the music, really love it Some ideas, hopefully some of it is useful for you devs: A hovering spherical droid (maybe customizable) that provides one or two services like additional light, acoustic stormwarning etc. With a few random droid sounds he would make quite a difference since the player would not feel so alone in the vastness of space. But maybe that screws
  5. HI, congratulations on creating such a refreshing game. I really enjoyed it and i am not even close to the finish. I will jump straight to the point. As it is a space exploration game i guess it is happening in a time where technology is advanced to that point, so... 1. It will be cool to research and craft Drones. Drones can use power like batteries and can be used to tag resources on the ground and scan it. We can even use drones to drop dynamite on those green poison cloud spitting spores/things. Drones can give early warning for storms. 2. Using resources from the backp
  6. Just thought I would contribute a few ideas I had for the game. Will add more as they come to me and edit this post accordingly~
  7. My idea is to implement some kind of drone with two movement modes. The first mode a “follow-mode”, where the drone will follow the Astroneer and recording in this time the terrain an surface of the planet. This kind of surface-scan will lead to a 3D-map, that the player can open as a kind of minimap for orientation or to chart up the planet basically. Also the tunnels or underground caves can be mapped as a small 3D model. The second moving mode will send the drone with its limited energy (charged by base or Astroneer) to a point or range set by the player. In this mode th
  8. 1.CELLS. Improvement of backpack by additional slots (I think 2 slots will be enough). 2. JETPACK. It can be placed on backpack instead of solar panels or on the new cells of backpack plased on the buttom of backpack. 3. LADDER. If we will use jetpack, ladder insn't need. But in the start of game, ladder can help to get down in the caves. 4. FLASHLIGHT. I want to turn in off on my helmet at the daytime. The similar fo vehicle. 5. FLYING DRONE. For prospect. It can require separate platform. Drone can be features by binocles with zoom for better prospect. 6. SIGNED be
  9. In some games such as Fallout 4, you can command a follower to look around for items that you might have missed or that you need. I think it would be nice to have a small drone companion that follows you around and can be commanded to look for certain resources within a certain range. For example, clicking on your drone follower could pull up a small circle menu around it of resources that you've already discovered, and you could select one of those resources for the drone to scan for/seek out within its specified radius. The drone could then use the already in-game "pointing" system and
  10. Here are a few things that I feel should be in Astroneer, and why I think they should be added. You can find the list of implementations below. (Updated every +3 hours of play time. I have 9h on log.) TOPIC 1 - Base Creation: The first, and major thing I want to talk about is base creation. The way it is setup is decent but sometimes I just feel something is out of place, but I can't change anything. Please implement some sort of system to modify or delete base objects and vehicles. Many youtubers have done this, time and time again (Including me.). If I make a rover, and find the resea
  11. Here's something that I thought off that could be pretty cool for the future. How about instead of a map we work around with beacons and a drone that drops beacons to locations. I'm thinking of an AI driven drone that requires fuel and electricity (power) to work and could be filled with beacons and it scouts the planet or cave for specific ressources. You can make it look for specific things like crash sites or simply a specific ressource or make it mark anything it comes across. It could have a radio where an AI just tells u ''found a crash site south west of ur location, marking it with bea
  12. I think it would cool to implement a drone center as an avaliable upgrade for a station • Scout drones that could travel in a certain range from where they were deployed would be able to find resources and then drop next to them and turn into a beacon for later recovery • Harvest drones that could say be either attached to your backpack or be able to deploy in an area that would gather all resources in that cluster and make a small pile of resource bundles • Hunter drones that can either be attached to backpack or deployed in an area that would seek out dangerous plants and d
  13. I've seen a few ideas for drones batted around so I figured I'd my own take to the mix. The intention of my Drone idea is to add an interesting way to increase your ability to haul more without a vehicle and to facilitate other additional capabilities. The Drone would be built at the vehicle bay and the control module would be built from the backpack. I'll detail the specifics below. The Drone The Drone would be 4 wheeled vehicle. The drone would have 3 slots to allow for 1 medium/1 small or 3 small attachments. Power would transfer between you and the drone.