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  1. --------------------------------------------------------------------------------------------------------------------- Summary: Camera angles and auto adjustment (Mostly vehicle related) Description: Driving up a very steep narrow slow some times causes the camera to auto adjust constantly Driving with large items beside / behind you can making driving blind. Walking in very tight areas can cause the camera to 180, or clip trough terrain Suggestion: This is mainly directed at vehicle usage. A first person camera angle in vehicles would be very helpful in tight areas or at the very least make it so you can so when driving. Also allowing the camera to be zoomed out farther in vehicles so the terrain is visible. --------------------------------------------------------------------------------------------------------------------- Summary: Auto arms don't work Description: Having more auto arms increases the rate that problem occurs. Even more so with filtered arms. Turning all arms off and back on with a timer is just a horrid way to solve this problem but it does work. Reloading the game also fixes the problem until it happens again. Kinda stopped playing after my auto arms no longer functioned. --------------------------------------------------------------------------------------------------------------------- Summary: resource canister fills a one spot with all its items / tier 1 slots Description: I've had it happen a few times where a resource canister with output turned on will spit its items out but they don't go to different locations, instead fills a tier one slot with 32 iron etc Thou I have seen a tier 1 slot being occupied by two things before. quickly moving tier 2 storage and putting another down while and auto arm or anything that denseness items can recreate the canister problem, thou it seems to only 1 item and a tier 2 item in same spot. while resource canister can do 32. --------------------------------------------------------------------------------------------------------------------- Summary: Walking forward seems to stop at some what random times Description: While walking forward all the character halts suddenly, releasing and repressing the key to move seems to fix the problem. I have mostly encountered this on terrain that has been created by the terrain tool. --------------------------------------------------------------------------------------------------------------------- Summary: Noise, anchored, and object state changing with terrain tool Description: Using terrain tool to level, or modify terrain under structures causes noise from the structure, it also no longer anchored to the ground and can be pushed even by the player. Tethers that have had terrain modified below them become solid objects that prevent vehicles from driving trough them. --------------------------------------------------------------------------------------------------------------------- Summary: Object Snapping Description: The center of the screen is directly where I would expect the item to snap to, in most cases it seems I need to move the dot above / below what I am trying to snap to. Other times with snapping it just makes no sense why It has chosen its location and getting it from that chosen location requires player / camera moment. --------------------------------------------------------------------------------------------------------------------- Summary: Website (https://forum.systemera.net/) - search box Description: Using Google chrome (Version 83.0.4103.116 (Official Build) (64-bit)) / Microsoft edge (Version 84.0.522.40 (Official build) (64-bit)) the "h..." is not behind the grey background, Seems to be that way under many different screen resolutions. The search query also overlaps the search button itself. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Summfary: Website (https://forum.systemera.net/) - forum submission field editing Description: Limited amount of undo / redo. Some words changing to the color red and keeping their underlined state when using the right click word suggest for typos. Underline / bold seem to be very inconstant in staying in their state after editing a line of text. Typing new lines of text does not cause this issue. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.13.126.0 Specifications: Windows 10 (64 bit) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU: AMD Radeon R7 240 / NVIDIA GeForce GTX 1050 Ti RAM: G.SKILL Value Series 4x8GB 288-Pin DDR4 SDRAM Drive: Kingston Digital 120GB UV400 SSD C2C 2.5" SUV400S37/120G x6 Hardware Raid 5 -----------------------------------------------------------------------
  2. hi there, since releace 1.0, it can be really hard to drive. there are 2 situaions when driving in third person view is very frustrating. Driving between trees. Because of the trees/leafs, you can't always see where you are driving to. When the camera is placed behind the vehicle, there are often trees/leafs in the view, so just can't see what is in front of the vehicle. because of that I often get stuck because of rocks, resources or other trees right in front of the vehicle. Driving/Digging with a drill mounted in front I really love the new feature of mounting a drill at the front. when I explore a planet i drive around and whenever there is a "wall" in my way, I just drill through. Often I want to drill up to a platform, to get a better view. To drill up, I have to lower my camera position. That means I can't see anything in front of my vehicle, because the camera is now right behind or even under/in my vehicle. the main problem is, you can't see holes in front of the vehicle and just fall down. very frustrating if you just want to explore the surface. It would be really nice, if you would allow first person view just in vehicles/rovers. because we are in a vehicle, we don't see the backpack anyway. so not seeing the backpack isn't an argument in this situation. to make driving even better, you could use the small dashboard of the rover seat, with a load indicator, a compass and a gradiometer . that way it would be an awesome experience driving around in an rover. of cource first person should be optional and you can always change between first and third person view. I've attached an screenshot, while driving/digging up in a large rover. as you can see, to dig up, I have to place the camera very low and can't see what is right in front of my rover. if I attach a second large rover, then the camera would be right in or under the secont rover, which is even more difficult to drive. would love to get any feedback. keep up the good work
  3. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  4. Summary: 1.0.4 - Steam - Rover stops responding when drill is turned on Description: Any rover in my game stops responding to input while a drill is turned on in any front/rear slot. Input resumes working when the drill is toggled off. Video of bug: https://cdn.discordapp.com/attachments/260188315913945105/544151203441934336/New_video_Small_2.mp4 In the video I am always holding forward, and half way in I start holding forward and steering, but when the drill is turned on, only the rover's momentum keeps it moving. It will eventually come to a stop and even slide backward if on a hill. There is a workaround that can still make it usable by accelerating, then toggling the drill on and off periodically, so that the rover's momentum will carry it forward while drilling. Its less effective up-hill, of course, so it still isn't ideal. Platform: Steam Version / Build Number: 1.0.4 (present since 1.0) Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel Core i7-2700K CPU 3.50GHz GPU: NVIDIA GeForce GTX 970 RAM: Patriot 3x4GB DDR3 1066Hz (12GB) Drive: KINGSTON SA400S37240G (SSD)