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About Me

Found 16 results

  1. I have a multi-monitor system, that is there are three (3) monitors (#1 2560 w x 1440 h, #2 & #3 1080 w x 1920 h) connected to my Windows system and Windows is set to extended mode so it sees them as one contiguous monitor (4720 w x 1922 h) set in a [2][1][3] arrangement . The problem is that, when playing your game full screen, the mouse IS NOT constrained to the game window that is being displayed full screen on the main/center monitor (#1 2560 w x 1440 h) and can move off of that monitor onto either of the two (2) side monitors. If this happens and a mouse button is clicked, whate
  2. Summary: 1. Game refuses to go into windowed mode, restarting the game (in windowed mode, through steam; and in windowed mode through the game itself) does not help anything. I'm trying to move it from the main monitor (monitor 1) to the secondary monitor (monitor2) but without a windowed mode to grab, it's stuck in an unfortunate place in my setup. 2. Vehicle bay is missing (tried in multiple new game files, but it does not appear in the possible items to build. Doesn't appear in either printers, and does not appear in the TAB screen. I can unlock vehicles, but not the vehicle bay.
  3. Hi, since Update 0.9.0 I do not see any pictures in the research catalogue. But at least I was able to read the name of the researchable schematic and was able to guess flip through it. I have no idea, how the behaviour was in 0.8.0, since I did not play Astroneer for about a year. Since tonight I do not see anything in the research catalogue anymore. Neither schematics nor the amount of researched bytes. The only update I found in the files was NVidia graphics related (Engine/Binaries/ThirdParty/NVIDIA/NVaftermath/Win64/GFSDK_Aftermath_Lib.dll, dating from tonight 0:04).
  4. I love adams new oxygen designs but I think it's now too downplayed and I dont have the same urgency as I did before when I was suffocating I think a simple red and black blinking light coming from the oxygen tube thing would be a great reminder maybe even have a countdown from 15 when you suffocate to show you how much time you have until you die I like symbols but players need a better telegraph on how they die from oxygen, also making the oxygen tube more a display could allow for some really interesting art in the future around oxygen
  5. I have 3 beacons on Terran, 2 beacons and my home. There has been a number of times that I have seen these 3 beacons from Barren when exploring, without seeing a planet at all. One such instance I caught on video at the video below. I've also attached an image. Steam version, 0.8.0, single player, Windows 10.
  6. Summary: ??? - Steam - Display image problems Description: Display image not clear Platform: Steam Version / Build Number: ??? where to find this Specifications: OS: Windows 7 HomePrem X64 CPU: Intel i5 2430M 2.4GHz GPU: RAM: 4GB Drive: Seagate 2TB I don't think the screen should look like this ? I have tried all the options in settings and none make any appreciable difference Is there something not right on my machine - the game seems to play OK, I just can't see very well what I am playing. I do see a di
  7. Summary: 199 - Steam - Terrain Analyzer Augment display isn't working properly Description: All my Terrain Analyzer Augments aren't showing the terrain colour I have analyzed (to completion) and show a black bar instead of a coloured one as they did before. I think this only happened after I loaded a save, because I remember seeing the bar fill up and showing the correct colours! Here is a picture showing two of these augments in my backpack, both work properly when I paint the terrain (one in blue and one in orange, respectively) but as you can see the bars show up bla
  8. As provided in the screenshot, there are some problems on rendering the menu. I guess its kind of static, or not optimized for all resolutions. Or maybe there is a breakpoint on a given resolution. (NVIDEA GTX 1070; Driver 385.31) (Two monitors plugged in. Gamescreen: 1920x1080, second Screen: 1600x1200) (Windows 10 Build: 15063.540)
  9. I would really love to see the Resolution 3440x1440 supported.
  10. An area east of my base, that previously displayed ground clutter and resource nodes like Malachite and Laterite, is no longer displaying these things. It's all just bare earth, including the first part of a cave entrance. I've attached images and the save files for further investigation. AUTOSAVE_0_2017.01.06-09.03.25.sav AUTOSAVE_0_2017.01.06-09.03.27.sav
  11. The game works fine with a screen ratio of 21:9. But in the main menu the player selection isn't fully displayed. I would be glad if you could fix that ^^
  12. Sometimes when I log back in my items attached to my back pack appear disconnected and a little distance from the back pack. Taking them off and putting them back on corrects the issue. http://screencast.com/t/9Xf3n6BfXugb
  13. Currently save files are shown as blue outlines of drop ships, they have the time and date they were last played. It is a simple and rather neat idea (I like it) but there are a few short comings. - If more than one person is playing on the same computer it gets very confusing which files belong to who. [possible solution] Allow players to chose a customizable emblem when starting a game, the icon can be displayed on the door of the save files drop ship, making different saves immediately identifiable. Also list total play time under stenciled in on bottom edge of the drop ship.
  14. I like to run as many games as possible in surround because of the immersion factor. As soon as the game launched and I got into my first world, I noticed the camera angles cut the bottom half of the screen out. As in I couldn't even see the feet of my little astronaut. I disabled surround and re-launched, and got the full camera angle. please add better support for surround because the game looks absolutely amazing in surround but is un-playable.
  15. Hello, here is the info you asked for: Mouse/keyboard Steam (PC) Save a game in windowed mode (screen filled). Restore game with display set to fullscreen. Some scales and relations of objects are way off, e.g. the backpack appears too large and the items in it appear to hover over it some distance away. Hit boxes are off too, you cannot place anything in the backpack then. Saving and restarting without changing display settings works around the problem. I play on a laptop, this might also be related. First run was in windowed mode on the laptop display, second run at ho
  16. I have a 21:9 LG monitor and have some display errors for example in the launch screen