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Found 9 results

  1. CoLoN

    Development

    I have purchased the game and love the roof of potential this game entails. As a fellow developer with extra time (no way right?). I would love to be involved with a side project. Is there anyway a fellow software developer can contribute? Are there any open source portions of the game that the community can get involved with? Also is there a modding community around the game?
  2. I guess nobody likes to lose their game progress when a new patch is released. Nevertheless, in the current state of development, my suggestion is to not support compatibility with old save games at all. Right now, the game is in a pre-alpha state which means that significant parts of the game could change with each patch. While it may be possible to maintain compatibility with previous versions, this could require extra effort from the developers to implement functionality that might become obsolete with the next version. It could also lead to additional source code that is only required for maintaining compatibility, and can introduce new bugs and issues. I would rather see this extra effort spent on advancing the game towards a release version. Even if older saves do work with newer patches without additional work for the developers, there could be bugs and errors which would never occur with a newly started game. Reports for such errors might still be useful for the developers, but it should be made clear that using older saves is not encouraged and Iikely to result in unexpected behaviour.
  3. This message is intended for anyone who is working on the game. I'd like to know if there will be graphics settings on the Xbox one. Whenever I build a base, my Xbox gets laggy ( which is no surprise, it's getting kind of worn out ) and it would be really helpful if someone could take my suggestion of adding graphics settings to console. I am really addicted to this game and the lag ruins the gameplay. Thank you!
  4. Hello there, my names Matt I'm on Xbox as "Cup O Noodle5" add if you'd like I'd like to message or speak to a developer directly as forums can often get cluttered and some posts may not be seen. I have ideas for you guys and shared one on the forums earlier but would like to speak to someone who can push these ideas. I'm hoping I can be taken seriously and we can speak out opinions together. Thank you in advance dev team.
  5. Docktor Dicking

    Question about the forum.

    Question about the notifications: What setting for the notifications do i need to use when i want all the notifications here in the forum but not in my email ? Other: First off i want to compliment System era and the developers on this website and forum, i really think its slick and the UI is nice and easy to use. Though as i student software engineering i wonder if System Era made the front end from scratch or used a template ? I also really like the smooth menu/notification and messages. There is nothing wrong with using templates , i also use alot of templates. For projects when we need to build a website or web application we use bootstrap and there 'free' templates a lot, we are graded mainly on backend so making our own frontend from scratch for a project is a waste of time. thanks!
  6. You wouldn't add walls and furniture to a house without a foundation. Do not fall flat on your face like most Early Access games do nowadays. No matter what, focus on getting the game to work, then add content.
  7. CuteKills

    Tech Trees

    Tech progression is very random at the moment. Assuming there are going to be a lot more researchable items, we're going to get a lot more techs, so I wonder if categorising them and building a tree or trees might be useful. This could be as simple as Chemistry/Physics/Biology/Engineering - Different pod types could yield different research types. - You could perhaps set research priorities - You would learn less and less from repeated pods, but always get something
  8. There is a bit of a content vacuum occurring, once you have built up the required items for your base the game stagnates very quickly which will cause an issue for a continued playerbase. To prevent this I suggest allowing players to develop their own features and then having the dev team select features to add into the game. The advantage of this is that it lets players develop ideas they want and get a shot at having them implemented , it also reduces the work load of the dev team allowing them to focus on stability rather than features.
  9. There is a bit of a content vacuum occurring, once you have built up the required items for your base the game stagnates very quickly which will cause an issue for a continued playerbase. To prevent this I suggest allowing players to develop their own features and then having the dev team select features to add into the game. The advantage of this is that it lets players develop ideas they want and get a shot at having them implemented , it also reduces the work load of the dev team allowing them to focus on stability rather than features.