Search the Community

Showing results for tags 'details'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 2 results

  1. DarkPhosphorus

    I Had a Dream About this Game

    OK first of all, I had been playing a completely different game day in and day out, away from Astroneer, waiting for some nice update. One morning I had a dream before I woke up where I was walking along some astroneer-like landscape. Here are the differences, and why those differences would make this a better game. Atmosphere, Resources, Landscape Texture. The atmosphere of the planet in my dream was a more natural one, which brings me to the suggestion that the atmosphere on some planets is made a bit denser. The texture of the landscape and the first person view really gave me a sense of scale and made it feel more realistic, like I really was on an alien planet. On this planet in my dream, I looked around, seeing resources/ores that looked more natural, like the ore of some rare earth metal, not in its crystal form. The ores or soil bound resources were smaller, more random patches and uneven natural shapes. What I am saying is that there should be more visible colors and detail that make every patch of land unique and have its own mysteries. This would eliminate the repetitive "Everywhere all the same" feel to the planets. In a future update, I suggest adding to the natural formations and scale for resources. A patch of resin or compound would be smaller, and have a yield that compares the size of the resource obtained. In minecraft, you could explore the landscape for hours, and since the natural formation varies a lot with the variety of biomes, exploring can be more visually rewarding. Certain types of biomes are more abundant with certain resources. In a way, this game already accomplishes that, where a "biome" is defined by the planet, but they lack key visual details that add the exploration feel of varying lands. What really makes this game fun is the feel that everywhere I go, I find something new, something different and unique. Where I could play for hours and hours and never get bored until I have seen everything.
  2. LeoCosta

    Graphics Details

    My suggestion is for Systemera to start a work group to enrich the game's graphical details. More than cubes representing rocks. Textures. This group could diversify the amount of plant species and think of animals. Another suggestion, include climatic effects. Rain and snow. Including water in the dynamics of the game would be very interesting. All this work would be interesting to increase the diversity of the planets. I know the game is an Alpha, but it was a bit frustrating to land on another planet and find some plants and beings identical to the first planet.