Search the Community

Showing results for tags 'dedicated servers'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 9 results

  1. Hello all you Astroneers, I was looking to configure my own dedicated server but was annoyed at the lack of UI. In light of that, I thought it'd be useful to whip up a quick powershell script to help with this. The script does the following: Starts / Stops the server When the server starts, a background job is executed that periodically checks for the process and reports back in the log file if it's running or not along with time stamp Updates the external IP address Updates the external IP address automatically if $Auto_start is set too $true You do not need to manually check what your IP is You must have ran Internet Explorer at least once for Invoke-WebRequest to work Auto Start configurable The script can be added to either the Startup folder or a Scheduled Task with an account that has run as service permissions Set Server Port Toggle Wait for Players Before Shutdown Set Server Name Set Server Owner Set Server Password All tasks executed through the script are logged with before and after information Logs are stored here: .\ASTRONEER Dedicated Server\Astro\Saved\Logs You can change the $Server_Directory variable in the script to specify where your sever files are running from. Please only include up too \ASTRONEER Dedicated Server\ Log Example: 07/07/2020 21:47:53 - Setting Change: External IPAddress updated too: XXX.XXX.XXX.XXX 07/07/2020 21:47:58 - Server Status: Active 07/07/2020 21:48:02 - Setting Change: Server Name changed from Bob too: yaaweehoo 07/07/2020 21:48:03 - Server Status: Active 07/07/2020 21:48:08 - Server Status: Active 07/07/2020 21:48:13 - Server Status: Active07/07/2020 21:48:38 - Server Status: Active 07/07/2020 21:48:43 - Server Status: Active 07/07/2020 21:49:03 - Server Status: Active 07/07/2020 21:49:05 - State Change: Server Stopped This was made entirely by myself and is supplied as is. Whilst I will try to keep it updated and add any features possible on request, it's not going to be a massive active project. I wrote this in a few hours and I have tested it but if you do find issues, drop us a shout and I'll try to help. I hope this helps Astroneer Dedicated Server Script.ps1
  2. Others can now connect to my server and use it. I can not. I live behind a NAT, so I cannot port forward. ###This by itself is awefull, users behind NATs cannot use their own infrastructure to host without fairly complicated tactics. So my solution to forward UDP traffic (if TCP I might just use SSH tunneling) to my local box was to set up a VPN on my digital ocean dropplet. I needed one anyway so figured why not. This is were the NAT hairpining thing comes in. Please add support for multiple listen addresses so I can play this game.
  3. Game only runs on windows # Fine I Have proton mutiplayer only runs on windows #fine I have VM dedicated servers only run on windows # UGH! also much be online # ...wat? but only with publicly ip lol # Okay what is going on? Anyone who is behind a NAT is basically forced to use nitro or whatever. How much money does systemera get from basically not allowing private dedicated servers. Really upset I bought the game for a friend and now cant play.
  4. So now we have dedicated servers we can have people signing into the same game at all hours. The problem is that there is currently no way to communicate what we've done to the next player logging on. For example, I went to Vesania the other day and built the beginnings of a base next to a Gateway, then harvested and brought back a load of Lithium, which is for anyone to use. Only no one is using it as they seem to be assuming that whoever harvested it has plans for it. I'd like to be able to leave some kind of in-game message letting other players know what I've done, especially in terms of actions I've performed on other planets, and what resources are for anyone to use. The Message Pod would be a small item that you print in your backpack out of a common material (Resin or Compound). You set it down on the ground like a beacon, then interact with it to type out your message. The message length would be limited but would be enough for about two or three sentences. The beacon automatically indicates who typed the message (not who made the pod, as someone could make pods for someone else to use them), and could be overwritten at a later date, allowing for repeated use. The recipe would be unlocked from the start. This would be ideal for players on a dedicated server where they do not know all of the other players.
  5. When hosting a dedicated server hosts of the dedicated server cannot join because there is no localIPv4 in place so we would have to use a VPN or other ways to connect to the server.
  6. please can we have a way to claim land for dedicated servers like a terrain anchor that locks the ground so no other player can dig there also a way to lock storage so other players can't steal ya stuff
  7. Any word on dedicated servers? Latency/stability in multiplayer can be hit or miss. I'd think having actual online servers would help.
  8. Anybody heard anything about progress towards dedicated servers? Multiplayer games with just 2 people can lag pretty severely, especially when digging on two different planets at the same time.
  9. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?