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About Me

Found 17 results

  1. I was playing in a dedicated server trying to set up a dynamite explosion, and with it, I wanted to make sure I was far away from the explosion site, so I made and used a button repeater to extend over to the dynamite. When I was creating the many segments, of which the button repeater provides, it stopped at one physical point and couldn't go any further. When I tried to extend it further by doing what I normally do in a singleplayer save, which is spam down all the rest of the available segments and manually move them, my game crashed. When I try to reload into the dedicated server, my game crashes when the button repeater loads in, making it so I am unable to play. Any way to change this sensor segment bug (which has been in the game forever) or advice to fix my current predicament would be greatly appreciated.
  2. I've had a self-hosted dedicated server running for about 3 months now. Updated to 1.15.55 from Steam, restarted the host and now the server is listed as "offline". Reinstalling the game does not help, double-checked the firewall and network settings, no luck.
  3. Updated to 1.15.51 from Steam, restarted the host and now the server is listed as "offline". Reinstalling the game does not help, double-checked the firewall and network settings, no luck.
  4. Some time ago i tried to setup a dedicated server for me to play on my friends and i have no public IP that i can open ports on, so no luck in doing that. After some tinkering with IPs and networks i found a way of setting one up without the need to mess with router ports or to have your own public IP. It's pretty long and janky and english isn't my first language, but bear with me because it really works(been using this to play with my friends the past few months). What you need: ZeroTierOne installed on your machine and on everyone that will want to connect to your server. ZeroTierOne is like hamachi, but highly customizable, we will need it to create a virtual network between you and your friends that want to connect to your server. Create an account and download it here . Astroneer Server: download SteamCMD and the astroneer server, i won't go through the steps of setting up the server here, there's some really great guides to do that out there. AstroLauncher(optional): greatly helps with managing your server, you can choose to use it or not on your server. PublicIP: it can be any ip, it just needs to be accessed from the internet, preferrably of your own or your ISPs as i don't know if it's quite legal to use another persons IP. Don't worry, this ip won't be used for connection, it's just so the server won't close down, because it needs to be validated with any public IP. Generally the ip from here will do . I will be using the totally random ip "" as an example in this guide. How it works:The official Astroneer server has to use a public IP to validate your server(for crossplay i was told), so you can't really use a local or virtual network to connect to your server, if you do the server just closes when you run it. What we can do is use a public IP on the server so it passes that validation, and assign that same IP locally on a network on your computer(ZeroTier in this case, so your friends can connect to it as well), so the server is hosted locally instead of publicly because it is simply closer than where the public network the IP you choose is. First, go to and log into your account(upper right corner "My") with your newly created account or with Google.Now click "Networks" on the toolbar on the top, create a network on the upper left corner button. You will now see a network with a random name and id listed on the right, access it. You will find all your network's configuration options there. First make sure that the network is marked as "Private" on the top of the page. If it's marked as "public" anyone can enter your network, trust me, you do not want that.When it's marked as private you have to allow every access to that network at the members section: Don't mess with that, for now go to the managed routes section, you should find something like this: Delete the default route using that little blue bin icon on the upper left corner. You should have the public ip you want to use now, but we'll need to change it a bit before that(keep the old one noted as well, we'll need the original too). 1 - Add /24 to the end of it. 2 - Substitute that last portion of it with a 0.For example, if you had the ip "", now you should have "". Write it down on the "Destination" box on the bottom left corner and click submit. It should appear wher the one that you deleted was. Go a little down and you'll find the IPv4 auto assign section. Check the auto-assign from range box and click on advanced, you should find this: Delete the pool in the middle using the blue bin icon. More IP tinkering coming. Get your noted down public ip again and: 1 - Change the last portion of it to 1. Eg.: "" to "" Put that it in the "Range Start" box. Get your original ip again and: 1 - Change the last part to 254. Eg.: "" to "". And put that in the "Range End" box. Click submit and it should appear in the list. Bear with me, we're nearly there.Leave your network's page open for now. Go to your ZeroTier app that is installed on your machine, it should be on the taskbar, if not, launch it. Right click it and you should have this list of options: Go to join network, a text box will appear asking for the network id, copy it from your networks web page and paste it there(be sure to check all three checkboxes there as well). Click join and your machine should appear at the members section on your webpage showed before, if it doesn't reload the page, be sure to click yes to windows network prompt as well. Your machine should appear like this on the list. Check the "Auth?" box to allow it to access the network. I recommend you to set a name for it if you want too. Reload the page and you should see an automatically set IP for your machine in the range you set earlier like this: You need to only make one last change here. Delete that IP using the blue bin icon and use the little text box to add the ip you were using before here, "" in my case. Now you are the owner of that IP inside your ZeroTier network. You can manually add your friends too using the "Manually Add Member" text box a little below, tell them to make sure to press "Yes" at a Windows prompt if it appears. Ask them for their "NodeID" that can be found by right clicking at the ZeroTier app: And we are done with ZeroTier, just standard server configuration left. Configure your server normally using any guide you like, but MAKE SURE to configure the server to use the ip you noted down through here and assigned to yourself at ZeroTier("" in my case). Also make sure to have fun for me
  5. Greetings. There was a problem trying to create a Titanium Alloy. The bug is persistent and easy to reproduce. So. My goal: create 2 Titanium Alloy. I prepare 2 hydrozine + 2 graphite + 2 titanium + 1 nitrogen. I create 2 graphene. Scroll to the right in search of a recipe for Titanium Alloy. When the recipe for Diamond is scrolled, then 2 graphene elements are placed in the Chemistry lab workspace and no longer leave it. It is also impossible to remove them manually. Whatever recipe I choose when I start, the Chemistry lab will create only Diamond. See demo on video. Periodically, items disappear from slots terrain tools. They remain in the backpack slots, but disappear in the tool. This rarely happens, and I have not yet found a connection with any events in order to reproduce the error for demonstration. It's a shame when you are deep in the caves, and Drill Mod 3 disappears.
  6. Is there any way to create a dedicated server for my local network or a virtual network like ZeroTierOne or Hamachi? From what i found you need to open the server in your public IP, forward ports and all that jazz, but my ISP doesn't provide users a public IP - as do no other where i live, without paying exorbitant amounts of money that is.
  7. Greetings. I found several critical problems that arise only when playing on a dedicated server. In a single player game, and when connected directly to the local session of another player, there are no such problems. I am not good at English, so fewer words, more demonstration. 1. After restarting the dedicated server, previously activated Gateway Chamber become unavailable. It externally glows as activated. During the shooting of the video, the error was resolved by itself. I am incredibly happy about this, because it will help to shoot a video to demonstrate the next problem. 2. Sudden death. This problem haunts players on a dedicated server everywhere randomly. But it is on the activated Gateway Chamber that it is easiest to repeat the mistake and demonstrate it. Any small mound may prove fatal for the astronaut. So you need to jump more often! 3. Vehicles go under textures when players leave vehicles. And only the tractor behaves relatively adequately.
  8. Hello! This is my second post on here. Straight to the point: When I click on "STOP" in Steam to stop the dedicated server, nothing happens. It just keeps saying "STOP". I have to exit Steam, wait for it to allow me to use the "EXIT NOW" button, and then it essentially crashes the program for me, and then turns off Steam. Alternatively, I can end the processes in Task Manager, and it will shut down. Why is there no easier way to stop the server? Can we somehow tell it to open a separate window so we can in the command line type "stop"? Mouse/keyboard? Controller?: I use KB and Mouse Steam? Xbox?: As stated above, I use Steam OS: Windows What were you doing leading up to this bug?: Trying to close the server program. Any steps that we can take to reproduce the bug on our end is appreciated.: Fire up the server, then try to close it again (Through Steam) Include any media you want. Feel free to attach images, videos, and so on to your post.: If I missed anything, please let me know and I will update this post. Clip 1.mp4 Clip 2.mp4 Steam force shutdown.mp4
  9. There was a lot of discussion shortly after the launch of the dedicated server about how, if your router doesn't support reaching a LAN server via the WAN IP with port forwarding rules, you can't play on your own server from a local computer. I haven't seen any updates in those threads for a while. I know a new version of the client just came out. Are there fixes for the server yet? Is System Era tracking this? Is there a better place to ask for status than here?
  10. Game only runs on windows # Fine I Have proton mutiplayer only runs on windows #fine I have VM dedicated servers only run on windows # UGH! also much be online # ...wat? but only with publicly ip lol # Okay what is going on? Anyone who is behind a NAT is basically forced to use nitro or whatever. How much money does systemera get from basically not allowing private dedicated servers. Really upset I bought the game for a friend and now cant play.
  11. Summary: In the Dedicated Server's AstroServerSettings.ini PublicIP setting, you're required to use an IP address rather than a Hostname. Description: A hostname would allow server admins to better use dynamic IPs and also share server settings more easily. Platform:Windows 10 Version / Build Number: Specifications: OS: Windows 10 CPU: i5-4250U@1.3Ghz GPU: IntelHD 5000 RAM: 8GB Drive: Generic SSD
  12. Several different issues while playing on self-hosted dedicated server so far: Terrain tool becomes unusable. You can open it in inventory, but you cannot enable and use it ('E' key not working). Usually happens after 2-3 flights from planet to planet, can be solved by reconnecting to server, but also, rarely, happens right after connection. Getting stuck on orbit after launching from planet. Menu to launch to another planet does not appear, only landing points on the planet clickable. Can be solved by landing and launching again (pretty bad if you use solid fuel thruster though!). Right after connecting to server some objects may load as 'invisible'. You try to walk over base or put some resource, and suddenly some item pops into existence on the spot. Exiting vehicles before full stop causes them to sometimes jump forward pretty fast instead of stopping. On rare occasions some production buildings become unusable for player (often others still can still use them normally), the use menu shows inactive buttons or does not allow to select from lists. No real reproduction steps though, seems pretty random. Soil centrifuge once or twice got stuck on outputting resources. Looked like the resource transfer animation did not finish and the item was not put on the storage, but was also already not selectable on the centrifuge itself. After several attempts of putting storage back on platform and removing it, the stuck resource suddenly became transferred. When performing planet-to-planet flight you sometimes appear to 'float' in space and after few seconds the ship catches on and you resume the flight. [just annoying] When landing on a planet it looks like first you land on just landscape, then objects are loaded and then landing animation is suddenly played again, often getting cut back to landed state. [just annoying] Printer sound often continues playing even after the object creation is over. [just annoying] Visual glitch on backpack building menu: when opening inventory holograms often look 'glitchy' like under strong wind. Toggling back and forth returns them back to normal. [just annoying] Chemical laboratory output tray animations seem detached from produced resource position. Looks like the tray position at the beginning of production is used, you end up with the produced resource culling through closed doors or not moving forward from inside when ready. [just annoying] Output to storage animations look choppy, especially noticeable on Soil centrifuge when outputting to something like Medium storage. [just annoying]
  13. I just rented a dedicated server from Nitrado. I've tried lots of things but I can't connect. Astroneer shows 'OFFLINE' in my dedicated server in-game menu. I've tried enterint the IP address I get from Nitrado, I've tried two different ports 40000, and 40001 but no luck. I've restarting my console, and the server from Nitrado web interface. Is there some other way I should be entering my server info into Astroneer other than entering the IP address and port number?
  14. Summary: In some locations, specially cave layers, the terrain always come back. Description: This is happening a lot on Nitrado Dedicated Server. Sometimes, the terrain just return from whatever he was sent. Platform: Windows 10 Store Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1909 | Build 18363.836 CPU: Intel i9 9900K 5GHz GPU: Nvidia RTX 2070 RAM: Corsair 4x16GB DDR4 3000MHz Drive:
  15. I recently started playing Astroneer with two of my friends and I quickly fell in love with the game. What bothered me is that one of my friends had our save game file and we could only play together when he was hosting the game. Sharing the file manually is obviously too much work and effort, so I came up with this workaround that allows us to play solo or together whenever we like on our most recent save game. NOTE: I've only tested on Windows 8 and 10 where the game is installed via Steam. How it works Just to avoid misunderstandings - we're not going to make a dedicated server but in my eyes, this is almost equally good. We're setting up a "master folder" with Google Drive that contains the save games that you and your friends automatically download to the Astroneer save game folder by using mklink in Windows. As soon as you (or a friend) create a new save game or update an already existing one the other friends will have the update in less than a minute. Installation guide Download Google Drive and install it using a Google account. This is for the person that decides to have the master folder. One of you create a folder called "SaveGames" (case-sensitive) on your Google Drive. Share the folder by right-clicking the folder, click "Share" (make sure "Anyone with the link can edit" is chosen), click "Copy link" and send this to your friends. This is for the people who are syncing the master folder. Open the link from your friend who created the master folder. Right-click the folder on the Google Drive website and choose "Add to My Drive". This folder should now appear on your computer where you installed Google Drive. Navigate to your Astroneer save game folder (in my case "C:\Users\MYNAME\AppData\Local\Astro\Saved"). If you can't see the "AppData" folder, watch this video). Rename the "SaveGames" folder to "SaveGamesBackup" in order to restore the save games in case something messes up. Keep this folder opened and open a new explorer window and navigate to the master save game folder on Google Drive on your computer (in my case "F:\SaveGames" where F: is where I installed Google Drive). Here you should see the "SaveGames" folder but in the Astroneer installation folder you shouldn't, only the backup folder. Time for the magic! Press the Windows key on your keyboard, type "cmd", right-click it and choose "Run as administrator" (important!). If you can't find it, watch this video. Enter the following command: mklink /D "<paste the path to your local Astroneer save games folder and add \SaveGames at the end>" "<paste the path to your master folder on Google Drive>" Make sure you get the quotation marks and paths correct. The first path will lead to a folder that doesn't exist - yet. In my case I ended up this: mklink /D "C:\Users\MYNAME\AppData\Local\Astro\Saved\SaveGames" "F:\SaveGames" This should result in a message saying "Junction created for..." that tells you everything worked. In case you don't get this message, make sure you set up the folders in the correct way, that the paths are correct and that you don't mix up \ with / and vice versa. That's it! Add your save games from the backup folder you renamed to either the Google Drive folder or the Astroneer folder. It doesn't matter since they are cloned. If a change happens in one of the folders the other one picks up the change instantly. Another bonus is the version history that Google Drive gives you, in case you'd like to restore an older save game for some reason. Test it! Load any save game and make a change to the terrain somewhere (like digging a circle somewhere), save, wait about a minute, tell a friend to load that very save (which should also have an updated timestamp by now) and see if they can see what you did. If they do, it all works! This is when it won't work If two or more decide to launch a game the most recent save and continuously update the file with their own separate versions. This will result in the file being updated with the save game that was saved most recently, meaning one person's progress will be lost. Make sure that your friends aren't already playing using the save game you had the intention of hosting. Only one person can host a synced save game. Make sure you have a working internet connection before playing. If you don't, you could potentially load a save game that isn't the most recent. Once you save it, the latest on Google Drive will be overwritten with the outdated file you uploaded and progress could be lost. Worth mentioning I've tested this method a few times and it worked as intended. Other cloud sync services could be used as well (like Dropbox or Mega) if desired. I don't take responsibility for any progress lost but I'm happy to help you guys as much as I can Good luck!
  16. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?