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Found 16 results

  1. I've had a self-hosted dedicated server running for about 3 months now. Updated to 1.15.55 from Steam, restarted the host and now the server is listed as "offline". Reinstalling the game does not help, double-checked the firewall and network settings, no luck.
  2. Updated to 1.15.51 from Steam, restarted the host and now the server is listed as "offline". Reinstalling the game does not help, double-checked the firewall and network settings, no luck.
  3. Some time ago i tried to setup a dedicated server for me to play on my friends and i have no public IP that i can open ports on, so no luck in doing that. After some tinkering with IPs and networks i found a way of setting one up without the need to mess with router ports or to have your own public IP. It's pretty long and janky and english isn't my first language, but bear with me because it really works(been using this to play with my friends the past few months). What you need: ZeroTierOne installed on your machine and on everyone that will want to connect to your server. Zer
  4. Greetings. There was a problem trying to create a Titanium Alloy. The bug is persistent and easy to reproduce. So. My goal: create 2 Titanium Alloy. I prepare 2 hydrozine + 2 graphite + 2 titanium + 1 nitrogen. I create 2 graphene. Scroll to the right in search of a recipe for Titanium Alloy. When the recipe for Diamond is scrolled, then 2 graphene elements are placed in the Chemistry lab workspace and no longer leave it. It is also impossible to remove them manually. Whatever recipe I choose when I start, the Chemistry lab will create only Diamond. See demo on video
  5. Is there any way to create a dedicated server for my local network or a virtual network like ZeroTierOne or Hamachi? From what i found you need to open the server in your public IP, forward ports and all that jazz, but my ISP doesn't provide users a public IP - as do no other where i live, without paying exorbitant amounts of money that is.
  6. Greetings. I found several critical problems that arise only when playing on a dedicated server. In a single player game, and when connected directly to the local session of another player, there are no such problems. I am not good at English, so fewer words, more demonstration. 1. After restarting the dedicated server, previously activated Gateway Chamber become unavailable. It externally glows as activated. https://youtu.be/BW8SoYvlkiI During the shooting of the video, the error was resolved by itself. I am incredibly happy about this, because it will help to shoot a
  7. Hello! This is my second post on here. Straight to the point: When I click on "STOP" in Steam to stop the dedicated server, nothing happens. It just keeps saying "STOP". I have to exit Steam, wait for it to allow me to use the "EXIT NOW" button, and then it essentially crashes the program for me, and then turns off Steam. Alternatively, I can end the processes in Task Manager, and it will shut down. Why is there no easier way to stop the server? Can we somehow tell it to open a separate window so we can in the command line type "stop"? Mouse/keyboard? Controller?: I use KB and Mou
  8. There was a lot of discussion shortly after the launch of the dedicated server about how, if your router doesn't support reaching a LAN server via the WAN IP with port forwarding rules, you can't play on your own server from a local computer. I haven't seen any updates in those threads for a while. I know a new version of the client just came out. Are there fixes for the server yet? Is System Era tracking this? Is there a better place to ask for status than here?
  9. Game only runs on windows # Fine I Have proton mutiplayer only runs on windows #fine I have VM dedicated servers only run on windows # UGH! also much be online # ...wat? but only with publicly ip lol # Okay what is going on? Anyone who is behind a NAT is basically forced to use nitro or whatever. How much money does systemera get from basically not allowing private dedicated servers. Really upset I bought the game for a friend and now cant play.
  10. Summary: In the Dedicated Server's AstroServerSettings.ini PublicIP setting, you're required to use an IP address rather than a Hostname. Description: A hostname would allow server admins to better use dynamic IPs and also share server settings more easily. Platform:Windows 10 Version / Build Number: Specifications: OS: Windows 10 CPU: i5-4250U@1.3Ghz GPU: IntelHD 5000 RAM: 8GB Drive: Generic SSD
  11. Several different issues while playing on self-hosted dedicated server so far: Terrain tool becomes unusable. You can open it in inventory, but you cannot enable and use it ('E' key not working). Usually happens after 2-3 flights from planet to planet, can be solved by reconnecting to server, but also, rarely, happens right after connection. Getting stuck on orbit after launching from planet. Menu to launch to another planet does not appear, only landing points on the planet clickable. Can be solved by landing and launching again (pretty bad if you use solid fuel thruster though!).
  12. I just rented a dedicated server from Nitrado. I've tried lots of things but I can't connect. Astroneer shows 'OFFLINE' in my dedicated server in-game menu. I've tried enterint the IP address I get from Nitrado, I've tried two different ports 40000, and 40001 but no luck. I've restarting my console, and the server from Nitrado web interface. Is there some other way I should be entering my server info into Astroneer other than entering the IP address and port number?
  13. Summary: In some locations, specially cave layers, the terrain always come back. Description: This is happening a lot on Nitrado Dedicated Server. Sometimes, the terrain just return from whatever he was sent. Platform: Windows 10 Store Version / Build Number: 1.12.95.0 Specifications: OS: Windows 10 Pro x64 | v. 1909 | Build 18363.836 CPU: Intel i9 9900K 5GHz GPU: Nvidia RTX 2070 RAM: Corsair 4x16GB DDR4 3000MHz Drive:
  14. I recently started playing Astroneer with two of my friends and I quickly fell in love with the game. What bothered me is that one of my friends had our save game file and we could only play together when he was hosting the game. Sharing the file manually is obviously too much work and effort, so I came up with this workaround that allows us to play solo or together whenever we like on our most recent save game. NOTE: I've only tested on Windows 8 and 10 where the game is installed via Steam. How it works Just to avoid misunderstandings - we're not going to make a dedicated serv
  15. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?