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Found 11 results

  1. Greetings. I found several critical problems that arise only when playing on a dedicated server. In a single player game, and when connected directly to the local session of another player, there are no such problems. I am not good at English, so fewer words, more demonstration. 1. After restarting the dedicated server, previously activated Gateway Chamber become unavailable. It externally glows as activated. https://youtu.be/BW8SoYvlkiI During the shooting of the video, the error was resolved by itself. I am incredibly happy about this, because it will help to shoot a video to demonstrate the next problem. 2. Sudden death. This problem haunts players on a dedicated server everywhere randomly. But it is on the activated Gateway Chamber that it is easiest to repeat the mistake and demonstrate it. Any small mound may prove fatal for the astronaut. So you need to jump more often! 🤣 https://youtu.be/r9zulXgUPGQ 3. Vehicles go under textures when players leave vehicles. And only the tractor behaves relatively adequately. https://youtu.be/FKl9nW7OpNM
  2. Hello! This is my second post on here. Straight to the point: When I click on "STOP" in Steam to stop the dedicated server, nothing happens. It just keeps saying "STOP". I have to exit Steam, wait for it to allow me to use the "EXIT NOW" button, and then it essentially crashes the program for me, and then turns off Steam. Alternatively, I can end the processes in Task Manager, and it will shut down. Why is there no easier way to stop the server? Can we somehow tell it to open a separate window so we can in the command line type "stop"? Mouse/keyboard? Controller?: I use KB and Mouse Steam? Xbox?: As stated above, I use Steam OS: Windows What were you doing leading up to this bug?: Trying to close the server program. Any steps that we can take to reproduce the bug on our end is appreciated.: Fire up the server, then try to close it again (Through Steam) Include any media you want. Feel free to attach images, videos, and so on to your post.: If I missed anything, please let me know and I will update this post. Clip 1.mp4 Clip 2.mp4 Steam force shutdown.mp4
  3. There was a lot of discussion shortly after the launch of the dedicated server about how, if your router doesn't support reaching a LAN server via the WAN IP with port forwarding rules, you can't play on your own server from a local computer. I haven't seen any updates in those threads for a while. I know a new version of the client just came out. Are there fixes for the server yet? Is System Era tracking this? Is there a better place to ask for status than here?
  4. Game only runs on windows # Fine I Have proton mutiplayer only runs on windows #fine I have VM dedicated servers only run on windows # UGH! also much be online # ...wat? but only with publicly ip lol # Okay what is going on? Anyone who is behind a NAT is basically forced to use nitro or whatever. How much money does systemera get from basically not allowing private dedicated servers. Really upset I bought the game for a friend and now cant play.
  5. Summary: In the Dedicated Server's AstroServerSettings.ini PublicIP setting, you're required to use an IP address rather than a Hostname. Description: A hostname would allow server admins to better use dynamic IPs and also share server settings more easily. Platform:Windows 10 Version / Build Number: Specifications: OS: Windows 10 CPU: i5-4250U@1.3Ghz GPU: IntelHD 5000 RAM: 8GB Drive: Generic SSD
  6. Several different issues while playing on self-hosted dedicated server so far: Terrain tool becomes unusable. You can open it in inventory, but you cannot enable and use it ('E' key not working). Usually happens after 2-3 flights from planet to planet, can be solved by reconnecting to server, but also, rarely, happens right after connection. Getting stuck on orbit after launching from planet. Menu to launch to another planet does not appear, only landing points on the planet clickable. Can be solved by landing and launching again (pretty bad if you use solid fuel thruster though!). Right after connecting to server some objects may load as 'invisible'. You try to walk over base or put some resource, and suddenly some item pops into existence on the spot. Exiting vehicles before full stop causes them to sometimes jump forward pretty fast instead of stopping. On rare occasions some production buildings become unusable for player (often others still can still use them normally), the use menu shows inactive buttons or does not allow to select from lists. No real reproduction steps though, seems pretty random. Soil centrifuge once or twice got stuck on outputting resources. Looked like the resource transfer animation did not finish and the item was not put on the storage, but was also already not selectable on the centrifuge itself. After several attempts of putting storage back on platform and removing it, the stuck resource suddenly became transferred. When performing planet-to-planet flight you sometimes appear to 'float' in space and after few seconds the ship catches on and you resume the flight. [just annoying] When landing on a planet it looks like first you land on just landscape, then objects are loaded and then landing animation is suddenly played again, often getting cut back to landed state. [just annoying] Printer sound often continues playing even after the object creation is over. [just annoying] Visual glitch on backpack building menu: when opening inventory holograms often look 'glitchy' like under strong wind. Toggling back and forth returns them back to normal. [just annoying] Chemical laboratory output tray animations seem detached from produced resource position. Looks like the tray position at the beginning of production is used, you end up with the produced resource culling through closed doors or not moving forward from inside when ready. [just annoying] Output to storage animations look choppy, especially noticeable on Soil centrifuge when outputting to something like Medium storage. [just annoying]
  7. I just rented a dedicated server from Nitrado. I've tried lots of things but I can't connect. Astroneer shows 'OFFLINE' in my dedicated server in-game menu. I've tried enterint the IP address I get from Nitrado, I've tried two different ports 40000, and 40001 but no luck. I've restarting my console, and the server from Nitrado web interface. Is there some other way I should be entering my server info into Astroneer other than entering the IP address and port number?
  8. Summary: In some locations, specially cave layers, the terrain always come back. Description: This is happening a lot on Nitrado Dedicated Server. Sometimes, the terrain just return from whatever he was sent. Platform: Windows 10 Store Version / Build Number: 1.12.95.0 Specifications: OS: Windows 10 Pro x64 | v. 1909 | Build 18363.836 CPU: Intel i9 9900K 5GHz GPU: Nvidia RTX 2070 RAM: Corsair 4x16GB DDR4 3000MHz Drive:
  9. I recently started playing Astroneer with two of my friends and I quickly fell in love with the game. What bothered me is that one of my friends had our save game file and we could only play together when he was hosting the game. Sharing the file manually is obviously too much work and effort, so I came up with this workaround that allows us to play solo or together whenever we like on our most recent save game. NOTE: I've only tested on Windows 8 and 10 where the game is installed via Steam. How it works Just to avoid misunderstandings - we're not going to make a dedicated server but in my eyes, this is almost equally good. We're setting up a "master folder" with Google Drive that contains the save games that you and your friends automatically download to the Astroneer save game folder by using mklink in Windows. As soon as you (or a friend) create a new save game or update an already existing one the other friends will have the update in less than a minute. Installation guide Download Google Drive and install it using a Google account. This is for the person that decides to have the master folder. One of you create a folder called "SaveGames" (case-sensitive) on your Google Drive. Share the folder by right-clicking the folder, click "Share" (make sure "Anyone with the link can edit" is chosen), click "Copy link" and send this to your friends. This is for the people who are syncing the master folder. Open the link from your friend who created the master folder. Right-click the folder on the Google Drive website and choose "Add to My Drive". This folder should now appear on your computer where you installed Google Drive. Navigate to your Astroneer save game folder (in my case "C:\Users\MYNAME\AppData\Local\Astro\Saved"). If you can't see the "AppData" folder, watch this video). Rename the "SaveGames" folder to "SaveGamesBackup" in order to restore the save games in case something messes up. Keep this folder opened and open a new explorer window and navigate to the master save game folder on Google Drive on your computer (in my case "F:\SaveGames" where F: is where I installed Google Drive). Here you should see the "SaveGames" folder but in the Astroneer installation folder you shouldn't, only the backup folder. Time for the magic! Press the Windows key on your keyboard, type "cmd", right-click it and choose "Run as administrator" (important!). If you can't find it, watch this video. Enter the following command: mklink /D "<paste the path to your local Astroneer save games folder and add \SaveGames at the end>" "<paste the path to your master folder on Google Drive>" Make sure you get the quotation marks and paths correct. The first path will lead to a folder that doesn't exist - yet. In my case I ended up this: mklink /D "C:\Users\MYNAME\AppData\Local\Astro\Saved\SaveGames" "F:\SaveGames" This should result in a message saying "Junction created for..." that tells you everything worked. In case you don't get this message, make sure you set up the folders in the correct way, that the paths are correct and that you don't mix up \ with / and vice versa. ✔️ That's it! Add your save games from the backup folder you renamed to either the Google Drive folder or the Astroneer folder. It doesn't matter since they are cloned. If a change happens in one of the folders the other one picks up the change instantly. Another bonus is the version history that Google Drive gives you, in case you'd like to restore an older save game for some reason. 🚀 Test it! Load any save game and make a change to the terrain somewhere (like digging a circle somewhere), save, wait about a minute, tell a friend to load that very save (which should also have an updated timestamp by now) and see if they can see what you did. If they do, it all works! This is when it won't work If two or more decide to launch a game the most recent save and continuously update the file with their own separate versions. This will result in the file being updated with the save game that was saved most recently, meaning one person's progress will be lost. Make sure that your friends aren't already playing using the save game you had the intention of hosting. Only one person can host a synced save game. Make sure you have a working internet connection before playing. If you don't, you could potentially load a save game that isn't the most recent. Once you save it, the latest on Google Drive will be overwritten with the outdated file you uploaded and progress could be lost. Worth mentioning I've tested this method a few times and it worked as intended. Other cloud sync services could be used as well (like Dropbox or Mega) if desired. I don't take responsibility for any progress lost but I'm happy to help you guys as much as I can 😊 Good luck!
  10. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?