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Showing results for tags 'currency'.
So to amalgamate and elaborate on two ideas already posted (Trading Currency and Another Use for Bytes), I got geeky and came up with a visual representation of the idea. Seeing it can hopefully generate some excitement about it. The name "ByteKoin" and the graphical representation were created as a quick placeholder, but I thought it was fun. They can be done in many other ways if anyone has issue with currency in Astroneer. One could use Bytes on Data Chips or Data Drives and trade those instead, but you get the idea...
1) currently bytes serve no purpose after everything is researched: 1.1) make bytes function like currency used to purchase, for example, resources at twice their research cost (titanium byte output: 2001, so the cost would be 4002, etc.); 1.2) new module possible Transcriptor which would be used to write bytes to a new item HDD (maximum capacity per unit 2500 bytes with the longest writing time of 25 minutes (1 byte = 0.6 seconds)): 1.2.1) manually enter needed amount by pressing buttons | Add_1000 || Add_100 || Add_10 || Add_1 |, so to buy titanium you would need 2 HDDs and fo
I would like to see long term economic goals. A market system in which you could buy, sell & trade items using research points as currency. The trade platform connects to a database outside of game that everyone playing Astroneer in the world could interact with. Any other avenues that would allow long term goals on a multiplayer level I am eager to hear.
As the currently stated objective of the game is to get rich, it brings up the question "how do we define rich?" Currency does not currently exist in the game and has been suggested numerous times, but should it be included? As the game gets more content it appears we may get a multiplayer trade market and determining value for each resource will be very important. I think there are good arguments for both cases and have outlined some below, I'm interested to see where people want the game to go. Arguments for a space currency: Comparison between players is simplified, easy to see