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Found 12 results

  1. My friend and I were starting a new world and started adventuring and thought, "Hey! They should add creatures and monsters too this!" So maybe you guys should add some creatures that are friendly that can possibly become pets, creatures that are neutral that just don't want to be bothered with or killed, and monsters that are hostile and can kill others. Which means you need some sort of safety equipment like Armour or weapons you can have. Also maybe make a health bar which would be handy and maybe hunger since you can kill creatures you can probably add some sort of meat to the game. There are some ideas for the game that will make it more interesting and fun! Hope you read this and have a good day!
  2. Add a various amount of different creatures to the game from which you can harvest food and resources from adding new survival elements to the game by needing to eat and drink also add farming to the mix giving that same outcome but to also grow certain resources so they never will run out maybe having some seeds only obtainable on some planets maybe some creature will attack your base so you'll need to add defensive weapons to protect the player and there base.
  3. Ickymclicky

    Life

    My suggestion is very simple. We need more life. For example, its understood that we wont be seeing aggressive creature, can we get passive ones? Insects sputtering about, birds flying and gawking overhead. The odd space squirrel hopping about looking for a nut. Snakes slithering and space crickets chirping at night. Why not bring out Bee's...hear me out. Resin could be what you gain from sucking up the hive and when the player has to suck up the hive, the bees can do a bit of dmg to the player, just like the poisonous flora already implemented. If the player doesn't start to run away from the Bees, death could happen just like the poisonous plants. Even if you cant pop in any of these ambient creatures, why not just the sounds? I fully understand this game is in space/on weird planets, the flora and fauna won't look like anything on earth, I get that. But an equivalent would be neat. I apologize if this has been suggested before, Icky
  4. YoungDeveloper

    Robotic Companion Ideas

    I want to start my suggestions of by saying that I already know that you guys are working on implementing pets, and I know that you guys know the game better than I do, but, as a fellow game designer, I would like to offer some suggestions for the implementation of pets. The game when played for extended duration's alone can begin to feel isolating, for me at least. The designers of Portal ran into this, and that was why they implemented the Companion Cube. I think something similar to that is due for this game. There could be some kind of simple robot that functions as a backpack extension. The robot could literally just run around on the oxygen lines, and that would make it easy to write AI for the robot. He could make cute sounds, and follow you around or, when you drive, he could roam around your base.
  5. Hairy_Clownhole

    Weapons/Monsters

    I just think the game would benefit greatly from a terraria-like set of goals, enemies/bosses. Also why can't I destroy buildings I've placed?
  6. I love the idea of not using weapons to deal with dangerous creatures. The scientific, sort of Star Trek philosophy of doing no harm seems to fit well with this game. Here are some ideas for dealing with dangerous creatures: - Your flashlight could scare away creatures lurking in the deeper parts of cave systems - You could throw a lure to distract it or lead it somewhere - You could build "Thumpers" around your base to scare away sandworms (yes, sandworms please!) - Perhaps a gun or a trap that emits a stasis field freezing the creature for a few seconds I also like the idea of having to deal with specific creatures in specific ways. Perhaps one type of creature is sensitive to sound, but not to light for example, but you have to figure it out as you go along. I'm sure there's some even better ideas around this, but these are just a few of my thought starters
  7. CJ Barnette

    AI to interact with

    First off I love the game but sometimes it gets lonely. Just a thought of mine of adding "AI" like aliens or creatures of some sort to interact with.
  8. Waffle_05

    Life in Space

    Astroneer is a fun game. Especially with your friends. But to make this game a heck of a lot better....add some living creatures around the planet, such as aliens, beasts, and other types of creatures. Adding weapons to defeat these creatures would be a good idea too. These creatures could drop useful items to create new things at your base. Please consider adding this to the full game when it comes out.
  9. Neu2

    Animals

    I feel like having animals would be awesome. Imagine going to a planet and on it where these huge creatures walking around, or going to a different one and having a bunch of little cute ones. What about a very dangerous planet with a bunch of hostile mobs at racking each other and you. I think it would be cool to have hostile and passive creatures in the galaxy. I'm not saying every planet should get them, but 1 in every ten would be realistic kinda.
  10. A weapon to fight the creatures in the caves would be much more comfortable than just digging out the ground under them(but it is the only way now). Of course, it should be available through researching and could be an upgrade for a terraforming tool, like adding another modifier. It should use energy or even ammunition made from metals. It's not a high priority need but it would be nice to see it happening in the future.
  11. Maybe not so much enemies but add exotic and strange creatures. Make them harmless, some small and some large and allow us to capture them somehow. Maybe have some planets completely lifeless and some with life but maybe they live underground and not on the surface. This would give the planet more excitement, especially when planet hopping. Let us add them to our base via cages or even some sort of creature shelter where we could collect different species or even use as pets. You could make some common, rare, epic and so on and have different creatures based on their planets habitat . I think it would allow another dimension to the game and you could go hunting for creatures and not have to worry about having a weapons but instead a tool to capture them.
  12. Hello ! I want you to submit great ideas for your great game !!! 1. This is a new kind of spacecraft (shuttles) 2. Being (monsters) 3. Ground transportation (such as planetary walker for non-flat surfaces) 4. What I dream to see in your game, so this ring from the famous game "halo" !!! This is my dream)) I would love to work in your team, you have experience)) I still have a lot of cool ideas! Which surely you will like! If that's my mail and skype: andrey3062001@gmail.com vttetr@mail.ru andrey3062001@bk.ru skype: andrey3062001 twitter: @No_Mans_Sky1 (Andrey) P.S I am Russian ! Translated text from google (I will be glad to any your answer!)