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Found 10 results

  1. 1. Add a auto rocket which you can schedule routes for and it will follow them, maybe you can add a special module that it can land on, and then unload contents, there will be threee tiers: the first one has the cargo size of a small shuttle and needs a 2 pin module to land (the landing module will have a double slot instead of a quad slot seen on things like a smelter) the next one will have the cargo size of a medium shuttle and require a four pin modulle and the last one will have the cargo size of a large shuttle and require a 8 pin connection(a extra large shredder one). these auto rockets will be super expensive and required a f ton of things to make. 2. Add a crane mod that will conver the crane into a auto arm that picks up two resources at once and double slotted things. 3. modifiers for cranes and auto arms, these will make it more quick change the pickp and dropoff area and do other things. 4. Locks, these will prevent auto arms and canes from grabbing something, a lock would be a tool or a function of the space suit that would allow it to press f on for example hydrazine and prevent it from being grabbed. 5. Buses, these busses are like auto rockets but they will go along a certain colour on the ground or a pre planed rout to transport things from base to base. 6. Clone/ctrl+c, ctrl+v , this feature will clone a held item and sumon it when ctrl+v is clicked. This will also copy anything on a storage thing or a rocke or a rover. This is creative only. it would be helpful for creating bigger better and more powerful dynamite missiles(I made a large shuttle with nothing but tnt and a second one with hydrazine, the explosion was huge and visible from orbit / space).
  2. I mentioned this to Marc when Creative first came out to us. The slider controls in the "R" menu are difficult to adjust to a specific number or setting. Please allow control of the sliders to be accomplished using arrow keys, much like the sliders for Audio, etc. Marc told me that was something that had not been mentioned yet at the time. Hugs SES!
  3. Idea/Suggestion: Being able to place non-hazard/organic giving plants in creative. Within the creative inventory/research, there would be another button that would have a plant symbol on it. In that tab, there would be the items and objects for a player to place non-hazardous plants such as: Large Plants ie Large cave plants (found in the mantle) Medium plants ie Trees, Cacti Small Plants ie Grass, Mushrooms Research/Byte Giving Plants ie Spherical Bushes Another possible method to place these plants would be an auto generation tool. This tool would possibly work by having the player select the terrain color(s) they want his or her selected plant to generate on or have him or her "color" in an area to generate selected plant, then clicking a generate button. This idea could also include placing large researchable items (such as the ones found in trees and in caves), other research/byte giving objects (such as the stalagmites in caves), Debris, and other items that cannot be obtained through the creative inventory (such as Large Starship Horn). In conjunction with the terrain tool, players would be able to decorate their own worlds and create their own woods, plains, mushroom forests, or gardens with ease without having to make do with what is already there.
  4. My game now runs at a very slow pace compared to before the creative update, I don't know if anyone else is having the same issue, but if you are, please tell me your computer's stats. As an example here's mine:
  5. With the recent release of the new Creative mode to Astroneer, a creative flight mode was introduced While this is already a great feature which greatly aids creative construction, some minor tweaks to the creative flight mode would render the flight experience all the more smooth and easy to use Some Improvements I would like to suggest: Disable Backpack jetpacks while in flight mode - It doesn't make sense to be using both at once Camera speed - the speed of the camera hardly keeps up with the high speed of flight, often lagging behind the player's character and causing the character to disappear from view, even at flight speeds as low as 3. Ideally, the camera would reliably track the character even at high speeds, keeping the character close to centered on the screen Flight Momentum - When flying directionally then stopping to come to a stationary hover, movement stops as soon as the flight direction key is released (i.e. on keyboard, forward flight stops as soon as W is released). While this enables the player to stop on a dime and position themselves exactly, it makes for a rigid and jarring experience, especially with the aforementioned camera speed issues. Other games which include a flight mode, such as the ever-popular Minecraft make use of flight momentum, in which the player decelerates after flying in a direction, smoothly but reliably coming to a stop. As some players may prefer the exactness of the immediate stop mode, this would best be implemented as an optional addition Flight speed sprint toggle - While walking on the ground, the sprint key can be pressed to make the player run and hence move faster (Shift key by default on keyboard control). However, the only way to change the speed of flight while in creative mode is to use the slider in the options menu. For ease of use when flying, it would be beneficial to include an additional slider in the options menu, which sets the flight speed when the sprint key is pressed. For example, a player might have a default flight speed of 2, which would be useful for player placement precision when terraforming a structure, but the flight speed increases to 8 when the sprint key is pressed, allowing the player to move quickly to another part of their structure or a separate area, without them having to access the options menu to increase and decrease their flight speed. I hope that these suggestions are seen and considered, for the improvement of this great mechanic. As always thanks to System Era for creating such an amazing game Feel free to leave your thoughts or additional improvements - Cinnamunoo
  6. So, I realized that the creation tool looks a lot like the terrain tool, and I thought it would be better to make a change to it so that the slots on the side could hold a medium storage, so you can place more things like augments or stuff you collect. Summary: - 2 connected slots on side of creation tool. - Able to put medium storage on. - Can put augments on that medium storage.
  7. How I can start a creative game?
  8. Decided to finally unlock and farm a bunch of dynamite as it was pretty chill and it let me talk to chat. Few hours later I ended up with a fully stacked rover, which we then unleashed on a mountain lul