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Found 6 results

  1. Pretty straightforward idea. If you've ever tried to use large amounts of dynamite along with any of the other explosive compounds to quickly clear out a large volume of terrain, you know it can get pretty annoying to have to deal with all the research items & various stacks of resources floating in the air or falling down into various cave systems and so on. I think it may also contribute to the large amounts of lag that can affect the game when you have really big explosions, as the game tries to calculate the physics of hundreds or even thousands of falling resource stacks & research items. There's already a option in the creative mode menu that makes it so you don't harvest resources when you're using the Terrain Tool, which is useful for deforming the terrain without having to deal with the clutter of hundreds of different stacks just rolling around everywhere. A similar option that would make it so that explosions just annihilate everything, rather than producing stacks from resources within the terrain would be similarly useful, I think, and hopefully not too hard to implement. Given how large the planets are, I don't think there's any danger of someone unintentionally breaking the game irrevocably by destroying too much stuff either.
  2. Neurotic Necrontyr

    Separate game mode status

    I would like to see the ability to freely change the game mode status (creative and survival) for each individual player (like in Minecraft). My client players don't like to play in creative but I do and like to be the "admin" of the world. Therefore I would like to be able to see myself in creative but keep them in survival.
  3. Recently, I was wondering if I could still get the Galactic skin while in creative mode. I would only go into creative mode to spawn lots of scrap, then turn it off again. Is it possible that I could get the galactic skin if once in creative mode?
  4. Vega22

    Suggestions

    Hey, After searching using your sites search feature I could not find the request so I am posting here. The game needs to either have an addon to flip vehicles up after the rolled over. Either a vehicle falls in a hole from bad driving or the storms blows it into a hole and even into the ground so need a way to make up right again. Also would like to have a creative mode in game for people like me who love to build. Thanks Vega22
  5. So I've been going around the forum over the last couple of days. Been seeing some mixed feelings about he new research curve. My own opinion aside ( I don't like the new research system, just gonna say it), I saw an interesting idea posted in another thread that caught my eye. I would like to credit the OP, but I can't remember the users name. This isn't my original idea, but including a sandbox mode sort of like Minecraft's "Creative Mode" would make for a good solution to the issues that users are having with the new system. It would also give Xbox users such as myself more input on the progression of the game, giving us access to the new Augments immediately and having the ability to test them and play with them a bit instead of having to wade through all of the other research first and then somehow randomly rolling the Augments in a research node. PC users have access to the experimental branch, a sandbox mode seems like a good idea for those of us on Xbox to try and find bugs, workarounds, etc. Just a thought. Again, not my idea but something that seems like it would be a benefit to all users. And please don't comment and say "well I do it this way and have no problems, you should do it the way I do it". No. We don't all play like you, don't all want to play like you, and don't have time to play like you.
  6. Camden

    Creative mode

    It would be nice to have a creative mode so players could choose between playing the game like it is now and having a mode where they can build without materials and even spawn materials in. I, personally, think the two gamemodes should be kept seperate for worlds so there aren't overpowered people playing with normal people.