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About Me

Found 4 results

  1. I think it'd be a neat addition to the game to be able to print a rover as we understand them nowadays. The guys patrolling around on Mars and such. Rename the small "car" from rover to "buggy". Then allow the construction of a few different types of rovers. Small Rover Only a spot for a small solar panel or turbine. Only one battery cell. It drives off in a random direction and searches for resources exposed on the ground and marks them with a beacon or on a mini map. It will totally die after X number of day cycles (maybe more on harsher planets). It can be attached to a vehicle using 2 storage spots. Medium Rover Like the small rover, but has two slots for power. Two or three battery cells. Essentially does the same thing, just lasts longer and is tougher. Large Rover Like the medium rover, but has room to attach a Storage item to it. When it finds a specific material (that the player sets it to), it will mine that material until full and then return to the base. It would also have a bit more battery and last a bit longer than a medium rover, but not indefinitely. Balancing would be required to not have this usurp the natural means of exploration. That and automated pathing seems like it would be a nightmare. They would also need to understand to not drive off cliff edges or go too deep into caves. Or maybe not and you just get what you get, like some sort of rogue Roomba. Going and finding a rover who is stuck somewhere crazy and damaged in need of repair sounds cool too. Bring some Resin and Repair Tool! It would be great to build a space ship, a couple of rovers and then go to another planet and drop them off and leave. Then come back after awhile and see what they've found. Maybe even combine this with the satellite concept of how current rovers (IRL) work. You could launch a satellite to another planet that would drop a rover and then communicate back findings to your home base.
  2. So as the post states, the vehicle bay only allows for the creation/attachment of 1 module. e.g. Make a space shuttle, build storage on it. It will not allow the creation of seats or anything afterwards. After the storage is attached, I can't remove it either. Once attached, any modules cannot be removed from the shuttle. The same is true with other vehicles, and I've experienced it in both single player and multiplayer. Windows 7/Steam
  3. Scenario: Create a Truck base on a Vehicle Bay Select a (large) Vechile Storage unit from the Vehicle Bay for on-vehicle fabrication Start the fabrication and immediately drag another (any) item on the Truck base where the fabrication is taking place Result: The Storage unit is fabricated briefly in-place but quickly pops off the Truck base Because the Vehicle Storage unit is not designed to picked up it cannot be reattached to a vehicle Side effect/exploit (minor): A Vehicle Storage unit can be made a standalone 'rack' hold other items, kinda useful for holding the smaller, T-Storage units! -ethzero
  4. Now, I know no-one would want to have their game be like an expansion dlc of Minecraft, but I really do think making assets to be able to live in a house or small cave would be a really good feature. Imagine the possibilities. Also, you could make a space-station later on in the game! using a tier 2 shuttle, and then building from there in space, and being able to craft elevators etc etc tec. This may seem all jumbled, but fear not, for I will be making assets for this idea anyway as part of my Games Design course active research