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Found 97 results

  1. I have played Astroneer quite a bit for now and while it is great fun to play i noticed that there are several factors that make long term playing feel rather grindy and repetative. I could go the easy way and say it's just the lack of content to spend that much time on the game but i realized that there is actually enough stuff in the game already but it simply is balaced badly - as a consequence a lot of items become obsolete. Mining: The crane: a great feature but ultimately makes no sense to ever build. it gives no advantage to drilling speed of hard rocks over the terrain tool - since it now has drill mods and can use a boost mod on top of that. it also has less range and is immobile while the player can change position easily with the terrain tool. given all the mods that the terrain tool can use and therefore how overpowered it has become difficult to bring the crane back to the game. i wished the devs would make a hard-mode where it's significantly nerfed just so a buffed crane (increased range, allow to use mods) would be the ultimate late game terraforming tool. however the crate would need one important new feature: it should additionally work like a vehicle cockpit so one can drill and drive at the same time. Another cool potential feature could be to give the crane a new attachment to use it as a manlift! when Astroneer was released i was really happy when i realized they introduced different terrain resistances/hardness. but in reality i could research the drill mods relatively quickly and then this new mechanic became completely irrelevant - especially because by the time i had to dig through hard rocks i already was equipped for it. i have to admit for a non-creative playthrough i really dislike the drill mods for the terrain tool and i do not see much ways to fix it. Well, perhaps the least they could do is to massively increase their research costs, especially for the higher tiers. maybe even make the research entirely hidden at the start of the game and make it only researchable trough finding it in a EXO research aids in the right biomes. perhaps another fix could to add a drawback by making it to require some fuel to drill through hard rocks - considering its not even really drilling but remotely sucking up the terrain (i.e. one could argue it needs to be soften up the rocks with something first). and there is also dynamite. it exists but has no reason to - from a gameplay perspective. for one, it cannot be used for mining (it just destroys resources) - and even if it didn't it would be again far inferior to the terrain tool. that's a pity because it would be fun if the game made it such that this would be the preferred way to mine some resources to add more variety to resource acquisition. Then however it would need to be made easier available as the resources required (sulfur) to craft explosives are too difficult to really bother.
  2. Controller: Keyboard/Mouse System: Steam, Windows 10 What happened: I wanted to expand my mining rover's capacity with the large storage silo. I placed 2 of them on my rover train with medium storages on them with canisters. When I used the crane, it ignored anything placed on the large storage silos and would not place items on empty storage slots on the large storage silos and instead dump them on the ground. The crane still works with the large storage. To repeat: Place large storage silo on large rover with a crane. Place a soil canister on the silo. The crane will not fill this canister when digging. Place a soil canister on the crane or anywhere else on the rover. The crane will fill this canister.
  3. PsyberWolf309

    Using the Crane

    So, first I want to say that I love what you've done for the crane! It works awesome! However, I noticed that the rover thinks that I'm in the cockpit while in the crane. I was thinking, what about putting outriggers on the rover when the crane is attached? Or, just have outriggers anyway so that you could "Park" the rover when you need to get out.
  4. OmegaAlpha99

    Detritus

    I would really like to be able to use a drill and crane to break down all the detritus around my area to use as scrap. As you use more and more resources, they become more scarce and I rely mostly on my trading platform when things become frustrating to find. The idea of having a trading platform is really amazing but finding scrap for it is really scarce. I really like the idea of attaching a crane, drill, some medium batteries, starage, and a large shredder on some rovers to go around the cleaning up and picking up scrap.
  5. We tried many configurations of Large Rover + Crane + Drill + Soil Canisters, but couldn't get it to fill the soil canister.
  6. SammyTheRat

    crane attachment bug

    easy to reproduce, and its just a little bit annoying. was messing around with the battery glitch on the large schredder, then notice something with the crane attachment. i wanted to change the drill, then i notice, when removing anything on crane head attachment, ( objects need to use the 2 dots for bug), then just drop it or put it somewhere, you cannot run or jump anymore, until you carry or move an other object. little video https://1drv.ms/u/s!AtZ4qkJdZXO1lTyYCbp9Gdq7Fqn8 DxDiag.txt
  7. For the first time since release I made a drill, Strength 3, placed it on the crane, and went drilling on Glacio. This did not trigger the achievement. When I placed the same drill on the front of my Large Rover and as soon as I started tunneling with that, the achievement triggered. So I do not know if it's crane-specific or drill 3 specific, as I cannot try this again, obviously.
  8. Hi: Right now the crane is less useful than the terrain tool because the player can't illuminate the work, and doesn't get the icon tooltip to tell them when they're near a resource. I think the crane would be a lot of fun with those additions. Thanks!
  9. Shikohadou

    Crane+Drill+containers

    i managed to get around to smithing a Crane and a drill piece for a large rover, just found out that the canisters dont fill up when digging with the crane attachment like it use to. please fix this one
  10. I feel like there is currently a problem with the implementation of the crane in the game - it is *not* a driver seat and there fore can not be used to drive the vehicle around... But once you're inside it, the vehicle physics behaves as if you are in a driver seat of that vehicle, e.g. the wheels begin spinning freely and sliding more, unlocking. Therefore, I propose that crane is either changed to be a driver seat, allowing players to drive the vehicle from it and alter their position; Or that it is changed to not be treated as a driver seat at all, keeping the vehicle wheels locked as if there's no one in there.
  11. I used my vehicle bay to build a small shuttle. Without moving it, I started building a crane for one of my rovers. Yeah, I had no idea that you needed to park your vehicle under the Vehicle Bay printer arm, I thought it just worked like all the other printers/fabricators. I also had no idea it would become PERMANENTLY attached to my shuttle, ruining both the crane and the shuttle. The question is... why even allow a crane to be placed on a shuttle? It's not like I can go mining in outer space, right? And if you do allow it why not allow cranes to be removed, just like virtually anything else I can stick on a vehicle?
  12. NikkoR737

    Can't make crane

    I cannot fabricate a crane on radiated but i'm not sure if this bug only occurs in certain planets How to make bug : I don't really know actually i already have the recources but it just wont print i wish i had a screenshot but the save is already gone. I hope you (SESDEV) fix it. I bought the game on steam.
  13. Xbox One Alpha 8.0, unable to build crane on large rover due to height. Difficult to adjust terrain to compensate. When large rover is level with vehicle bay, the build option is unavailable due to interference.
  14. Hi, I am enjoying this game so much and would like to see future where you could drive and collect resources staying in one seat. Now every time there is a storm I have to jump into the driver seat and make sure that I am not blown into the hole I dug. Or you have driver seat to drive and "remote" (press of the button if you have a crane attach to your rover) you could quickly switch to crane mode. And also would be nice to see some kind of road module with you could attach to a front of the Large rover as it is slow and if you ad more of them it is almost undrivable on steep terrain. Road module could add road if the terrain is to steep and remove if it is big decline using soil. I believe that would help players explore caves. Hope I am not repeating this suggestion, as I could not find anything similar. Thank You
  15. yoavmal

    "Legs" for rovers

    Adding the abillity for large rovers to put out of the down side of its platform some pillars that will raise the large rover not allowing it to move. This will be the most effective during sandstorms and while drilling. This will also add a nice feature, special only for the large rover, making it more interesting.
  16. adding a few more options to a crane would be useful. my ideas currrently are a lift, and a claw (which have been suggested in walker - the heavy duty vehicle) a claw would be of course able to lift things, you would need to press Q long to activate it or deactivate it. the lift is a little more complicated. it will have a rope (such as tethers but stronger and better looking), and at the lowest piece of it, it will have a connector. the connector would have the abillity to create 4 more rops, one to each corner of the storages, and will be able to lift it up. you will also be able to connect a tier 2 module or tech to its connector.
  17. theastonmartin

    Drill

    What if there was a type of massive drill you could put on the front of a large rover that could dig tunnels that it could get through? The crane is hard to use and I think a drill module could make life easier for the average astroneer.
  18. On radiated planet I found it near impossible to enter my crane. It took 30 mins. the verb was not working. It appeared but the circle didnt fill when i pressed "E" no matter how near or far i was. or where i was in proximity to the crane.
  19. Summary: 0.6.2 - Steam - Truck w/ Crane Camera keeps snapping under terrain Description: When entering one particular truck the camera snaps underneath the truck. Zooming out and re-positioning doesn't fix. Platform: Steam Version / Build Number: 0.6.2 Specifications: OS: Windows 10 Pro x64 | v. 1709| Build 16299.248 CPU: Intel i7 6820HQ 2.70GHz GPU: AMD FirePro W7170M RAM: 2x4GB DDR3 2133MHz Drive: Samsung 850 Evo 500GB Video Below:
  20. Getting more than a little sick of parking my Large Rover nicely by a resource deposit, only for it to roll into the pit while im mining because once i get in the crane, the brakes release and the rover starts rolling. This is a problem that drives me to punch my keyboard until it dies.
  21. On Barren, A flipped rover with A crane and drill head won't flip back over. I have found a temporary solution as shown in the video. I play on steam. 2018-03-10 12-56-26.mp4
  22. Summary: Stacking medium wind turbine and crane. Crane disappers when driving. Description: Having built a medium rover, I've attached a one seat open cabin on it and was able to built this drilling thing on it. Than I've realized that i could attach two types of wind turbines. The medium one even within the position of the crane. As soon as I've started to drive, the crane disappeared - with the drilling head and the two little wind turbines. Only the rover, the seat and the medium wind turbine remained. Platform: Steam, Content BuildID: 2445874 Version / Build Number: 0.5.1.0 Specifications: OS: Win 7 SP1 CPU: Intel Core i5-4200M CPU GPU: NVIDIA GeForce GTX 765M RAM: 1288MB RAM Drive: WDC WD5000LPVT-22G33
  23. I have crafted Crane but it is not attached to any car. Now I cant move it at all. It is rolling back and forth when the storm is coming. I can ride it. but a crane without wheels is just a crane. I had to craft a new one straight on the car.
  24. Could you please make the crane removable? It's really annoying having it staying on my ship because it kind of bugs the ship and I cannot take off with it because the crane takes the lead on the controller input (I tried with keyboard but still doesn't work).