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  1. Summary: 1.19.134 - Steam - Crane with drill only working for host in MP Description: When attempting to use a crane with a drill as a client, the drill is spinning and the crane is moving but it's not actually modifying the terrain and collecting any resources or soil. Apparently this issue is present for a long time but I decided to create a post anyway since it's still happening. Platform: Steam Version / Build Number: 1.19.134 Specifications: OS: Win10 Professional CPU: Intel i5-10600k GPU: Nvidia RTX2070 Super RAM: 32GB DDR4 Drive: Samsung SSD 1TB
  2. In my multiplayer server with my friends I grinded to get a crane, once I got it and put it on my large rover it didn't dig with the tier 1 drill. The host of the world tried it, and it worked for him but for everyone else it didn't. A bummer, a crane is pretty cool Please fix this! The crane doesn't work in multiplayer when you're not the host!
  3. As the crane has 2 Tier 1 attachment slots, they feel pretty useless since I've tested Augments and they don't seem to work... are those tier 1 slots intented to be used for boosters? Is this under development, or? How about making another 3rd slot on top of the 2 Tier ones so you can use 3 boosters like the terrain tool has?
  4. What if we could use the current terrain tool mods to improve the crane drill? Like the wide mod, boost mod, narrow mod, etc.!
  5. When I use the drill stage 3 on a crane, the canisters on the 4th Rover on the attached large/medium storages are no longer filled. Platform: Steam Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 64 GB Corsair Vengeance Drive: 4TB WDC WD40E31X-00HY4A0 Astroneer - Drill no longer fills canisters on 4th Rover.mp4
  6. I have played Astroneer quite a bit for now and while it is great fun to play i noticed that there are several factors that make long term playing feel rather grindy and repetative. I could go the easy way and say it's just the lack of content to spend that much time on the game but i realized that there is actually enough stuff in the game already but it simply is balaced badly - as a consequence a lot of items become obsolete. Mining: The crane: a great feature but ultimately makes no sense to ever build. it gives no advantage to drilling speed of hard rocks over the terrain tool - since it now has drill mods and can use a boost mod on top of that. it also has less range and is immobile while the player can change position easily with the terrain tool. given all the mods that the terrain tool can use and therefore how overpowered it has become difficult to bring the crane back to the game. i wished the devs would make a hard-mode where it's significantly nerfed just so a buffed crane (increased range, allow to use mods) would be the ultimate late game terraforming tool. however the crate would need one important new feature: it should additionally work like a vehicle cockpit so one can drill and drive at the same time. Another cool potential feature could be to give the crane a new attachment to use it as a manlift! when Astroneer was released i was really happy when i realized they introduced different terrain resistances/hardness. but in reality i could research the drill mods relatively quickly and then this new mechanic became completely irrelevant - especially because by the time i had to dig through hard rocks i already was equipped for it. i have to admit for a non-creative playthrough i really dislike the drill mods for the terrain tool and i do not see much ways to fix it. Well, perhaps the least they could do is to massively increase their research costs, especially for the higher tiers. maybe even make the research entirely hidden at the start of the game and make it only researchable trough finding it in a EXO research aids in the right biomes. perhaps another fix could to add a drawback by making it to require some fuel to drill through hard rocks - considering its not even really drilling but remotely sucking up the terrain (i.e. one could argue it needs to be soften up the rocks with something first). and there is also dynamite. it exists but has no reason to - from a gameplay perspective. for one, it cannot be used for mining (it just destroys resources) - and even if it didn't it would be again far inferior to the terrain tool. that's a pity because it would be fun if the game made it such that this would be the preferred way to mine some resources to add more variety to resource acquisition. Then however it would need to be made easier available as the resources required (sulfur) to craft explosives are too difficult to really bother.
  7. For the first time since release I made a drill, Strength 3, placed it on the crane, and went drilling on Glacio. This did not trigger the achievement. When I placed the same drill on the front of my Large Rover and as soon as I started tunneling with that, the achievement triggered. So I do not know if it's crane-specific or drill 3 specific, as I cannot try this again, obviously.
  8. Controller: Keyboard/Mouse System: Steam, Windows 10 What happened: I wanted to expand my mining rover's capacity with the large storage silo. I placed 2 of them on my rover train with medium storages on them with canisters. When I used the crane, it ignored anything placed on the large storage silos and would not place items on empty storage slots on the large storage silos and instead dump them on the ground. The crane still works with the large storage. To repeat: Place large storage silo on large rover with a crane. Place a soil canister on the silo. The crane will not fill this canister when digging. Place a soil canister on the crane or anywhere else on the rover. The crane will fill this canister.
  9. So, first I want to say that I love what you've done for the crane! It works awesome! However, I noticed that the rover thinks that I'm in the cockpit while in the crane. I was thinking, what about putting outriggers on the rover when the crane is attached? Or, just have outriggers anyway so that you could "Park" the rover when you need to get out.
  10. I would really like to be able to use a drill and crane to break down all the detritus around my area to use as scrap. As you use more and more resources, they become more scarce and I rely mostly on my trading platform when things become frustrating to find. The idea of having a trading platform is really amazing but finding scrap for it is really scarce. I really like the idea of attaching a crane, drill, some medium batteries, starage, and a large shredder on some rovers to go around the cleaning up and picking up scrap.
  11. We tried many configurations of Large Rover + Crane + Drill + Soil Canisters, but couldn't get it to fill the soil canister.
  12. easy to reproduce, and its just a little bit annoying. was messing around with the battery glitch on the large schredder, then notice something with the crane attachment. i wanted to change the drill, then i notice, when removing anything on crane head attachment, ( objects need to use the 2 dots for bug), then just drop it or put it somewhere, you cannot run or jump anymore, until you carry or move an other object. little video https://1drv.ms/u/s!AtZ4qkJdZXO1lTyYCbp9Gdq7Fqn8 DxDiag.txt
  13. Hi: Right now the crane is less useful than the terrain tool because the player can't illuminate the work, and doesn't get the icon tooltip to tell them when they're near a resource. I think the crane would be a lot of fun with those additions. Thanks!
  14. i managed to get around to smithing a Crane and a drill piece for a large rover, just found out that the canisters dont fill up when digging with the crane attachment like it use to. please fix this one
  15. I feel like there is currently a problem with the implementation of the crane in the game - it is *not* a driver seat and there fore can not be used to drive the vehicle around... But once you're inside it, the vehicle physics behaves as if you are in a driver seat of that vehicle, e.g. the wheels begin spinning freely and sliding more, unlocking. Therefore, I propose that crane is either changed to be a driver seat, allowing players to drive the vehicle from it and alter their position; Or that it is changed to not be treated as a driver seat at all, keeping the vehicle wheels locked as if there's no one in there.
  16. I used my vehicle bay to build a small shuttle. Without moving it, I started building a crane for one of my rovers. Yeah, I had no idea that you needed to park your vehicle under the Vehicle Bay printer arm, I thought it just worked like all the other printers/fabricators. I also had no idea it would become PERMANENTLY attached to my shuttle, ruining both the crane and the shuttle. The question is... why even allow a crane to be placed on a shuttle? It's not like I can go mining in outer space, right? And if you do allow it why not allow cranes to be removed, just like virtually anything else I can stick on a vehicle?
  17. I cannot fabricate a crane on radiated but i'm not sure if this bug only occurs in certain planets How to make bug : I don't really know actually i already have the recources but it just wont print i wish i had a screenshot but the save is already gone. I hope you (SESDEV) fix it. I bought the game on steam.