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About Me

  1. A couple folks in the speedrunning community found that we could use custom mouse software to map PgUp, PgDown, and Middle Mouse Click to Left, Right, and Enter respectively. This lets a runner snap open their backpack, select an item to print with their side mouse buttons, and kick off the print with the Middle Mouse button. This saves a lot of time over the course of the run, as a runner no longer needs to wait for the backpack to be in view, to click the button, or take their hand off the mouse to actually hit enter. But what's good for speedrunning can also be good for accessibility. Th
  2. There is one uncomfortable moment, that the paver and the drill are activating at the same time. It would be more useful If car drill or pawer can be turned on apart from each other like on the astroneer itself (C and V)
  3. Hi, I found a bug on the control menu, you simply can't bind the "F" key on the use action. If you try to bind the key, leave the menu and comeback again, you will not see the row ( please look the screenshot attached to see what I mean ). Thanks in advance. Dovakeidy
  4. I've tried the PS4 version and OMG the joypad is hard compared to keyboard and mouse. So I tried a keyboard and mouse on the PS4, the keyboard works just fine, but the mouse does nothing. Is there something I need to do to enable it? TIA Daz.
  5. The vehicle doesnt accelerate when I use the drill and I just want that fixed because it hurts my right hand when I have to spam rb for 3 minutes straight
  6. Just wondering if there is an eta for being able to manually control the ship in the near future. I saw this suggestion and thought it would be great by using mechanics that games such as Outer Wilds used. Just wondering if there is an ETA since it was on the lowest priority. FYI... You have made a fantastic game that i cant stop playing and i get bored pretty easily so that says something.
  7. Please add playstation icon's to the game because me and other's have grown up with playstation and we are used to playstation's ,,X,O,R1,R2,R3,L1,L2,L3,(Start,Select dual shock 3),(Option's,Share dual shock 4) button's it would be easier for gameplay and it would help me play the game again because it's confusing to adjust to Xbox icon's (it's one of the 2 reason's I haven't played the game for a few month's.)
  8. Please put early access control's back in the game as a option because it's easier for me and maybe other people and so I can get back in the game (it's one of the 2 reason's I haven't played it for a few month's.)
  9. Summary: 1.0.9 - Xbox - Controller loss of signal action continues. Description: When a dead batterie or loss of signal from the controller the astroneer continues the last action inputted until connection is regained and another action is sent. When this happens durring digging or walking it is almost always a death sentence for the astroneer unless you are lucky. As someone that enjoys hours of gameplay, controllers often go dead. Can we please have the astroneer stop its action at a timed delay after losing connection to inputs. Saving countless lives and resources from recov
  10. I've brought this up before, and the bug still remains. It seems like a very basic issue & hope it is addressed before 1.0 release When changing binds, the controls don't work properly. I know I'm not in alone in despising the WASD format, I realize it's common (probably the most common layout). However I prefer using the "Home row keys" . . . this is the natural position of the hand on the keyboard & why the "F" and "J" keys are raised on most standard keyboards. What this does, is require a shift from WASD to ESDF Walking around is fine, but
  11. I was running some canisters of soil into the thing that processes them. I use shift+click and didn't get it. At that point, I could not get items or use any Execute type function. I could not even enter the Habitate to escape a wind storm (ran below). After a minute or so, I Alt-F4 out and saw I had a save at that time, so the auto-save must have working. Restarting the game and things were working again. Win10-via-Steam, 0.8.0.0
  12. I came to the forum because the home screen says to come here to give feedback, but I didn't know where to put this topic. After the update, it's obnoxiously difficult to bring up the backpack with Q. Holding the key for the even the smallest amount of time begins to bring up the research menu, and even if you release the key before it comes up, the backpack stays closed. It takes deliberate thought to press and release the key as quickly as possible to open the pack without the action being cancelled by the game thinking I might want to open the research menu. It's very aggravating.
  13. The controls of Astroneer have gone through a lot of iterations. Which is a very good thing! It's good to keep trying new things, to keep looking into what could potentially be an improvement. But I have to ask - what is the goal here? I'm pretty confused as to the direction the controls have taken. To try to be fair to the idea that it's for the console, I hooked up my controller, and . . . eh. Still don't really get it. "use" and "examine" are the same thing: You're telling the game you want to do something with the object. But now you get the fun of trying to remember wh
  14. When I first started the game, I changed my controls, but every time I restart the game, it resets to the default settings!
  15. I use inverted controls when playing on a xbox controller. But the game switches from inverted to regular when ever I use the aim function or pick something up. It's really frustrating and It can´t seem to be able to change it anywhere.
  16. I've been gone for a while and come back. I really liking the graphical improvements, however, the control scheme needs some love. Even all my friends on the PC have quit for now due to the crazy control scheme changes. The controls are sluggish and cannot be adjusted. It feels like I am moving objects through jello. Clicking and holding for 3 seconds for common actions is unintuitive and maddening. Please reclaim the d-pad. Giving it up to just emotes is insane. I'd rather use the d-pad to select what's in the backpack than trying to point at what I want with the j
  17. This is my first time reporting bugs so I am sorry for anything missed out When I put hydrazine on the thruster which is on my rover I do not have enough time to get in the rover and I launches off with out me.
  18. When working on large areas of terrain it's tiresome to hold on to a key for extended periods of time. I would like to suggest adding an option to the game settings that would allow us to set the terrain tool's mode of operation to either hold or toggle. Being able to walk around while leveling terrain without having to constantly hold down the control key would be great.
  19. Some 100 minutes into (streamed) Multi player (2 players online), Motor vehicle trailer and player 2 ejected into space. upon his respawn Player 1 (host) controls became non functional specifically the inability to pick anything up IE items not registering mouse pointer.. on majority items . those that did register and picked up could not be moved from backpack. Restart of Game / server did not resolve issue On initial start PC version backpack showed Y as key rather than normal Q and left mouse buttton Walk showed ? instead of W 16 hours later logging issues remai
  20. When i restart my game, the controls reset and its getting annoying. I use an azerty keyboard so i change them when i start. It would be very nice if it was fixed! By the way its in the version 0.5
  21. With the newly introduced catalog, a new problem has arisen. To access the inventory, one can press "Q." However, the catalog is also mapped to this. I don't always want to access the catalog when I access my inventory. Therefore, it can sometimes become a nuisance. It would be much appreciated if something is done to improve this. Thank you.
  22. Ninja edit: Apparently ctrl+enter automatically sends the post. Oops! Sorry, i'm gonna edit this! Gimme a sec, sorry, sorry ^-^; Hello, devs of Astroneer(s). You're creating something awesome! It's been a long time since last I found the logic behind basic game mechanics so instantly intuitive, within the first two minutes I felt comfortable and at home playing the game. Congrats, you've done a great job there! I only hope you guys can keep holding up that excellent standard of quality. The fast launch into creating a new game and the speed at which the player gains full control is absolu
  23. I'm playing Astroneer again now that patch 221 is out and while I applaud the rover stability improvements, the controls need a major overhaul. My suggestion is this: make the rover's controls independent from the camera controls. All the time, I am pressing keys to make the rover go forward (in relation to the occupied cockpit) and the darn thing goes sideways, spins around, or even goes backwards! It is absolutely maddening! But what if you have multiple cockpits attached to your rover (bringing one home that you found in a crash)? Only key the controls to the currently occupied co
  24. General questions and comments about tethers in the new update... They are solid objects once again - does this mean the issues with adding many physical objects into a world have been resolved? The tether line seems to be a bit more fiddly than previous builds. Line is often missing in some sections while still remaining connected. Easily fixed by replacing but still seems to have more issues than previous builds. Placement. Can we have an option in controls for the old placement mode? I much prefer more control in placement vs. easier placement when sprinting. Maybe bring back
  25. Bumpers on controller are not being utilized. It should be made so that you can camera control with this as you hold items for better camera control.