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Found 14 results

  1. So an idea popped into my head today while playing... Wouldn't it be cool if the generator would know when to stop generating when my rover's battery was fully charged then i thought it would be cool to have smart generates that not only auto shut off but grabbed resources from other nods on the same platform. I got a couple ideas too. If there was a module that was like a research center that granted more abilities or improved abilities. Perhaps increased tether range/ brighter tether lighting. more torque for rovers more backpack nods increased backpack battery
  2. While viewing the Astroneer 1.0 what I thought was an asteroid impact was merely a plant slamming itself on the player but that got me thinking. Are there more realistic hazards that could be added? Here are my ideas of course they might have already been suggested or are being worked on as we speak. I realize coding is not easy so these are just thoughts :). This will be expanded in the future. 1.Asteroid Impacts: Having an asteroid impact would be fantastic for astroneer as it poses a threat from anywhere! The asteroid would leave a trail of flames and could be visible from Space just b
  3. So, some people enjoy sandbox games as they are, where they can be creative and create their own challenges and not really needing challenges be presented to them. Other people, like me, do prefer there to be challenges in game. And I know you guys are planning on adding those challenges. But, you can only do so much, and there are lots of people out there with lots of great ideas who could help. And to make it clear, I'm not talking about mods. I'm talking about having an in-game option for users to create challenges, or puzzles, whatever you want to call them, and making it very easy to shar
  4. Ok, I really, really, love Astroneer. This game scratches nearly every itch I have in gaming. It's diverse, open, easy to play in short spurts or in long sessions. The art is charmingly simple yet also breathtakingly beautiful. The game mechanics are great and maturing rapidly. I enjoy watching it develop and the dev group is great - transparent and approachable. However, there's one thing that I'm starving for in this game. I know you've heard this a hundred times, and I'm sure you are already working on it, but please keep reading and let me make my case for what I need and what I think
  5. I truly believe this game will thrive with more than the current planets we have. It would be amazing to see new planets/systems you could travel to. This would obviously require a top-tier rocket but I believe that it will improve the core gameplay and bring in more players.
  6. Hello! You have a chance to make this game great again. Just add more items, more buildings... something! Instead of fixing the bugs... Just add more parts (take some ideas from the Kerbal Space Program). Or are you on Maldives already and some indian guys are patching the game?
  7. I've been putting together a document detailing some of the features I'd like to see implemented/fleshed out for both near and far-future updates. https://docs.google.com/document/d/10H0Ugr6eBaprVS47GXBRecQgcad4lMLupQjOPaJLvE8/edit?usp=sharing I turned commenting off in the document so that any discussion happens here. Let me know your thoughts! Cheers!
  8. Build-able Space Station. It would be assembled in space and the parts would be built on the surface via vehicle bay and new means of hauling large objects for the Spaceship, like a cargo hold. The space station would consist of different parts that would need to first be researched. For instance, Space station habitat, space station solar panel, space station thrusters, space station construction pad. Each part would consist of large studs to link them together so many different variations of space stations could be built. Different parts could have more studs to add things like storage, dock
  9. I don't know what to call this one: Land ship, Land Crawler, Tank maybe? Anyways it's simply a much larger land vehicle. With 6-8 wheels or tank treads, I would let the developers take their pick. It would have 9 sets of studs (rover has a set of 2, and the truck has a set of 4). The vehicle would feature a new technology, the utility conversion; a simple pad that converts 2 sets of studs to a set of large studs. (Large studs are the ones that the printer, trade platform utilize). This way the printer, fuel condenser, etc. could be used while on the move.
  10. I think this could be a fun solution for mining cave networks and could provide a new game mechanic for future content. If there were a small mech vehicle/power armor suit in the game with storage slots on the back and open utility slots at the ends of the arms, like the slot on the crane, it could easily get into cave networks and smoothen the process of mining. The truck and crane would still have functionality as surface mining tools while the mech could easily traverse the underground obstacles. Hand utilities would obviously include the drill head/ some type of crafted mech ter
  11. You wouldn't add walls and furniture to a house without a foundation. Do not fall flat on your face like most Early Access games do nowadays. No matter what, focus on getting the game to work, then add content.
  12. First and foremost the first 5 hours of this game WAS AN ABSOLUTE BLAST, all this new stuff and building and exploring. After those first few hours i started to think what now, so i flew to new planets and found that there is a lack of the basic materials needed to start off properly. Then i said okay i will go back to my main planet and gather resources where i found my super big truck has vanished and at that point i felt discouraged to go out and find things. BUT I STILL THINK THIS GAME HAS AMAZING POTENTIAL remind myself its early access and that it only become better, more polished
  13. Suggestions from an embarrassingly experienced hobbyist game tester. One of the best pre-alpha games I've had the pleasure of playing, and I've played a lot of them. Somehow potential still lurks behind every rock and plant, in every cave and on every planet! Let me throw some ideas to see if any of them bounce Sorry about the lack of explanatory pictures, I'm terrible at drawing.. and I want these ideas to help the game evolve into something great, not something specific. Sorry about the long read. Variety in Death Animations This doesn't happen when you die instantly. When I
  14. sry friends , my english is not good, hope ur can understand what i said ,thank u... just one question . Why the game contents is different from these pictrues .version is same ?