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Showing results for tags 'console'.
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The last few days the game was performing smoothly but for some reason as of yesterday I’m experiencing massive lag/frame drops overtime till I can’t play anymore.I play multiplayer with my Girlfriend in her world and she seems to not experience close to no lag yet I skip with consistent big lags.
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Hello, glad to finally be interacting with the great community surrounding this game. Cutting to the point, have been playing the game for a few months now. Finished the cores and satellite. Along the way used the probe scanner to find the downed craft on Sylva. Fit it into the slot, ate it up, and emitted the beam, yet no palette was unlocked. Now that the main gateway line is finished, I tried to unlock the Glacio crash site via the same method, and still no dice. This is really frustrating since I'd like to fully complete the game. I've started a new game to see if the original file was somehow corrupted or bugged but it made no difference. Same problem occurs, with no palettes unlocking. I've scoured the internet and this forum but no one seems to be having the same problem. I've watched a youtube vid or two but there doesn't seem to be a way to go about it any differently. As far as I can tell you just insert the probe scanner and boom, get the palette. What am I doing wrong? I'll try and get a video or something doing it on a different planet to post, but I'm not very familiar with xbox filesharing/captures so don't hold your breath lol Thanks for the read and any help is greatly appreciated!!
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Hello community and hello devs, I've just recently discovered Astroneer, love it and would like to continue doing so. Which is why I took the time to sign-up on this board and actually voice this issue. I'm talking about the framerate drops. I know that the most recent update 1.9.8. (I believe) was supposed to fix this issue on consoles. It did not however. Issue description: The game is unplayable on PS4pro at this point in time. I'm referring exclusively to the online co-op part of it. I've been enjoying some eight (8) hours of gameplay with a friend, building bases, figuring things out and just recently, traveling to the moon. My friend is hosting the game. He gets slight framerate drops in our main base back on earth (calling the starting planet that, as I forgot its name) but can still play. I however get 3-5 frames per 2-5 seconds on earth, which makes it unbearable and unplayable. Now, I've read that too many tethers can cause this, so we started removing a lot of them. Two things about that though: 1. It makes navigation a lot harder and 2. it's not helping the issue. I still can barely move on earth. When I am on the moon everything works fine. The base and tethering is very limited there though as we just landed there. I'm guessing it'll start getting choppy for me there too, once we start exploring and tethering more. Once I return to earth my game is done for. Another two facts: Once my frames dropped, the sound also gets chopped up and noisy and traveling between planets (earth and moon) won't fix the issue. I need to log out and rejoin to get stable framerate again. Question As I found others on reddit voicing this issue continuing after the most recent update I feel like I'm not alone. Is there dev feedback on this? Do devs know the update didn't fix anything? Do devs know what's causing the framerate drop? And Is there a fix you are working on? Thank you for taking the time reading this.
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Hi Everyone, this is mainly aimed at the game developers ( @SES Annie @SES Chloë @SES_Adam @SES_Anthony @SES_Brendan @SES_carl @SES_J @SES_joe @SES_Paul @SES_Sam ) I would like to know if their is any plans to implement a system to where the shuttle will land on the nearest planet after 10mins of being in the same orbit or a control panel to make it force land! I’m currently playing on my friends world and my game crashed mid flight, I was forced to redeploy to the default planet. Now all I can see is my shuttle constantly orbiting the plant with no way no send it down. Any Ideas?
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Any more word on a PS4 release? And I've been reading that a lot of people still find the game unplayable. This concerns me. I've been waiting to play Astroneer for a long time, but now I'm wondering if I should stick to No Man's Sky, now that it's the great game they promised.
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Currently I feel it is near impossible to beat the game on console, by the time you reach your third or fourth planet to activate the lag will be so unbearable you won’t even be able to move. I suggest that you make the satalite and all purples you attach to it available from any new save you make. This way even if you have to make a new save for every single planet, you can still reach and beat the game.
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On xbox, lack of mouse support makes it nearly impossible to create flat structures. A solution to this could be printable architecture! At first I was just focused on flat walls and floors that snap together easily, but there is potential to make unlockable shapes and styles like crown mouldings, stairs, railings, columns, windows, doors, roofs, etc. If these are crafted with colored terrain analyzers the colors could be applied as well! Having many different size and style options would provide more options for decorating and building. All options should be bought with bytes to give more items to unlock. Rather than just crafting from soil, perhaps trees could be 'shredded' and wood grain styles/textures could be implemented. Other building materials could be useful as well like steel, aluminum, etc. Another option could be conductive surfaces: giving players walls that could distribute power without needing to connect modules at a slight loss of power. (Think wireless charger) Just to reiterate, the main point here is to give Xbox players an option for aestheticly pleasing bases. I've built bases on Xbox but I can't even come close to replicating the deatil you can get with kb+m. Anything to add? Sorry if this has been suggested, I didn't see it anywhere when I checked.
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Just a heads up I think focus should be more on console because I play on both so far playing on PC has been stable. Where as on console my friend and I constantly get dashboarded and glitched out not stable at all. Just figured I'd give a heads up.
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Updated about 45 minutes ago to current on Xbox when trying to use my right analog stick to move the camera/selection tool/terrain tool/anything that involves the right analog stick will move smoothly vertically and diagonally but as you start to sway the joystick to horizontal movement meaning turning left or right or moving an object it will only move a very slight amount and stop completely while holding the joystick fully to one side or another making any type of smooth movement or transition or even playing any part of this game an absolute and Complete nightmare so awful it's not worth playing on console until this issue is fixed in my opinion