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About Me

Found 17 results

  1. I hate battle royale games with passion but if I could have a compass in Astroneer, similar to those in Fortnite, PUBG or CoD: Warzone, I would die a happy man.
  2. Players often get lost after traveling to the North or South pole, or away from their base if the beacon/waypoint is eclipsed by the horizon. This is made worse when player's compass begins to rotate wildly once you arrive at either pole. I would love an option to either enable a 3-axis compass in settings, or craft a compass upgrade. This would allow players to look at the orientation of all axis's and choose to run towards any of the 6 nodes on a 3-axis compass. The 3D hologram of the planet would track/orient itself as the player runs around the planet. This could replace the original compass' UI, or simply augment it. Additionally, any beacons, bases, or vehicles could be called out if the compass was large enough, or maybe if the player had the compass/orb in view for a couple seconds. Being able to always find home, or know if you're moving closer, or further away from the rover you just lost would be a huge help. I would prefer this feature as a settings option. I consider navigation to be an accessibility thing, and would be upset if it "not getting lost" was a late-game feature.
  3. I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass would turn around, at the poles, but mark the north in all directions. (The first thing would be to fix that!) --------------------------------------------------------------- My suggestions to navigate efficiently: 1º: Reappear the lights of the active nodes, since these are turned off when activating the node. (Goodbye to a reference point) 2º: It would be good to make a sonar, to detect the directions of the beacons. 3º: Making beacons emit a beam of light 4º: Lengthen the height of the "beacons" and make them visible through the clouds. (Since the latter are solid, and do not let see through them) 5º: Make a hologram of the planet, but without mapping, or elevations, a simple planet, that indicates the position in which we are currently, and possibly mark the nodes we have found, or objects such as: - Beacons - Rocket - Vehicles - Home? They are all non-intrusive examples, since I like to look for things myself, I do not need a detailed map, but I need to orient myself well (at least) Greetings to all those lost Astronauts.
  4. Having The Base waypoint and beacons are nice and all, but their too easily blocked by Mountains and Clouds, maybe allow us to see them in our Compass? Sincerely yours, Carbon
  5. 1. (Tweak) Beacons appear as colored arrows on compass, It would help players not get lost when they end up turned around and have to circle around the planet until they stumble onto something familiar. -Beacons can only be seen from so far, and even with my moderate navigation skills, I still get lost just because for some reason, the art style makes everything look the same. -If they appear on your compass, finding the way back home or to where you want to be is much more straight forward. 2. (Addition) Mid-Late game/Tier 4 Rover with "All Terrain" Spider legs for easy maneuvering on particularly difficult terrains for wheels and carts. -Ive seen suggested before but Im really fond of the idea and want to show support for it. It seems like it would be a Step in the right direction for humanity. Forget flying cars, Walkers are the transportation of the future! Nothing better than being able to crawl up the side of a mountain(reasonable steepness) with your very own mobile base. -I would imagine it would need to be made of a NanoCarbon Alloy, Silicone, and Steel have roughly the space of an Extra Large Platform C (2 Tier3+1 Tier 4 Slots) sense it'd be a direct upgrade from a Large Rover (1 Tier4 slot). Expensive, but oh so worth it. 3. (Change) Tank controls for rovers in order to rotate on the spot instead of needing to do a three point turn. -It would've saved me many instances of falling into holes I was hanging over if I were able to rotate on the spot, but alas, I end up completely Tanked.
  6. At the moment, if I get lost, the search for my base can be described as agony.
  7. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  8. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  9. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  10. I'd like to suggest a second type of beacon, visible on the compass when standing still. This behaviour could also be alongside the standard beacon display behaviour, but if so should 'cost' more.
  11. As of now, the compass is difficult to use, making navigation difficult and leading to players, myself included, getting lost. The simplest way I see to resolve this situation is to add an option in the menu to toggle the compass on continuously, so that the player can be constantly aware of their bearing. It would also be helpful to make the compass visible while driving, such as by making it appear below the rovers as it does below the player. This seems to me as a relatively simple option to help players keep their bearings while exploring.
  12. I am sure it is a long known bug that east and west are reversed on the compass. I suggest switching to a rising sun (3/4 exposed) and a setting sun (1/4 exposed) symbols. And just take out N and S before discussion of magnetic fields being the opposite of Terra. I haven't checked, but I assume it shrinks and/or fades out as you approach the planet's axis. 0.8.0.0
  13. I would like to be able to sometimes turn the compass on and leave it on (walking and/or rover) while at other times it could be annoying Those first few minutes on a planet though, it would be nice to be able to leave it on I could even vote for a 3D mapping tool as an end game item that could be used to connect underground tunnels from one base to another Something where you had to explore so much of a planet, placing beacons etc until the system could be totally useful planet wide, but you could expand your network of knowledge as you go
  14. i dont know every ppl facing with this issue but in any planet when i decided to explore around everytime i lost my habitat and i have to start another game please add a mini-map or habitat only compass so any player can find where is their homes
  15. During my wander through planet terrain i was thinking about navigation. Than i read few posts regarding maps and GPS. Due to you are alone on distant planet there is no map and you are not able to develop global positioning system but you have simple beacons. The idea is to combine compass with beacons. Allow compass to show destination to beacons. Not all at the same time but to a group of "green beacons" (limit to one color at a time, be able to chose group in compass menu). This would allow to group your waypoints in player style (show your vehicles, home base or important places "red blinking beacons"). How to display all this information? Allow compass to display on ground (after hovering on player, similar to terrain deform tool) a bigger circle with colour arrows on edge. Add a fancy grid to compass circle. Allow to display a distance to beacon next to an arrow. Holding use key during cursor on player there could open a compass menu, allow to chose which color of beacons to display. I think this would be nice alternative to current simple compass but would not create easy to use maps and GPS systems.
  16. I’m trying to explore in my large train caravan. But when I want to come home, I have to get out of my vehicle to just look at the compass. I Suggest compass support for vehicles! More importantly, I suggest a way to toggle the compass under the character! A compass hologram that is consistently underneath the character, instead of having to hover the cursor over them(which is not the most convenient thing to do on the console). If we are to explore, let’s make this game built for exploring! Please and Thank You. Love everything you’re doing SystemEra.
  17. I accidently fell in a cave with my rover, hardly got out and now I'm lost. I spent 3 hours (without knowing even the earth is flat or round) to find a way back home but there is no way. This is absurd. Please add some kinda map feature or add a simple compass like Jack Sparrow's; Points directly home.