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About Me

Found 24 results

  1. I hate battle royale games with passion but if I could have a compass in Astroneer, similar to those in Fortnite, PUBG or CoD: Warzone, I would die a happy man.
  2. Players often get lost after traveling to the North or South pole, or away from their base if the beacon/waypoint is eclipsed by the horizon. This is made worse when player's compass begins to rotate wildly once you arrive at either pole. I would love an option to either enable a 3-axis compass in settings, or craft a compass upgrade. This would allow players to look at the orientation of all axis's and choose to run towards any of the 6 nodes on a 3-axis compass. The 3D hologram of the planet would track/orient itself as the player runs around the planet. This could replace the original compa
  3. I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass wou
  4. Having The Base waypoint and beacons are nice and all, but their too easily blocked by Mountains and Clouds, maybe allow us to see them in our Compass? Sincerely yours, Carbon
  5. 1. (Tweak) Beacons appear as colored arrows on compass, It would help players not get lost when they end up turned around and have to circle around the planet until they stumble onto something familiar. -Beacons can only be seen from so far, and even with my moderate navigation skills, I still get lost just because for some reason, the art style makes everything look the same. -If they appear on your compass, finding the way back home or to where you want to be is much more straight forward. 2. (Addition) Mid-Late game/Tier 4 Rover with "All Terrain" Spider legs for easy maneuvering o
  6. At the moment, if I get lost, the search for my base can be described as agony.
  7. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  8. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  9. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientat
  10. I'd like to suggest a second type of beacon, visible on the compass when standing still. This behaviour could also be alongside the standard beacon display behaviour, but if so should 'cost' more.
  11. As of now, the compass is difficult to use, making navigation difficult and leading to players, myself included, getting lost. The simplest way I see to resolve this situation is to add an option in the menu to toggle the compass on continuously, so that the player can be constantly aware of their bearing. It would also be helpful to make the compass visible while driving, such as by making it appear below the rovers as it does below the player. This seems to me as a relatively simple option to help players keep their bearings while exploring.
  12. I am sure it is a long known bug that east and west are reversed on the compass. I suggest switching to a rising sun (3/4 exposed) and a setting sun (1/4 exposed) symbols. And just take out N and S before discussion of magnetic fields being the opposite of Terra. I haven't checked, but I assume it shrinks and/or fades out as you approach the planet's axis. 0.8.0.0
  13. I would like to be able to sometimes turn the compass on and leave it on (walking and/or rover) while at other times it could be annoying Those first few minutes on a planet though, it would be nice to be able to leave it on I could even vote for a 3D mapping tool as an end game item that could be used to connect underground tunnels from one base to another Something where you had to explore so much of a planet, placing beacons etc until the system could be totally useful planet wide, but you could expand your network of knowledge as you go
  14. i dont know every ppl facing with this issue but in any planet when i decided to explore around everytime i lost my habitat and i have to start another game please add a mini-map or habitat only compass so any player can find where is their homes
  15. During my wander through planet terrain i was thinking about navigation. Than i read few posts regarding maps and GPS. Due to you are alone on distant planet there is no map and you are not able to develop global positioning system but you have simple beacons. The idea is to combine compass with beacons. Allow compass to show destination to beacons. Not all at the same time but to a group of "green beacons" (limit to one color at a time, be able to chose group in compass menu). This would allow to group your waypoints in player style (show your vehicles, home base or important places
  16. I’m trying to explore in my large train caravan. But when I want to come home, I have to get out of my vehicle to just look at the compass. I Suggest compass support for vehicles! More importantly, I suggest a way to toggle the compass under the character! A compass hologram that is consistently underneath the character, instead of having to hover the cursor over them(which is not the most convenient thing to do on the console). If we are to explore, let’s make this game built for exploring! Please and Thank You. Love everything you’re doing SystemEra.
  17. I accidently fell in a cave with my rover, hardly got out and now I'm lost. I spent 3 hours (without knowing even the earth is flat or round) to find a way back home but there is no way. This is absurd. Please add some kinda map feature or add a simple compass like Jack Sparrow's; Points directly home.
  18. Yo this game is fun and i am dying to see the other planets. Super peaved that both shuttles i have built can not fly off this starter planet even though i have filled them with purple drank. But the biggest problem i have is that there is NO COMPASS in this game. I could find my way around so much easier with any sort of compass just literally ANYTHING telling me a static direction. Instead i have been driving this truck and rover combo around this retarded planet for 4 hours looking for my home. Wow 4 hours what a noob. No you sister slamming jabroni, I'm not a
  19. I'm pretty certain the compass is upside-down. North points South. East points West. At least on Terran, and Exotic. Windows 10 version. The sun sets in the East and rises in the West according to the compass, so I presumed that was intentional, and your planets spin East-to-West. However when you achieve orbit and go to the Solar System view, the planets are clearly spinning West-to-East. So either your solar system is upside-down, or the compass is.
  20. Hi there! My friends and I love Astroneer and wanted to contribute to the ideas/suggestions for the game. The one improvement that we came up with, we hope will be simple to program and may improve the user friendliness of the game. Our idea is would enhance the compass and the beacons. (Please see sketch while reading). We believe it would be a great improvement if the compass was a dynamic compass that noted, by a open circle, where the base habitat location is. We would also like any beacons that are placed by the astroneer to show up as slightly smaller dots. W
  21. The hovering icons for the home base and vehicles are very helpful in locating your base and such. However, if you travel too far away and the icon disappears over the horizon you don't have a clear indication of the general direction you need to head to make it home. I suppose you could make a mental note of the terrain and outlying mountains and such but they can be hard to distinguish from one another at times, especially at a considerable distance. A simple fix or rather addition would be to have a small icon on the compass that appears when hovering the cursor over your astroneer. At leas
  22. At the forum we talked a lot about various gadgets (radar, card scanner, sonar, etc.). The format is different from the ideas. I have wound singing idea to get you started to realize these ideas. Let us first make the wrist computer for astronaut. You can do different kinds of visualization for different ideas on the screen of the computer. Like this =)
  23. First Idea: When you stop and mouse over yourself, a compass pops up. I would like to suggest adding a marker system to this compass to make it easier to get home or find a beacon that you placed. making it only available here would help to simulate stopping, pulling out a compass and taking the time to find your way. Optional: place a compass or similar device on the screen when you bring up your backpack. this would give the same benefits as above, but give you the ability to move, albeit slowly. Second Idea: when building new nodes on a base, Offer the player the abil
  24. I love the game but without a GPS or navigation system on the ground gameplay becomes really boring as risking to go on an expedition means that you might not reach home and end up losing you vehicle and all the goods u have. you cannot see the beacons from very far. the game really needs that...maybe a map or a compass that always highlights where your habitats are. Also please make a Quit button or exit on main screen