Search the Community

Showing results for tags 'compass'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. I hate battle royale games with passion but if I could have a compass in Astroneer, similar to those in Fortnite, PUBG or CoD: Warzone, I would die a happy man.
  2. Players often get lost after traveling to the North or South pole, or away from their base if the beacon/waypoint is eclipsed by the horizon. This is made worse when player's compass begins to rotate wildly once you arrive at either pole. I would love an option to either enable a 3-axis compass in settings, or craft a compass upgrade. This would allow players to look at the orientation of all axis's and choose to run towards any of the 6 nodes on a 3-axis compass. The 3D hologram of the planet would track/orient itself as the player runs around the planet. This could replace the original compass' UI, or simply augment it. Additionally, any beacons, bases, or vehicles could be called out if the compass was large enough, or maybe if the player had the compass/orb in view for a couple seconds. Being able to always find home, or know if you're moving closer, or further away from the rover you just lost would be a huge help. I would prefer this feature as a settings option. I consider navigation to be an accessibility thing, and would be upset if it "not getting lost" was a late-game feature.
  3. I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass would turn around, at the poles, but mark the north in all directions. (The first thing would be to fix that!) --------------------------------------------------------------- My suggestions to navigate efficiently: 1º: Reappear the lights of the active nodes, since these are turned off when activating the node. (Goodbye to a reference point) 2º: It would be good to make a sonar, to detect the directions of the beacons. 3º: Making beacons emit a beam of light 4º: Lengthen the height of the "beacons" and make them visible through the clouds. (Since the latter are solid, and do not let see through them) 5º: Make a hologram of the planet, but without mapping, or elevations, a simple planet, that indicates the position in which we are currently, and possibly mark the nodes we have found, or objects such as: - Beacons - Rocket - Vehicles - Home? They are all non-intrusive examples, since I like to look for things myself, I do not need a detailed map, but I need to orient myself well (at least) Greetings to all those lost Astronauts.
  4. Having The Base waypoint and beacons are nice and all, but their too easily blocked by Mountains and Clouds, maybe allow us to see them in our Compass? Sincerely yours, Carbon
  5. 1. (Tweak) Beacons appear as colored arrows on compass, It would help players not get lost when they end up turned around and have to circle around the planet until they stumble onto something familiar. -Beacons can only be seen from so far, and even with my moderate navigation skills, I still get lost just because for some reason, the art style makes everything look the same. -If they appear on your compass, finding the way back home or to where you want to be is much more straight forward. 2. (Addition) Mid-Late game/Tier 4 Rover with "All Terrain" Spider legs for easy maneuvering on particularly difficult terrains for wheels and carts. -Ive seen suggested before but Im really fond of the idea and want to show support for it. It seems like it would be a Step in the right direction for humanity. Forget flying cars, Walkers are the transportation of the future! Nothing better than being able to crawl up the side of a mountain(reasonable steepness) with your very own mobile base. -I would imagine it would need to be made of a NanoCarbon Alloy, Silicone, and Steel have roughly the space of an Extra Large Platform C (2 Tier3+1 Tier 4 Slots) sense it'd be a direct upgrade from a Large Rover (1 Tier4 slot). Expensive, but oh so worth it. 3. (Change) Tank controls for rovers in order to rotate on the spot instead of needing to do a three point turn. -It would've saved me many instances of falling into holes I was hanging over if I were able to rotate on the spot, but alas, I end up completely Tanked.
  6. At the moment, if I get lost, the search for my base can be described as agony.
  7. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  8. My Compass is locked to a Gateway Chamber near my starting base on Sylva. Activation of the same Gateway Chamber and "Gazing" the stone, verifies the Gateway is located on the equator. However, my Compass always shows that Gateway as North. No matter what direction or how far I travel from it, my Compass always shows that Gateway Chamber (located on the equator) as the most northern position.
  9. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  10. I'd like to suggest a second type of beacon, visible on the compass when standing still. This behaviour could also be alongside the standard beacon display behaviour, but if so should 'cost' more.