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Showing results for tags 'collision'.
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Buggy Wheels fall through the terrain geometry. Buggy also behaves if suspension is too loose. Maybe your suspension geometry could be the reason why the wheels fall through.
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The giant bulbous things on Vesania are a major problem. They're everywhere & don't despawn when dug up. I've been using a large rover with tier 3 drills to get around on Vesania, while trying to activate all the gates, & these stupid obstacles make it nearly impossible to navigate. Often they will spaz out & fly up into the air, then come crashing down on my rover, which is then unable to move. Apparently these things are made of solid iron. The large rover can't so much as nudge them. Things were better on Vesania when they had no collision. Now they're just a nuisance.
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Summary: Two bugs: one Place i found a ravine kind of place whilst playing around i got catapultet up in to the sky after bugging into the ground, when trying to repoduce it the second time i got thrown into a cave. Description: by jumping and ocasionaly mining soil at a thight spot (see 20190206105026_1.jpg) i glitched throug the ground to the side and down whilst being catapultet upwards. (becaus of your if in soil than fly up deglitching method wich safed me many times because of falling into the soil whilst mining and getting up again). when you get catapulted out you can reach great hight and fall to your deat even on higher level soil (see 20190206105155_1.jpg). also you can get into caves without oxigen (20190206110520_1.jpg) Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.0.3.0 Specifications: OS: Microsoft Windows 10 Home Win 64 CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz, 2601 MHz, 2 cores, 4 logic proccesors GPU: ? RAM: 16 GB total virtual storage 30.9 GB
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PC+Keyboard+Steam user Recently landed on Vesania in search of lithium, was greeted by the "rocks" "masses" "plants" (???) that are egg-shaped and have little holes in them. Will attach a picture. I figured they were like stalactites in that if you dig them up they would disappear. Immediately walked through one on accident. After playing, logging out, coming back a day later, and testing over time I've found that none of them have a collision barrier, you can just walk through them. Really hoping this isn't intended, it's super disorienting to me....
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When switching the blueprint selected in the vehicle bay, the resources already placed on it are ejected like anything else, however the resources don't collide with the vehicle bay and instead fall inside of the model and are irretrievable. I was trying to build a large storage on my medium buggy and set up the ceramic items on the vehicle bay before realizing that the large storage can't be built on it, so when I switched the blueprint, the ceramic items were ejected and fell into the bay. -Steam, Singleplayer, Found in regular play world, recreated (video) in test world. Vehicle Bay issue shortened for bug report.mp4
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When I was working with fabricating things on the Medium Fabricator, I wanted to move it to make some space for the next thing I was planning on putting in. I picked it up, while it was fabricating, and it continued to fabricate, even if not connected to the area of fabrication, and continued to fabricate the item in the original spot. I ended up testing this further by moving the fabricator to a new spot, and found out if it's too far away from the source, it will reset the print. But I also found out that if you flip the fabricator into a new direction, the arms will try to print in the normal area, and so if flipped backwards, the arms will go through the fabricator to make the print, while flipping it left and right, will cause the same effect.
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I was about to make another medium rover in my beautiful-as-heck underground base when a compound unit dropped into my vehicle bay. I thought I had actually placed it on the node only to see it drop in, but it's possible the cursor was jostled out of alignment and this ended up being a simple instance of failed collision detection (using mouse). FYI, this is a base I'd dug out. The floor is obviously uneven, and it's difficult to get some module platforms to stand in a way so their feet aren't buried in the floor. I also dug a hallway leading down (right) to a second hollowed-out space underneath, where more modules are set up and currently being powered. Unplugging and lifting the module made the compound accessible again (I couldn't click on it when it was inside the vehicle bay), but caused the other three to launch and bounce off the ceiling. Currently, all compound units are rescued and accounted for! Specs: Steam / Windows 7 SP1 i5 quadcore 3.10 GHz 16 GB RAM 1060GTX GeForce 3GBRAM Mouse/keyboard Only single-player thus far. Edit: this is Radiated, the third celestial body I have visited.